Addons from WoW.CurseForge.com http://http://wow.curseforge.com//addons/ The latest addons from WoW.CurseForge.com en-us Sun, 19 May 2013 02:42:47 +0000 CurseForge.com (http://www.curseforge.com) Deadly Boss Mods http://wow.curseforge.com/addons/deadly-boss-mods/ <section class="toc expanding-module" data-expand-by="toc" data-expand-default="open"><div class="content-box"><div class="content-box-inner"><h3>Table of contents</h3><ol class="toc-level toc-level-1"><li><a href="#w-suggestions-bug-reports-dbm-support-forums-are-back"><span class="toc-number">1</span> <span class="toc-text">Suggestions? Bug reports? DBM support forums are back!</span></a><ol class="toc-level toc-level-2"><li><a href="#w-dbm-follows-a-new-versioning-scheme-from-5-1-0-on"><span class="toc-number">1.1</span> <span class="toc-text">DBM follows a new versioning scheme from 5.1.0 on</span></a><li><a href="#w-old-content-mods-including-cataclysm-boss-mods-are"><span class="toc-number">1.2</span> <span class="toc-text">Old Content mods (including Cataclysm boss mods) are now split into multiple packages</span></a><li><a href="#w-getting-too-many-updates-of-dbm-per-day"><span class="toc-number">1.3</span> <span class="toc-text">Getting too many updates of DBM per day?</span></a><li><a href="#w-features"><span class="toc-number">1.4</span> <span class="toc-text">Features</span></a><li><a href="#w-additional-mods"><span class="toc-number">1.5</span> <span class="toc-text">Additional Mods</span></a><li><a href="#w-slash-commands"><span class="toc-number">1.6</span> <span class="toc-text">Slash Commands</span></a></ol></ol></div></div></section> <h1 id="w-suggestions-bug-reports-dbm-support-forums-are-back">Suggestions? Bug reports? DBM support forums are back!</h1> <p><a href="http://www.deadlybossmods.com">http://www.deadlybossmods.com</a></p> <h2 id="w-dbm-follows-a-new-versioning-scheme-from-5-1-0-on">DBM follows a new versioning scheme from 5.1.0 on</h2> <p>DBM releases will always match the major version number of the latest WoW client that is supported. E.g. DBM 5.1.x is for WoW 5.1, so you can quickly see if your DBM supports the latest instances or if you need an update. The last part of the version number (minor version) is for DBM updates during a patch, so DBM 5.2.1 will be the first update (second version as 5.2.0 will be the first) for WoW 5.2. This is needed as we cannot support everything perfectly just from PTR data...</p> <h2 id="w-old-content-mods-including-cataclysm-boss-mods-are">Old Content mods (including Cataclysm boss mods) are now split into multiple packages</h2> <p>The old content got too big with the addition of the Cataclysm mods, so we split them into multiple addons. You can get them here:</p> <ul><li><a href="http://www.curse.com/addons/wow/deadly-boss-mods-cataclysm-mods">Cataclysm Boss Mods</a> </li><li><a href="http://www.curse.com/addons/wow/deadly-boss-mods-wotlk">Wrath of the Lich King Boss Mods</a> </li><li><a href="http://www.curse.com/addons/wow/dbm-bc">Burning Crusade and Vanilla Boss Mods</a> </li></ul> <h2 id="w-getting-too-many-updates-of-dbm-per-day">Getting too many updates of DBM per day?</h2> <p>We push multiple new versions to Curse on an average day, these versions may contain important new features or bug fixes for the bleeding edge raid content... These versions are tagged as alpha, so they will not be downloaded by default. Set your Curse client to update to alpha if you want these latest versions (but they may contain bugs, downloads tagged as "Beta" or "Release" are more stable)</p> <p>Disable alpha versions in your Curse client if you do not want multiple updates per day. Make sure you check main download preference as well as DBM's individual download preference. You could have primary method set to release and dbm still set to alpha. Right click on DBM itself in curse client addon list and set it to release/beta to avoid the daily updates.</p> <h2 id="w-features">Features</h2> <ul><li>Boss mods for all raid bosses </li><li>Colored raid warnings (players will be colored according to their class) with icons - so you will know what's going on without even reading the message </li><li>Auto-respond during boss fights. DBM will inform anyone who whispers you during a boss fight that you are busy. These messages contain the name and health of the boss as well as the raid's status </li><li>HealthFrame: you can enable a simple frame that shows a health bar for all active bosses. This is enabled by default for multi-mob bosses like Four Horsemen </li><li>Bars can be enlarged with decent effects when they are about to expire </li><li>Crash recovery: you had a disconnect or crash during a boss fight? No problem for DBM! It will request the timer and combat status information from other DBM users in your raid group and you get your timers back </li><li>Synchronization system for accurate timers </li><li>No dependencies, no embedded libraries (except for the optional LibDataBroker plugin that embeds LibDataBroker) </li><li>Modular design - all boss mods are plugins and can be exchanged, removed or updated separately </li><li>Load on demand - all boss mods are separate AddOns and they will be loaded when they are needed. So they don't use memory or cpu until you enter the corresponding instance </li><li>Special effects like the screen flash effect, huge warning messages and sounds will draw your attention to critical events </li><li>Bars can change their color over time and flash before they expire </li><li>There are many bar designs to choose from, all designs are are customizable: you can change the color, size, icon position etc. </li><li>Support for SharedMedia, so you can use any texture for your bars </li><li>Option to create custom timers, so-called "Pizza Timers" for your pizza or whatever you prefer to eat while raiding. You can also send those timers to your raid group </li><li>Powerful object-oriented API - you can use it to write your own boss mods! </li></ul> <h2 id="w-additional-mods">Additional Mods</h2> <ul><li><a href="http://www.curse.com/addons/wow/deadly-boss-mods-cataclysm-mods">Cataclysm Boss Mods</a> </li><li><a href="http://www.curse.com/addons/wow/deadly-boss-mods-wotlk">Wrath of the Lich King Boss Mods</a> </li><li><a href="http://www.curse.com/addons/wow/dbm-bc">Burning Crusade and Vanilla Boss Mods</a> </li><li><a href="http://wow.curse.com/downloads/wow-addons/details/dbm-ldb.aspx">LibDataBroker data source</a> </li><li><a href="http://wow.curse.com/downloads/wow-addons/details/dbm-victorysounds.aspx">Victory Sounds</a> </li><li><a href="http://wow.curse.com/downloads/wow-addons/details/dbm-raidtools.aspx">RaidTools</a> </li><li><a href="http://wow.curse.com/downloads/wow-addons/details/dbm-spelltimers.aspx">SpellTimers</a> </li><li><a href="http://wow.curse.com/downloads/wow-addons/details/dbm-archaeology.aspx">DBM-Archaeology</a> </li><li><a href="http://wow.curseforge.com/addons/dbm-profiles/">DBM-Profiles</a> </li></ul> <h2 id="w-slash-commands">Slash Commands</h2> <ul><li><strong>/dbm</strong> - shows/hides the GUI </li><li><strong>/dbm timer &lt;time&gt; &lt;name&gt;</strong> - starts a local timer, the time can be in the mm:ss format </li><li><strong>/dbm broadcast timer &lt;time&gt; &lt;name&gt;</strong> - broadcasts a timer to the raid </li><li><strong>/dbm unlock</strong> - shows a movable timer bar (alias: move) </li><li><strong>/dbm ver</strong> - performs a raid-wide version check </li><li><strong>/range or /distance</strong> - shows the RangeCheck frame </li><li><strong>/dbm pull &lt;time&gt;</strong> (seconds) </li><li><strong>/dbm break &lt;time&gt;</strong> (minutes)</li></ul> Sun, 19 May 2013 02:42:47 +0000 http://wow.curseforge.com/addons/deadly-boss-mods/ http://wow.curseforge.com/addons/deadly-boss-mods/ no-reply@curseforge.com () Lost Treasure Check http://wow.curseforge.com/addons/lost-treasure-check/ <p>Having multiple 90s myself, I was finding it hard to keep track of which characters had looted which of the lost treasures. I had been writing them down in a spreadsheet, but sometimes I forgot to enter data so it was hard to tell which character had what.</p> <p>This addon solves that.</p> <p><strong>Usage</strong>:<br> /ltc - Shows all items not yet looted on this character<br> /ltc all - Shows all treasure items and whether or not you've already looted it</p> <p>Inspiration credit to Wowhead user <a href="http://www.wowhead.com/achievement=7284#comments:id=1790775">lintsu</a>.</p> Sun, 19 May 2013 02:25:56 +0000 http://wow.curseforge.com/addons/lost-treasure-check/ http://wow.curseforge.com/addons/lost-treasure-check/ no-reply@curseforge.com () KuiNameplates http://wow.curseforge.com/addons/kuinameplates/ <section class="toc expanding-module" data-expand-by="toc" data-expand-default="open"><div class="content-box"><div class="content-box-inner"><h3>Table of contents</h3><ol class="toc-level toc-level-1"><li><a href="#w-current-features"><span class="toc-number">1</span> <span class="toc-text">Current features:</span></a><li><a href="#w-health-display-patterns"><span class="toc-number">2</span> <span class="toc-text">Health display patterns:</span></a><li><a href="#w-planned-features"><span class="toc-number">3</span> <span class="toc-text">Planned features:</span></a></ol></div></div></section> <p>Prettier, pixel-perfect nameplates with auras. Configurable through interface options (open with /knp or /kuinameplates).</p> <p>Class colours on hostile players can be enabled in the default interface options, under "Names" - check "Class Colors in Nameplates" at the bottom right.</p> <p>Customisation for sizes and positions of auras will be introduced soonish, in a later version.</p> <p>If you're having issues with nameplates being in incorrect locations or being unclickable, first try unchecking the "Fix aliasing" option in configuration.</p> <h3 id="w-current-features">Current features:</h3> <ul><li>All of the default nameplate features </li><li>Pixel perfect! </li><li>Auras! </li><li>Combo points </li><li>Tank mode - recolour health bars when you have threat (enable by checking "Enable tank mode" in options) </li><li>Customisable display of health for friendly or enemy units </li><li>Pretty fading in/out of frames (disable by unchecking "Smoothly fade" in options) </li><li>Automatic toggling of nameplates when you enter or exit combat (enable by checking "Auto toggle in combat" in options) </li><li>Cast &amp; incoming healing warnings, useful for PVP (disabled by default, check "Show cast warnings" in options) </li><li>Configuration profiles </li></ul> <h3 id="w-health-display-patterns">Health display patterns:</h3> <p>The text to display for health on different frames is determined by two simple patterns: one for friendly frames and one for neutral and hostile frames. These patterns can be changed in the options dialog (/knp). They must make use of specific conditions and results, in the following format:</p> <p> <span style="color:#006400">condition1</span>:<span style="color:#00008b">result1</span>;<span style="color:#006400">condition2</span>:<span style="color:#00008b">result2</span>;<span style="color:#006400">condition3</span>:<span style="color:#00008b">result3</span>;</p> <p>There must be at least one condition (and one result). Any other conditions are optional.</p> <p><strong>Possible conditions are:</strong></p> <p> "<span style="color:#006400">=</span>" When the unit is at maximum health...<br> "<span style="color:#006400">&lt;</span>" When the unit's health is less than maximum...<br> "<span style="color:#006400">=&lt;</span>" When the unit's health is either less than maximum or at maximum... <br></p> <p><strong>Possible results are:</strong></p> <p> "<span style="color:#00008b">m</span>" ... Display their maximum health (i.e. 123.4k).<br> "<span style="color:#00008b">d</span>" ... Display their health deficit (i.e. -46.5k).<br> "<span style="color:#00008b">p</span>" ... Display their health percentage.<br> "<span style="color:#00008b">c</span>" ... Display their current health (i.e. 76.9k). <br> "<span style="color:#00008b">b</span>" ... Display nothing. <br></p> <p><strong>The patterns used by default are:</strong></p> <p><strong>Friendly units:</strong> <span style="color:#006400">=</span>:<span style="color:#00008b">m</span>;<span style="color:#006400">&lt;</span>:<span style="color:#00008b">d</span>;<br> <strong>Which means:</strong> <span style="color:#006400">When the unit is at maximum health</span>:<span style="color:#00008b">Display their maximum health</span>;<span style="color:#006400">When they're below maximum health</span>:<span style="color:#00008b">Display their health deficit</span>;<br></p> <p> <strong>Hostile units:</strong> <span style="color:#006400">&lt;</span>:<span style="color:#00008b">p</span>;<br> <strong>Which means:</strong> <span style="color:#006400">When the unit is below maximum health</span>:<span style="color:#00008b">Display their health percentage</span>;</p> <h3 id="w-planned-features">Planned features:</h3> <ul><li>Frame blacklisting. </li><li>Stuff I can't remember.</li></ul> Sun, 19 May 2013 02:07:20 +0000 http://wow.curseforge.com/addons/kuinameplates/ http://wow.curseforge.com/addons/kuinameplates/ no-reply@curseforge.com () Raid Mover http://wow.curseforge.com/addons/raid-mover/ <section class="toc expanding-module" data-expand-by="toc" data-expand-default="open"><div class="content-box"><div class="content-box-inner"><h3>Table of contents</h3><ol class="toc-level toc-level-1"><li><a href="#w-overview"><span class="toc-number">1</span> <span class="toc-text">Overview</span></a><li><a href="#w-usage"><span class="toc-number">2</span> <span class="toc-text">Usage</span></a><li><a href="#w-videos"><span class="toc-number">3</span> <span class="toc-text">Videos</span></a><li><a href="#w-in-the-works"><span class="toc-number">4</span> <span class="toc-text">In The Works...</span></a></ol></div></div></section> <p>I am always updating, upgrading, and fixing typo's or small mistakes that may hinder, but never ultimately break, RaidMover. Always check back for changes/fixes. Beta uploads are what I currently use for my raid team(South of Heaven) that I thoroughly test before making it a Release. They're mostly stable with my most recent fixes. I recommend trying the most recent Beta if Release isn't doing what you expect it to.</p> <h3 id="w-overview">Overview</h3> <p>Raid Mover was specifically designed for 25M raid teams and Priest healing in mind. Most encounters have become increasingly mechanic driven requiring strategies that assign groups of players being sent in different locations(see Ji-Kun). These groups can change on a fight to fight basis and having to remember then rotate players around by hand prior to each becomes tedious and time consuming. Raid Mover solves this issue with a nice, clean, and easy to use UI.</p> <p>Raid Mover provides you the ability to:</p> <ul><li>Save current raid groups </li><li>Edit, Move, and Add Players </li><li>Mass copy players to other profiles </li><li>Restore any previously saved/modified raid layout with a single click. </li></ul> <p>Additionally it contains raid management utilities:</p> <ul><li>Import/Export groups to text </li><li>Mass Raid Invites </li><li>Automatic Raid Convert </li><li>Automatic Master Looter with threshold </li><li>Automatic Raid Assist promotions </li><li>Automatic Attendance tracking with XML and LUA exports </li></ul> <h3 id="w-usage">Usage</h3> <p>At the start you won't have any previously saved profiles, therefore you can either create a new Blank Raid and start adding players or import one of mine. Copy <a href="http://pastebin.com/710iZpNs">http://pastebin.com/710iZpNs</a> and paste it into the Import window, press enter after pasting it.</p> <p>Alternatively, if you're in a raid group press "Show Raid" and save/edit that.</p> <p>To swap entire groups, mouse over top the group number and select it. Then either choose another group to swap or click the same group to deselect.</p> <h3 id="w-videos">Videos</h3> <p>Me using it in our 25M raid; adding a new raider, quick copy that raider to other profiles, easy send mass invites, and restoring group positions: <a href="http://www.youtube.com/watch?v=Kruc0lVoNZs">http://www.youtube.com/watch?v=Kruc0lVoNZs</a> If you notice in the 3rd clip(Ji-Kun) I couldn't actually see Blizzard's raid frames due to "addon tainting", thankfully Raidmover does the work for me!</p> <h3 id="w-in-the-works">In The Works...</h3> <ul><li>Automatic raid group set up according to class and specialization, great for LFR healing...or lazy Priests :P.</li></ul> Sun, 19 May 2013 01:28:37 +0000 http://wow.curseforge.com/addons/raid-mover/ http://wow.curseforge.com/addons/raid-mover/ no-reply@curseforge.com () The Incredibles Cross Realm Guild Chat http://wow.curseforge.com/addons/incredibles-cross-realm-guild-ch/ <p>The Incredibles guild, in order to combat low population servers, has created an addon which will allow the sharing of Guild Chat cross-realm. This means that your guild chat, regardless of what realm you are on, will be echoed to all other guild chats you are linked with. In order for this to work, two people who are realid/battletag friends need to have this addon installed and be online. This addon is a modfied version of FZ Cross-realm Communicator.</p> <p>In order to work, you need two people on separate realms who share battletag/real ID to put "#guild" as the note for that friend.</p> <p>Player A puts "#guild" as the note for Player B Player B puts "#guild" as the note for Player A</p> <p>Everything said in Player A's guild chat is pasted into Player B's guild chat and vice versa.</p> <p>TODO:</p> <p>- Send guild achievements across - Sync guild calendars </p> Sun, 19 May 2013 00:34:44 +0000 http://wow.curseforge.com/addons/incredibles-cross-realm-guild-ch/ http://wow.curseforge.com/addons/incredibles-cross-realm-guild-ch/ no-reply@curseforge.com () LiteAssist http://wow.curseforge.com/addons/lite-assist/ <section class="toc expanding-module" data-expand-by="toc" data-expand-default="open"><div class="content-box"><div class="content-box-inner"><h3>Table of contents</h3><ol class="toc-level toc-level-1"><li><a href="#w-configuring-lite-assist"><span class="toc-number">1</span> <span class="toc-text">Configuring LiteAssist</span></a><li><a href="#w-key-bindings"><span class="toc-number">2</span> <span class="toc-text">Key Bindings</span></a><li><a href="#w-notification-messages"><span class="toc-number">3</span> <span class="toc-text">Notification Messages</span></a><li><a href="#w-clearing-assist"><span class="toc-number">4</span> <span class="toc-text">Clearing Assist</span></a><li><a href="#w-target-frame-indicator"><span class="toc-number">5</span> <span class="toc-text">Target Frame Indicator</span></a><li><a href="#w-advanced-macro-support"><span class="toc-number">6</span> <span class="toc-text">Advanced Macro Support</span></a><li><a href="#w-non-keyboard-use"><span class="toc-number">7</span> <span class="toc-text">Non-Keyboard Use</span></a><li><a href="#w-limitations"><span class="toc-number">8</span> <span class="toc-text">Limitations</span></a><ol class="toc-level toc-level-2"><li><a href="#w-if-this-add-on-seems-abandoned"><span class="toc-number">8.1</span> <span class="toc-text">If This AddOn Seems Abandoned</span></a></ol></ol></div></div></section> <p>LiteAssist is a very basic addon to replace the standard /assist macro.</p> <p>It lets you set a unit (a player, pet or NPC) that the mod remembers. When you push the assist key, it causes you to attack the same thing as that unit. It changes your target (what you are attacking) to be the same as their target.</p> <p>LiteAssist provides extra key bindings to learn who to assist and to assist them. You can (and must to use this addon) set them up via the WoW Keyboard Options menu.</p> <p>LiteAssist really is light. There are no /commands and no fancy GUIs, just the 3 key bindings.</p> <h2 id="w-configuring-lite-assist">Configuring LiteAssist</h2> <p>After entering the World of Warcraft game, go to the Keyboard Settings menu, scroll down to the LiteAssist section and set the key bindings. Then just use the keys to activate the learn and assist functions. See below for more details.</p> <h2 id="w-key-bindings">Key Bindings</h2> <p>The three key bindings are:</p> <ol><li>Learn unit to assist from your current target. </li><li>Learn unit to assist from whatever your mouse is hovering over. </li><li>Assist the previously learned unit (i.e., target its target). </li></ol> <p>You can find these under the 'LiteAssist' heading in the Keyboard Options menu.</p> <p>I use shift-F (learn target), ctrl-F (learn mouseover) and F (assist) for the three functions.</p> <h2 id="w-notification-messages">Notification Messages</h2> <p>When learning a new assist a message will pop up in the middle of the screen to inform you.</p> <h2 id="w-clearing-assist">Clearing Assist</h2> <p>Learn assist with no unit targeted/mouseovered to clear the assist. The assist also starts out cleared before you first learn something.</p> <p>When the assist is cleared, the assist key will assist your current target, exactly like WoW's default assist function. This makes it safe to override your regular assist key ('F').</p> <h2 id="w-target-frame-indicator">Target Frame Indicator</h2> <p>When you are targeting the same unit as your assist, a small icon of a pair of crossed swords will be shown at the left of your target frame. This only works with the default Blizzard interface, not other unit frame addons.</p> <h2 id="w-advanced-macro-support">Advanced Macro Support</h2> <p>When you assist the learned target, LiteAssist is internally running a hidden macro with '/assist PlayerName' in it.</p> <p>If you create a macro of your own named LiteAssistMacro AND include in it the text {LiteAssistUnit} (just like that, including the curly brackets), LiteAssist will copy that macro, replace the text {LiteAssistUnit} with the name of the player you learned, and use that instead.</p> <p>You can include {LiteAssistUnit} more than once and it will replace all the occurrences.</p> <p>Note that LiteAssist will not change your original macro, and dragging it onto a bar will not do anything. Copying a macro just saves me writing a user interface to allow you to edit the hidden internal macro text.</p> <h2 id="w-non-keyboard-use">Non-Keyboard Use</h2> <p>If you want to set up buttons on your action bar to trigger LiteAssist, you need to do so by creating macros like these and then dragging them onto your action bar.</p> <p>To learn assist from target: /click LiteAssistLearnTarget</p> <p>To learn assist from mouseover: /click LiteAssistLearnHover</p> <p>To assist the learned unit: /click LiteAssistDo</p> <h2 id="w-limitations">Limitations</h2> <p>Due to intentional limitations by Blizzard you can't change assist in combat. If you try to learn a new assist while in combat LiteAssist will remember what you tried to do and apply it when combat ends.</p> <p>You can (obviously) still assist the learned unit while in combat.</p> <h3 id="w-if-this-add-on-seems-abandoned">If This AddOn Seems Abandoned</h3> <p>If more than two weeks go by after a major patch and this addon isn't updated, I've probably been hit by a bus. In that case I encourage anyone with the necessary ability to take over maintenance of the addon. It is released under the terms of the GNU General Public License, which means anyone can take it and do whatever they want with it, as long as they too release their code under the same terms.</p> Sun, 19 May 2013 00:23:00 +0000 http://wow.curseforge.com/addons/lite-assist/ http://wow.curseforge.com/addons/lite-assist/ no-reply@curseforge.com () MiniLoot http://wow.curseforge.com/addons/miniloot/ <p>Very simple addon that reduces loot spam by replacing how messages are shown with a more minimalistic fashion.</p> <em><b>Features</b></em> <ul> <li>Filters - You can hide reputation, loot, honor, experience, money and currency+archaeology messages. You can hide all junk loot, or you can specify a minimum item quality that you or your party has to loot in order to show it, meaning you can hide all items that are common or lower, that your party loots, but show all items that you loot, and vice versa.</li> <li>Roll - You can hide roll decisions, or specifically hide roll decisions only in LFR. You can also do this with the roll summary and even force the items that are rolled for to be shown as icons or plain text.</li> <li>Timer - You can modify and specify the delays, how long the addon waits for looting to end, after combat ends, e.g. There is more information on this in-game.</li> <li>Extra - One button click creates a loot frame (old school, you can keep it around in case you really need to check the normal log). Mouseover links show the tooltip without having to click. Show amount of items in your bags in addition to the looted item (ideal for farming). Color names by class.</li> </ul> <p><em><b>So what really is this about?</b></em></p> <p>You can specify where the messages are shown, what messages are ignored and completely hidden, you can show/hide roll decisions and summary, you can hide all gray items from showing at all, and you can tweak the throttle settings. In addition all quest starting items will have a distinct red border in the chat, so it's easy to see those quest items when leveling, especially if auto-loot is on and you don't pay attention!</p> <p><em><b> Is there a catch?</b></em></p> <p>Yes, unfortunately chances are that other languages are not working since I only play on the English client. There has been problems with Russian locale and I had to in addition to using global variables to handle extracting data from the loot messages, I had to swap positions of item names and player names.</p> <p>The <b>key point here is</b> that if there are errors I do advice you do post these errors and your client language so I can try to work things out with your help.</p> <p>I've personally tested the addon on enUS, enGB, ruRU, deDE locales. The rest are uncertain, probably works but some features may not -in any case you are aware of this small fact.</p> Sat, 18 May 2013 14:22:10 +0000 http://wow.curseforge.com/addons/miniloot/ http://wow.curseforge.com/addons/miniloot/ no-reply@curseforge.com () GuildOx http://wow.curseforge.com/addons/guildox/ <p>This tooltip addon takes 25+10 guild ranking data from GuildOx.com and displays the World Rank, Realm Rank and Raid Progression on player tooltips when you mouse over a player. It also works for cross-realm players. It is a great tool to help you assess the expertise of fellow players in a random heroic/battleground or to follow how other guilds on your server are doing with regards to raid progression ranking. </p> <p>The tooltip information shown is "GuildOx World Rank: {worldrank} ({realmrank}) [{progess}]"</p> <p>The addon is updated on a regular basis to refresh the guild ranking data. </p> Sat, 18 May 2013 13:41:44 +0000 http://wow.curseforge.com/addons/guildox/ http://wow.curseforge.com/addons/guildox/ no-reply@curseforge.com () HPetBattleAny http://wow.curseforge.com/addons/hpetbattleany/ <section class="toc expanding-module" data-expand-by="toc" data-expand-default="open"><div class="content-box"><div class="content-box-inner"><h3>Table of contents</h3><ol class="toc-level toc-level-1"><li><a href="#w-hpet-battle-any"><span class="toc-number">1</span> <span class="toc-text">HPetBattleAny</span></a><ol class="toc-level toc-level-2"><li><a href="#w-"><span class="toc-number">1.1</span> <span class="toc-text">中文</span></a><li><a href="#w-english"><span class="toc-number">1.2</span> <span class="toc-text">English</span></a></ol></ol></div></div></section> <h2 id="w-hpet-battle-any">HPetBattleAny</h2> <ul><li>zhCN/zhTW/enUS </li><li>输入/hpq打开设置界面 </li><li>/rcconfig to view the configuration window, or you can left-click the button in PetJournal. </li><li><a href="http://nga.178.com/read.php?tid=5372141&amp;_ff=411">Latest updates</a> </li><li><a href="http://nga.178.com/read.php?tid=5372141&amp;_ff=411">最新更新</a> </li><li>如果这边版本落后,可能我在nga早已更新。 </li><li>if this page not updated,may be in NGA already updated </li></ul> <h3 id="w-">中文</h3> <ol><li>进入对战后,聊天窗口列出敌对宠物信息以及收集情况(声音提示精良以上宠物) </li><li>自动保存宠物技能,在下次换上场自动设置 </li><li>宠物对战中显示敌对技能(技能CD) </li><li>查询宠物的所有BreedId情况 </li><li>显示宠物Breed+Base值 </li><li>一些功能的优化. </li></ol> <h3 id="w-english">English</h3> <ol><li>Enter the PetBattle, the chat window lists hostile pet information and the collection of.(Rare pet may capture of Sound Alarm.) </li><li>Auto Save Ability </li><li>In PetBattle,Show skills(skills CD) of emeny. </li><li>Query all the BreedId or pets. </li><li>Show the Breed+Base </li><li>Some optimization function. <img src="http://www.curseforge.com/media/images/47/641/over.jpg" alt="" title=""> <img src="http://www.curseforge.com/media/images/47/838/11.7.jpg" alt="" title=""></li></ol> Sat, 18 May 2013 12:47:37 +0000 http://wow.curseforge.com/addons/hpetbattleany/ http://wow.curseforge.com/addons/hpetbattleany/ no-reply@curseforge.com () ElvUI Enhanced http://wow.curseforge.com/addons/elvui-enhanced/ <section class="toc expanding-module" data-expand-by="toc" data-expand-default="open"><div class="content-box"><div class="content-box-inner"><h3>Table of contents</h3><ol class="toc-level toc-level-1"><li><a href="#w-automation"><span class="toc-number">1</span> <span class="toc-text">Automation:</span></a><li><a href="#w-data-texts"><span class="toc-number">2</span> <span class="toc-text">Data Texts:</span></a><li><a href="#w-equipment"><span class="toc-number">3</span> <span class="toc-text">Equipment:</span></a><li><a href="#w-farming"><span class="toc-number">4</span> <span class="toc-text">Farming</span></a><li><a href="#w-minimap"><span class="toc-number">5</span> <span class="toc-text">Minimap</span></a><li><a href="#w-nameplates"><span class="toc-number">6</span> <span class="toc-text">Nameplates</span></a><li><a href="#w-unit-frames"><span class="toc-number">7</span> <span class="toc-text">Unit Frames</span></a><li><a href="#w-visualizations"><span class="toc-number">8</span> <span class="toc-text">Visualizations</span></a><li><a href="#w-advanced-features"><span class="toc-number">9</span> <span class="toc-text">Advanced Features</span></a></ol></div></div></section> <p>Please Note: This addon will not function without ElvUI installed. You can download it at <a href="http://www.tukui.org">http://www.tukui.org</a></p> <p>For more information see this (<a href="https://github.com/omega1970/AddOns/wiki/ElvUI---Enhanced">Wiki</a>).</p> <h4 id="w-automation">Automation:</h4> <ul><li>Auto release in battleground after player dies. </li><li>Automatic changing of the watched faction on your reputation bar to the faction you got reputation points for. </li><li><a href="https://github.com/omega1970/AddOns/wiki/Automatic-Role-Detection">Automatic role detection</a> for battleground and party/raid groups. </li><li>Automatic selection of highest vendor value quest rewards (you can still pick another if you like). </li></ul> <h4 id="w-data-texts">Data Texts:</h4> <ul><li>Fully configurable extra datatext panels attached to the bottom of the three main actionbars. </li><li>Target Range data text module displaying the range to your currently selected target. </li><li>Quick datatext configuration by CTRL-ALT-RightClick on any datatext panel. </li></ul> <h4 id="w-equipment">Equipment:</h4> <ul><li>Equipment manager with automatic changing of equipment set when changing specialization or entering a battleground / arena. </li><li>Equipment set overlay for your bag and bank slots showing the equipement sets for an item. </li></ul> <h4 id="w-farming">Farming</h4> <ul><li>Extra action bars for farmers while visiting Sunsong Ranch showing seeds, farm tools and portals. </li><li>Automatic target and planting of seeds when in range of a tilled soil (quick planting of seeds). </li><li>Automatic drop of farming tools when leaving the farming area (configurable). </li></ul> <h4 id="w-minimap">Minimap</h4> <ul><li><a href="https://github.com/omega1970/AddOns/wiki/Location-Information">Location information</a> above minimap with coordinates. </li><li><a href="https://github.com/omega1970/AddOns/wiki/Minimap-Button-Bar">Mini map buttons</a> can be skinned and placed on their own bar that can be moved around. </li><li>Hide minimap during combat (disabled by default). </li></ul> <h4 id="w-nameplates">Nameplates</h4> <ul><li>Threat percentage on nameplates for target, mouseover and boss nameplates. </li></ul> <h4 id="w-unit-frames">Unit Frames</h4> <ul><li><a href="https://github.com/omega1970/AddOns/wiki/GPS-Locator">GPS Locator</a> for target and focus frame, showing direction and range to party or raid member. </li><li><a href="https://github.com/omega1970/AddOns/wiki/Heal-Glow">Heal Glow</a>: Direct AoE heals will let the unit frames of the affected party / raid members glow for the defined time period. </li></ul> <h4 id="w-visualizations">Visualizations</h4> <ul><li>Adjustable transparancy for the ElvUI interface movers. </li><li><a href="https://github.com/omega1970/AddOns/wiki/Attack-Icon">Attack icon</a> on target frame when target is not tapped by you or your group, but you still get credit for the kill when attacking. </li><li>Eclipse prediction on eclipse bar for Balance Druids. </li><li>Improved visibility for disconnected party or raid member (lightning icon in frame). </li><li>Improved visibility of druid eclipse state indicator. </li><li>Item durability information on the character screen. </li><li>Watchframe visibility configuration, based on city (resting), pvp, arena, party or raid. </li></ul> <h4 id="w-advanced-features">Advanced Features</h4> <ul><li>Extended UF Tag framework, for more information see this <a href="https://github.com/omega1970/AddOns/wiki/ElvUI---Enhanced-Advanced-Features">Wiki</a>.</li></ul> Sat, 18 May 2013 10:55:22 +0000 http://wow.curseforge.com/addons/elvui-enhanced/ http://wow.curseforge.com/addons/elvui-enhanced/ no-reply@curseforge.com () idTip http://wow.curseforge.com/addons/spellid/ <p>Adds SpellIDs and ItemIDs to the various ingame tooltip windows.</p> <p>The addon has been reported to work with 5.2. While I don't play anymore, I don't see why it should break by any upcoming update as the code is simple and robust. Please report any issues you have through an <a href="https://github.com/silverwind/idTip/issues/new">issue</a> on Github.</p> Sat, 18 May 2013 10:48:41 +0000 http://wow.curseforge.com/addons/spellid/ http://wow.curseforge.com/addons/spellid/ no-reply@curseforge.com () ShieldsUp http://wow.curseforge.com/addons/shieldsup/ <p><strong><big>ShieldsUp monitors your Earth Shield, Water Shield, and Lightning Shield.</big></strong></p> <ul> <li>Easy-to-read plain text display</li> <li>Shows your active shields and their remaining charges ^</li> <li>Shows who you cast your Earth Shield on</li> <li>Visual indication when another shaman overwrites your Earth Shield</li> <li>Optional text and sound alerts when one of your shields expires or is removed</li> <li>Condensed display while solo (or for shamans without Earth Shield)</li> <li>Support for <a href="http://www.wowinterface.com/downloads/info20723-ColourblindMode.html">all colorblindness modes</a></li> <li>Support for custom fonts and sounds via LibSharedMedia-3.0 media packs</li> </ul> <p>^ <em>Note that Water Shield and Lightning Shield will display a "W" or "L", respectively, except for elemental shamans, who will see a number for Lightning Shield when they have at least one extra charge.</em></p> <p>Type &#8220;<strong>/sup</strong>&#8221; for options, or browse to the ShieldsUp panel in the standard Interface Options window.</p> <h2>Frequently Asked Questions</h2> <p><strong>Q: Why isn&#8217;t ShieldsUp monitoring my Earth Shield?</strong></p> <p>A: ShieldsUp only monitors Earth Shield when it&#8217;s cast on yourself, or on a player or pet in your party or raid group. There is no way for addons to reliably monitor buffs cast on units who are not in your group, so ShieldsUp doesn&#8217;t try.</p> <p><strong>Q: Why am I only seeing one charge counter?</strong></p> <p>A: ShieldsUp switches to a single-counter display when you are solo, or if you don&#8217;t have the Earth Shield talent, since in either situation it&#8217;s only possible for you to have one shield active on a target ShieldsUp can monitor.</p> <h2>Bug Reports</h2> <p>If you encounter a problem with ShieldsUp, <a href="http://wow.curseforge.com/addons/shieldsup/tickets/?status=+&amp;type=d">submit a bug report</a>. Please fill in as much of the information requested in the ticket submission form as you can, and remember to check back on your ticket in case I need more information from you to find and fix the problem!</p> <h2>Feature Requests</h2> <p>I consider ShieldsUp to be complete, and do not plan to add any new features. If you would like to suggest something anyway, feel free to <a href="http://wow.curseforge.com/addons/shieldsup/tickets/?status=+&amp;type=e">submit a suggestion</a> describing your idea.</p> <h2>Language Support</h2> <p><strong>Compatible with</strong> English, Deutsch, Espa&#241;ol, Fran&#231;ais, Italiano, Portugu&#234;s, &#1056;&#1091;&#1089;&#1089;&#1082;&#1080;&#1081;, &#54620;&#44397;&#50612;, &#31616;&#20307;&#20013;&#25991;, and &#32321;&#39636;&#20013;&#25991; game clients.</p> <p><strong>Translated into</strong> English, Deutsch, Espa&#241;ol, Fran&#231;ais, Italiano (partial), Portugu&#234;s, &#1056;&#1091;&#1089;&#1089;&#1082;&#1080;&#1081;, &#54620;&#44397;&#50612; (partial), &#31616;&#20307;&#20013;&#25991;, and &#32321;&#39636;&#20013;&#25991;.</p> <p>To add or update translations for any locale, enter them on the <a href="http://wow.curseforge.com/addons/shieldsup/localization/">CurseForge project page</a>, and then <a href="http://www.curseforge.com/home/send-private-message/?to=Phanx">send me a PM</a> to let me know that you&#8217;ve made changes. Thanks!</p> <h2>Credits</h2> <p>ShieldsUp was originally based on Infineon&#8217;s <a href="http://www.wowinterface.com/downloads/info8767-beSch.html">beSch</a>.</p> Sat, 18 May 2013 09:56:15 +0000 http://wow.curseforge.com/addons/shieldsup/ http://wow.curseforge.com/addons/shieldsup/ no-reply@curseforge.com () GoingPrice_US http://wow.curseforge.com/addons/goingprice_us/ <p>The GoingPrice_US addon uses the LibExtraTip library to display various statistics from us.battle.net. The statistics are sampled over all realms in the US region. To get realm specific data, head over to <a href="http://goingpriceaddon.com/download">http://goingpriceaddon.com/download</a> to download realm specific addon's - as many as you want. I suggest all the realms you have characters on. Install them together with GoingPrice_US. The GoingPrice suite is smart enough to load only what's needed.</p> <p>These addon's should update quite frequently - about every hour or so for realm specific addon's and daily for the region addon.</p> <p>If you find any of the GoingPrice addon's useful, please consider making a donation.</p> <p>Release versions take the form of 5.2.xxxxxxxxxx where the '5.2' part is the version of the Wow interface supported and the 'xxxxxxxxxx' part is the date (in seconds from epoch) that the latest price was pulled from us.battle.net</p> Sat, 18 May 2013 07:43:34 +0000 http://wow.curseforge.com/addons/goingprice_us/ http://wow.curseforge.com/addons/goingprice_us/ no-reply@curseforge.com () GoingPrice_EU http://wow.curseforge.com/addons/goingprice_eu/ <p>The GoingPrice_EU addon uses the LibExtraTip library to display various statistics from eu.battle.net. The statistics are sampled over all realms in the EU region. To get realm specific data, head over to <a href="http://goingpriceaddon.com/download">http://goingpriceaddon.com/download</a> to download realm specific addon's - as many as you want. I suggest all the realms you have characters on. Install them together with GoingPrice_EU. The GoingPrice suite is smart enough to load only what's needed.</p> <p>These addon's should update quite frequently - about every hour or so for realm specific addon's and daily for the region addon.</p> <p>If you find any of the GoingPrice addon's useful, please consider making a donation.</p> <p>Release versions take the form of 5.2.xxxxxxxxxx where the '5.2' part is the version of the Wow interface supported and the 'xxxxxxxxxx' part is the date (in seconds from epoch) that the latest price was pulled from eu.battle.net</p> Sat, 18 May 2013 07:43:20 +0000 http://wow.curseforge.com/addons/goingprice_eu/ http://wow.curseforge.com/addons/goingprice_eu/ no-reply@curseforge.com () NestEgg http://wow.curseforge.com/addons/nestegg/ <p>A small addon that will hide a percentage of your money from you. That way there is always some money that you will have in reserve. Unless you like to overdraft that is...</p> Sat, 18 May 2013 06:15:58 +0000 http://wow.curseforge.com/addons/nestegg/ http://wow.curseforge.com/addons/nestegg/ no-reply@curseforge.com () Geary http://wow.curseforge.com/addons/geary/ <section class="toc expanding-module" data-expand-by="toc" data-expand-default="open"><div class="content-box"><div class="content-box-inner"><h3>Table of contents</h3><ol class="toc-level toc-level-1"><li><a href="#w-geary-icon"><span class="toc-number">1</span> <span class="toc-text">Geary Icon</span></a><li><a href="#w-geary-interface"><span class="toc-number">2</span> <span class="toc-text">Geary Interface</span></a><li><a href="#w-slash-commands"><span class="toc-number">3</span> <span class="toc-text">Slash Commands</span></a><li><a href="#w-key-bindings"><span class="toc-number">4</span> <span class="toc-text">Key Bindings</span></a><li><a href="#w-geary-macro"><span class="toc-number">5</span> <span class="toc-text">Geary Macro</span></a><li><a href="#w-support"><span class="toc-number">6</span> <span class="toc-text">Support</span></a><li><a href="#w-to-do"><span class="toc-number">7</span> <span class="toc-text">To Do</span></a></ol></div></div></section> <p>Geary is a lightweight addon to examine equipped gear of yourself and other players. Key features:</p> <ul><li>It shows a summary of all items with their gems and enchants </li><li>Missing gems, enchants, belt buckles, Eye of the Black Prince, and unfilled upgrades are noted </li><li>Shows equipped item level and number of item levels necessary to reach next item level milestone (e.g. 460 for MV LFR) </li><li>Because the WoW server controls what inspection data the client receives, retry if appropriate </li></ul> <p><strong>Geary is still in development and is missing features. Please see To Do below before requesting things already planned.</strong></p> <h3 id="w-geary-icon">Geary Icon</h3> <p>The Geary icon is a handy button for doing Geary operations:</p> <ul><li>Left-click dragging moves the icon </li><li>Left-clicking inspects your current target </li><li>Middle-clicking toggles the Geary Interface </li><li>Right-clicking inspects yourself </li><li>Mouse buttons 4 and 5 toggle the Geary options </li></ul> <h3 id="w-geary-interface">Geary Interface</h3> <p>The Geary interface shows the results of inspections. It lists a summary of every item the target is wearing followed by a summary of gems, enchants, and item upgrades. The Geary interface can be moved by Left-click dragging it. Things like items, gems, and player names are hyperlinks that show a tooltip when hovered over and when clicked.</p> <h3 id="w-slash-commands">Slash Commands</h3> <p>Geary has slash commands for all important operations as well as some debugging operations:</p> <dl><dt><code>/geary</code></dt> <dd>Shows usage</dd> </dl> <dl><dt><code>/geary inspect &lt;self | target | group&gt;</code></dt> <dd>Use Geary to inspect yourself, your current target, or all players in your group (<strong>not yet implemented</strong>)</dd> </dl> <dl><dt><code>/geary ui &lt;show | hide | toggle&gt;</code></dt> <dd>Show, hide, or toggle the Geary interface</dd> </dl> <dl><dt><code>/geary icon &lt;show | hide | toggle&gt;</code></dt> <dd>Show, hide, or toggle the Geary icon</dd> </dl> <dl><dt><code>/geary options &lt;show | hide | toggle&gt;</code></dt> <dd>Show Geary's options</dd> </dl> <dl><dt><code>/geary debug [on | off]</code></dt> <dd>Show current debugging state or turn debugging on or off</dd> </dl> <dl><dt><code>/geary dumpitem &lt;itemid | itemlink&gt; [slotname]</code></dt> <dd>Dump detailed, debug information about an item. slotname is case sensitive and can be Head, Neck, Shoulder, Back, Chest, Waist, Legs, Feet, Wrist, Hands, Finger0, Finger1, Trinket0, Trinket1, MainHand, or SecondaryHand.</dd> </dl> <h3 id="w-key-bindings">Key Bindings</h3> <p>Geary supports key bindings for all useful commands. Go the Game Menu -&gt; Key Bindings to manage them.</p> <h3 id="w-geary-macro">Geary Macro</h3> <p>You can also use a macro to invoke Geary inspections. For example, the following macro makes left-click inspect your current target and right-click inspect yourself:</p> <div class="code-wrapper" data-lexer="lua"><div class="markup-code"><pre><span class="o">/</span><span class="n">run</span> <span class="k">if</span> <span class="n">SecureCmdOptionParse</span><span class="p">(</span><span class="s2">"</span><span class="s">[btn:2]"</span><span class="p">)</span> <span class="k">then</span> <span class="n">Geary_Inspect</span><span class="p">:</span><span class="n">inspectSelf</span><span class="p">()</span> <span class="k">else</span> <span class="n">Geary_Inspect</span><span class="p">:</span><span class="n">inspectTarget</span><span class="p">()</span> <span class="k">end</span> </pre></div> </div><h3 id="w-support">Support</h3> <p>You can leave comments on the <a href="http://www.curse.com/addons/wow/geary">AddOn page</a> and <a href="http://wow.curseforge.com/addons/geary">project page</a> or <a href="http://wow.curseforge.com/addons/geary/tickets">open a ticket</a> for bugs/requests.</p> <h3 id="w-to-do">To Do</h3> <p>In no particular order, here are things Geary does NOT do yet, but I am considering:</p> <ul><li>Store inspection results in a persistent database that can be viewed </li><li>List of inspection results with summary for people in your current group </li><li><em>Maybe:</em> Inspect all members of your group with one click </li><li><em>Maybe:</em> Working hyperlinks in player interface summary text </li><li><em>Maybe:</em> Show empty sockets shown with their graphic in player interface </li><li><em>Maybe:</em> Make options take effect immediately and have cancel revert to previous values </li><li><em>Maybe:</em> Options to configure mouse clicks for icon </li><li><em>Maybe:</em> Don't allow inspection while in combat and abort inspection if combat starts </li><li><em>Maybe:</em> Detect non-rare MoP gems and non-MoP enchants </li><li><em>Maybe:</em> Show items with PvP stats </li><li><em>Maybe:</em> Show items with inappropriate stats for the character's current class/spec (e.g. Prot Paladin wearing Intellect gear) </li><li><em>Maybe:</em> Inspection results added to player tooltips </li><li><em>Maybe:</em> An optional minimap button that works like the icon and can integrate with Norganna SlideBar </li><li><em>Maybe:</em> Detect unspent talent points </li><li><em>Doubtful:</em> Resizing of Geary interface </li><li><em>Doubtful:</em> Detection of profession perks (e.g. enchants on rings, sockets in bracers/hands, etc) </li><li><em>Doubtful:</em> In player interface item tooltips, show set pieces of the inspected character, not you </li></ul> Sat, 18 May 2013 04:16:19 +0000 http://wow.curseforge.com/addons/geary/ http://wow.curseforge.com/addons/geary/ no-reply@curseforge.com () Nemo http://wow.curseforge.com/addons/nemo/ <p>Nemo is a pre-configured addon that glows the highest priority spell in your DPS rotation.</p> <p>Features: </p> <ul><li>Supports all classes (In Progress) </li><li>Supports all rotations (In Progress) </li><li>Rotations modeled using SimCraft for maximum DPS </li><li>Rotations are fully customizable through the addon </li><li>Rotations support items and macro buttons </li><li>Actions can trigger alerts textures, sounds and text </li><li>Compatible with: dataBroker, Dominoes, Bartender, Masque, ElvUI, ZygorGuides </li></ul> <ul><li><span style="color:#f95c25"><strong>Quick Start Guide:</strong></span> <a href="http://wow.curseforge.com/addons/nemo/forum/51512-quick-start-guide/">http://wow.curseforge.com/addons/nemo/forum/51512-quick-start-guide/</a> </li><li><span style="color:#f95c25"><strong>Class Rotation and FAQ Forum:</strong></span> <a href="http://wow.curseforge.com/addons/nemo/forum/">http://wow.curseforge.com/addons/nemo/forum/</a> </li><li><span style="color:#f95c25"><strong>Help translate to other languages:</strong></span> <a href="http://wow.curseforge.com/addons/nemo/localization/">http://wow.curseforge.com/addons/nemo/localization/</a> </li><li><span style="color:#f95c25"><strong>Something broke or want a feature?</strong></span> <a href="http://wow.curseforge.com/addons/nemo/create-ticket/">http://wow.curseforge.com/addons/nemo/create-ticket/</a> </li></ul> <ul><li>Warlock - Done </li><li>Hunter - Done </li><li>Mage - Done </li><li>Druid - Done </li><li>Monk - Done </li><li>Warrior - Haven't started </li><li>Priest - Done </li><li>Shaman - Working on Enhancement, Elemental </li><li>Rogue - Haven't started </li><li>Paladin- Done </li><li>DeathKnight - Class criteria and rune handling implemented but haven't started rotations </li></ul> <p>I'm looking for a couple of devs to help with rotations and features. Send me a PM if interested.</p> Sat, 18 May 2013 04:11:10 +0000 http://wow.curseforge.com/addons/nemo/ http://wow.curseforge.com/addons/nemo/ no-reply@curseforge.com () IGAS http://wow.curseforge.com/addons/igas/ <section class="toc expanding-module" data-expand-by="toc" data-expand-default="open"><div class="content-box"><div class="content-box-inner"><h3>Table of contents</h3><ol class="toc-level toc-level-1"><li><a href="#w-in-game-addon-system"><span class="toc-number">1</span> <span class="toc-text">In-game Addon System</span></a><li><a href="#w-a-simple-sample-to-start"><span class="toc-number">2</span> <span class="toc-text">A simple Sample to Start</span></a><li><a href="#w-a-complex-sample"><span class="toc-number">3</span> <span class="toc-text">A complex sample</span></a><li><a href="#w-a-unit-frame-test"><span class="toc-number">4</span> <span class="toc-text">A UnitFrame test</span></a><li><a href="#w-create-your-own-widget"><span class="toc-number">5</span> <span class="toc-text">Create your own widget</span></a></ol></div></div></section> <h2 id="w-in-game-addon-system">In-game Addon System</h2> <p>This lib has a built-in Object-Oriented Program System to help addon development.</p> <p>It also has plenty of widget classes, tool classes and interfaces to help GUI development.</p> <p>An introduction document can be found at <a href="http://wow.curseforge.com/addons/igas/forum/">IGAS's Forum</a>, more documents will be added later.</p> <h2 id="w-a-simple-sample-to-start">A simple Sample to Start</h2> <p>Demonstrations below are using <a href="/addons/igas-cube/pages/main/">Cube</a>. You can use other editors to do this.</p> <p><a href="/addons/igas/images/4-new-form/"><img src="http://www.curseforge.com/thumbman/images/44/994/600x306/IGAS_1.jpg.-m1.png" alt="NewForm" title="NewForm"></a></p> <p>The first line created a Form. It is a simple UI panel as well as a container. The following lines changed the caption and tip message by accessing property <em>Caption</em> and <em>Message</em> of it.</p> <p><em>IGAS.System.Widget.Form</em></p> <p>IGAS is the entry of IGAS lib system in global environment. Objects in IGAS namespace could be accessed as shown above.</p> <p><em>System</em> is the root namespace for all IGAS built-in classes.</p> <p><em>System.Widget</em> namespace contains widget classes for handling UI elements.</p> <p><em>System.Widget.Form</em> is the widget class for Form. It handles UI behaviors for Form panel.</p> <h2 id="w-a-complex-sample">A complex sample</h2> <p>This demonstraction contains two lists, while the left one containing available items, the right one showing the chosen items, and one button transfering items.</p> <p><a href="/addons/igas/images/5-list-test/"><img src="http://www.curseforge.com/thumbman/images/44/995/600x269/IGAS_2.jpg.-m1.png" alt="ListTest" title="ListTest"></a></p> <h2 id="w-a-unit-frame-test">A UnitFrame test</h2> <p>This is a player unit frame. IGAS also contains many elements to help building unit frames.</p> <p><a href="/addons/igas/images/6-unit-frame/"><img src="http://www.curseforge.com/thumbman/images/44/996/600x296/IGAS_3.jpg.-m1.png" alt="UnitFrame" title="UnitFrame"></a></p> <h2 id="w-create-your-own-widget">Create your own widget</h2> <p><a href="/addons/igas/images/7-normal-button/"><img src="http://www.curseforge.com/thumbman/images/44/997/600x268/IGAS_4.jpg.-m1.png" alt="NormalButton" title="NormalButton"></a></p> <p>It's good to let people make their own widget class in a easy way. IGAS privides a special syntax to develop classes, such like</p> <p><a href="/addons/igas/images/8-own-button/"><img src="http://www.curseforge.com/thumbman/images/44/998/600x280/IGAS_5.jpg.-m1.png" alt="OwnButton" title="OwnButton"></a></p> Sat, 18 May 2013 03:46:13 +0000 http://wow.curseforge.com/addons/igas/ http://wow.curseforge.com/addons/igas/ no-reply@curseforge.com () Dominos http://wow.curseforge.com/addons/dominos/ <section class="toc expanding-module" data-expand-by="toc" data-expand-default="open"><div class="content-box"><div class="content-box-inner"><h3>Table of contents</h3><ol class="toc-level toc-level-1"><li><a href="#w-dominos-is-an-action-bar-addon-intended-to-do-the-following"><span class="toc-number">1</span> <span class="toc-text">Dominos is an action bar addon intended to do the following:</span></a><li><a href="#w-it-includes-the-following-features"><span class="toc-number">2</span> <span class="toc-text">It includes the following features:</span></a><li><a href="#w-and-will-probably-not-end-up-with-the-following"><span class="toc-number">3</span> <span class="toc-text">...and will probably not end up with the following:</span></a><li><a href="#w-heres-how-you-use-it"><span class="toc-number">4</span> <span class="toc-text">Here&#39;s how you use it:</span></a><li><a href="#w-you-can-use-the-following-to-add-extra-functionality"><span class="toc-number">5</span> <span class="toc-text">You can use the following to add extra functionality:</span></a><li><a href="#w-http-code-google-com-p-tullamods-wiki-dominos-you-can"><span class="toc-number">6</span> <span class="toc-text">You can find help in the wiki</span></a><li><a href="#w-http-github-com-tullamods-dominos-and-source-code-on"><span class="toc-number">7</span> <span class="toc-text">...And source code on GitHub</span></a></ol></div></div></section> <h6 id="w-tullamods-is-now-recruiting-do-you-enjoy-my-addons">Tullamods is now recruiting! Do you enjoy my addons? Do you have Lua/other programming experience and would like to work on my stuff? If so, then send me a PM!</h6> <h4 id="w-dominos-is-an-action-bar-addon-intended-to-do-the-following">Dominos is an action bar addon intended to do the following:</h4> <ul><li>Reuse as much standard blizzard action button code as possible. </li><li>Contain a relatively minimal feature set </li><li>Be easy to use </li><li>Be stable </li></ul> <h4 id="w-it-includes-the-following-features">It includes the following features:</h4> <ul><li>10 action bars, pet, class, menu, and bag bars. Each one has customizable settings for padding, spacing, columns, scale, and opacity. </li><li>Customizable paging. You can switch pages on: action bar pages, modifier keys, forms, and targeting. </li><li>Customizable show states. You can tell your bar under which macro options to show. </li><li>Fading bars. You can set your bars to fade out to a certain opacity when not moused over. </li><li>The ability to customize showing empty buttons or not </li><li>Full button facade support </li><li>Keybound support </li><li>Sticky frames </li><li>The ability to move buttons in combat </li><li>A movable casting bar (optional) </li><li>A movable xp/reputation bar (optional) </li><li>Configurable right click targeting </li><li>Configurable self cast key settings </li><li>Possess bar support </li></ul> <h4 id="w-and-will-probably-not-end-up-with-the-following">...and will probably not end up with the following:</h4> <ul><li>A stats bar </li><li>A minimap bar </li><li>True variable length bars </li></ul> <h4 id="w-heres-how-you-use-it">Here's how you use it:</h4> <ul><li>To see the current list of slash commands, type /dom ? or /dominos ? </li><li>To open up the options menu, either go into interface options, or type /dom </li><li>To move bars around, either go into the options menu and press the "Enter Config Mode" button, or type /dom lock </li><li>To bind keys, enter binding mode via /kb or /keybound, or press the "Enter Binding Mode" button in the options menu. </li></ul> <h4 id="w-you-can-use-the-following-to-add-extra-functionality">You can use the following to add extra functionality:</h4> <ul><li><a href="http://www.curse.com/addons/wow/tullarange">tullaRange</a> - Colors action buttons red when out of range </li><li><a href="http://www.curse.com/addons/wow/omni-cc">OmniCC</a> - Adds cooldown count text </li><li><a href="http://www.curse.com/addons/wow/masque">Masque</a> - Allows you to change the look of the action, pet, and class buttons </li><li><a href="http://www.curse.com/addons/wow/inline-aura">InlineAura</a> - Adds buff and debuff highlighting to action buttons </li></ul> <h4 id="w-http-code-google-com-p-tullamods-wiki-dominos-you-can"><a href="http://code.google.com/p/tullamods/wiki/Dominos">You can find help in the wiki</a></h4> <h4 id="w-http-github-com-tullamods-dominos-and-source-code-on"><a href="http://github.com/tullamods/Dominos">...And source code on GitHub</a></h4> Sat, 18 May 2013 02:31:37 +0000 http://wow.curseforge.com/addons/dominos/ http://wow.curseforge.com/addons/dominos/ no-reply@curseforge.com () Grease Goblin http://wow.curseforge.com/addons/grease-goblin/ <p>You know the Firefox Add-On <strong>Greasemonkey</strong>? Yes. It's basically just like that.</p> <p><strong>Grease Goblin</strong> uses a similar markup as Greasemonkey at the beginning of every script to define when it gets run. This markup is very simple, but cASe-sensitive.</p> <p>The following example demonstrates the whole currently available markup:</p> <pre><code>-- OnLoad: true -- OnEvent: ADDON_LOADED -- OnEvent: SOME_OTHER_EVENT print("Hello World!", ...); </code></pre> <p>By the way: There is a chat-command <code>/ggb</code> or <code>/ggoblin</code> to open a config window only with the <strong>Grease Goblin</strong> dialog.</p> <h1>Technical stuff</h1> <h2>Markup syntax</h2> <p>For the perfectionists around here; the basic syntax is:</p> <pre><code>'--' space? {key} space? ':' space? {value} space? </code></pre> <p>The first non-conforming line stops markup parsing completely. This means that there should not be an empty line at the beginning of the file if you want some markup parsed. You can however invent your own fields, like <code>Author</code> or <code>Title</code> for example. They are not used, but do not break parsing.</p> <h2>Script arguments</h2> <p>Each script (<em>Goblin</em>) gets passed a <code>self</code> variable plus all arguments from the originating event (For the <code>[Execute]</code> button this is <code>"EXECUTE"</code> and <code>OnLoad</code> gets passed <code>"LOAD"</code>) in the special Ellipsis (<code>...</code>) parameter.</p> <p><code>self</code> is a table that stays defined and is not changed as long as the Game runs and the Code is not changed. This means you <strong>can</strong> store some data in there. You can not (yet) store it across sessions (there is no place reserved in a saved variable yet).</p> <p>The <code>self</code> table contains a few default fields:</p> <ul> <li><strong><code>Code</code></strong> - This is the source code of the script. Changing it does not reflect on the actual script, so consider it read-only (this may change in the future)</li> <li><strong><code>Frame</code></strong> - This is the frame used for catching the events. Each <em>Goblin</em> gets its own frame, so you can mess it up however you like...</li> <li><strong><code>Function</code></strong> - This is the actual function that is generated from the source code. You <em>can</em> replace this, if you have something special planned...</li> </ul> Sat, 18 May 2013 02:10:00 +0000 http://wow.curseforge.com/addons/grease-goblin/ http://wow.curseforge.com/addons/grease-goblin/ no-reply@curseforge.com ()