1 - digsite boundary in HUD
What is the enhancement in mind? How should it look and feel?
Would it be possible to show the digsite boundary in the HUD?
Please provide any additional information below.
Would make it easier to see when you reach the edge since your focusing on the HUD anyway.
| User | When | Change |
|---|---|---|
| Gregor_Curse | Mar 17, 2012 at 22:00 UTC | Changed status from Waiting to Replied |
| biashanord | Dec 31, 2010 at 16:33 UTC | Changed status from Invalid to Waiting |
| MugenJuri | Dec 19, 2010 at 23:50 UTC | Changed status from New to Invalid |
| MugenJuri | Dec 19, 2010 at 18:22 UTC | Create |
- 2 comments
- 2 comments
Facts
- Last updated
- Mar 30, 2012
- Reported
- Dec 19, 2010
- Status
- Replied - Someone has replied after waiting for more information.
- Type
- Enhancement - A change which is intended to better the project in some way
- Priority
- Medium - Normal priority.
- Votes
- 2
- Reply
- #2
Gregor_Curse Mar 17, 2012 at 22:00 UTC - 0 likesMaybe from other point of view:
You've got DigSite shapes (unable to rotate/unable to clip in minimap). Why not to change HUD to non-rotating, just rotate triangle indicating player in the center?
- Reply
- #1
biashanord Dec 30, 2010 at 10:02 UTC - 0 likesOriginal blizzard's DigSites Frame can't be rotated. At least i don't know the way. So it can only be done with own drawing. And thats too hard at this stage.