2 - Fix Non-Hunter Errors
The attached AutoTrack.lua file has changes to AT_initialize() and AT_Event() methods.
- The AT_initialize method now takes a variable indicating if the player is a hunter or not and sets the active/revert flags accordingly. This method also now checks if the realm exists and creates it if not; then it checks if the character exists and creates it if not.
- The AT_Event method calls AT_initialize for all classes passing true or false as appropriate for the class being a hunter or not.
| Name | Size | MD5 |
|---|---|---|
| AutoTrack.lua | 9.0 KiB | e31e9b4a5950046af020a3dd77e9baf6 |
| AutoTrack.toc | 406 B | 4624f357654b20aa0e75dc9a8350a544 |
| User | When | Change |
|---|---|---|
| raquor | Thu, 08 Oct 2009 04:40:10 | Changed description type from Plain Text to Safe HTML Changed description: - The attached AutoTrack.lua file has changes to AT_initialize() and AT_Event() methods. + <strong>The attached AutoTrack.lua file has changes to AT_initialize() and AT_Event() methods.</strong> - The AT_initialize method now takes a variable indicating if the player is a hunter or not and sets the active/revert flags accordingly. + <ul> + <li>The AT_initialize method now takes a variable indicating if the player is a hunter or not and sets the active/revert flags accordingly. This method also now checks if the realm exists and creates it if not; then it checks if the character exists and creates it if not.</li> - The AT_Event method calls AT_initialize for all classes passing true or false as appropriate for the class being a hunter or not. + <li>The AT_Event method calls AT_initialize for all classes passing true or false as appropriate for the class being a hunter or not.</li> + </ul> |
| raquor | Thu, 08 Oct 2009 04:37:24 | Added attachment AutoTrack.toc |
| raquor | Thu, 08 Oct 2009 04:37:10 | Added attachment AutoTrack.lua |
| raquor | Thu, 08 Oct 2009 04:36:46 | Create |