Blitz (Quest Turn-In)

16 - TexCoord out of range

What steps will reproduce the problem?

1. Activate automation of 'Candy bucket' quest of Hallow's End (maybe this is relevant for other quests, too)
2. Click on bucket.
3. Lua error.

What version of the product are you using?

Version: 5.0.0

Do you have an error log of what happened?

1x Blitz_Progress\Blitz_Progress.lua:120 TexCoord out of range
<in C code>
Blitz_Progress\Blitz_Progress.lua:120 in function "ShowQuest"
Blitz\Blitz-5.0.0.lua:145 in function "?"
Blitz\Blitz-5.0.0.lua:42 in function <Blitz\Blitz.lua:42

Locals:
self = BlitzProgress {
 0 = <userdata>
 glow = BlitzProgressGlow {}
 totalDelivers = 1.#INF
 waitAndAnimOut = BlitzProgressWaitAndAnimOut {}
 shine = BlitzProgressShine {}
 animIn = BlitzProgressAnimIn {}
 UpdatePosition = <func> @..\Blitz_Progress.lua:128
 ShowQuest = <func> @..\Blitz_Progress.lua:97
}
quest = "Candy Bucket"
data = ""
numDelivers = 1.#INF
color = 1
progress = -1.#IND
Title = BlitzProgressUnlocked {
 0 = <userdata>
}
ItemIcon = BlitzProgressIconTexture {
 0 = <userdata>
}
Portrait = BlitzProgressPortrait {
 0 = <userdata>
}
ItemCount = BlitzProgressItemCount {
 0 = <userdata>
}
ArrowFill = BlitzProgressArrowFill {
 0 = <userdata>
}

User When Change
Jaliborc Nov 10, 2014 at 01:26 UTC Changed status from New to Fixed
Jitter88 Oct 19, 2012 at 23:17 UTC Changed description:
  Blitz_Progress\Blitz_Progress.lua:120: in function "ShowQuest"
  Blitz\Blitz-5.0.0.lua:145: in function "?"
  Blitz\Blitz-5.0.0.lua:42: in function <Blitz\Blitz.lua:42>
+
+ Locals:
+ self = BlitzProgress {
+  0 = <userdata>
+  glow = BlitzProgressGlow {}
+  totalDelivers = 1.#INF
+  waitAndAnimOut = BlitzProgressWaitAndAnimOut {}
+  shine = BlitzProgressShine {}
+  animIn = BlitzProgressAnimIn {}
+  UpdatePosition = <func> @..\Blitz_Progress.lua:128
+  ShowQuest = <func> @..\Blitz_Progress.lua:97
+ }
+ quest = "Candy Bucket"
+ data = ""
+ numDelivers = 1.#INF
+ color = 1
+ progress = -1.#IND
+ Title = BlitzProgressUnlocked {
+  0 = <userdata>
+ }
+ ItemIcon = BlitzProgressIconTexture {
+  0 = <userdata>
+ }
+ Portrait = BlitzProgressPortrait {
+  0 = <userdata>
+ }
+ ItemCount = BlitzProgressItemCount {
+  0 = <userdata>
+ }
+ ArrowFill = BlitzProgressArrowFill {
+  0 = <userdata>
+ }
Jitter88 Oct 19, 2012 at 23:17 UTC Create

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Facts

Last updated
Nov 10, 2014
Reported
Oct 19, 2012
Status
Fixed - Developer made requested changes. QA should verify.
Type
Defect - A shortcoming, fault, or imperfection
Priority
Medium - Normal priority.
Votes
0

Reported by

Possible assignees