CCWatch

Change log

20400.0 : - quick & dirty rewrite for 2.4 combat log compatibility and GUID handling mobs now have a GUID which mean they can be precisely identified. There won't be anymore trouble when you fight several mobs having the same name, (CC one, and killing another after will no more incorrectly stop the CC) as far as you don't use the same CC on them (due to CCWatch 1 effect = 1 bar limitation...) Reminder on the code side :

 as usual, CCWatch should be rewritten far more.
 - it hogs CPU even when idle due to the stupid update function (as seen with !Profiler : nearly 4.00% on my computer).
 - an effect can only be monitored once (even if applied on several mobs, the latest will prevail)
 - it is hardcoded for 5 bar max which is an old inheritance
 - the GUI is unfinished.
 - this fix is just a quick fix and has a lot of room for cleaning up
 - all intended functionnalities do not work as people would like to (monitor all, recent etc.)

even as if from the 2.4 on, the WoW API provide what is needed for.

Notes on the data side (ie: easy to fix) :

 lots of outdated data.

And I really don't have time to dedicate to it for cleaning this mess.

This version is delivered for those who really want to have those bars whatever... But I did not even made all of the old options working as they were. CC/Debuff/Buff monitoring selection does not work. All of them are monitored by now. Remove whatever in the data from the config files for an easy fix...

Facts

Uploaded on
09 May 2008
Game version
  • 2.4.0
Filename
CCWatch-20400.0.zip
Size
52.9 KiB
MD5
609c6798c936e1ee85d7837c492f73e7
Type
Beta
Status
Normal

Authors