Chaos Frame Modifier

Change log

------------------------------------------------------------------------
r23 | chaosinc | 2009-08-11 05:23:08 +0000 (Tue, 11 Aug 2009) | 1 line
Changed paths:
   M /trunk/CFM.lua

+ Added missing "OnShow" hooks when a frame is initially added, which was causing a variety of frames to keep reseting their x/y positions until login/reload
------------------------------------------------------------------------
r22 | chaosinc | 2009-07-16 02:24:17 +0000 (Thu, 16 Jul 2009) | 1 line
Changed paths:
   M /trunk/CFM.lua

+ Force load Blizzard_AchievementUI if user has made changes to the AchievementFrame
------------------------------------------------------------------------
r21 | chaosinc | 2009-07-15 17:52:29 +0000 (Wed, 15 Jul 2009) | 2 lines
Changed paths:
   M /trunk/CFM.lua

+ Anchoring fixes, now aligns properly on widescreens
+ Added frames will now set as movable before attempting to modify them
------------------------------------------------------------------------
r20 | chaosinc | 2009-07-11 00:45:19 +0000 (Sat, 11 Jul 2009) | 4 lines
Changed paths:
   M /trunk/CFM.lua
   M /trunk/CFM.toc

+ Changed restore info and useProfile to PerCharacter variables to avoid taint.  Existing variables should convert silently.
+ Frames should now restore after exiting a vehicle
+ File no longer run through LuaSrcDiet.  Too much of a hassle to keep updated and the performance trade off is hardly noticeable.

------------------------------------------------------------------------
r19 | chaosinc | 2009-07-01 19:07:30 +0000 (Wed, 01 Jul 2009) | 2 lines
Changed paths:
   M /trunk/CFM.lua

CombatLockDown checks added.
ForceHidden frames should not show at ANY point now (for real this time!)
------------------------------------------------------------------------

Facts

Uploaded on
11 Aug 2009
Game version
  • 3.1.0
Filename
CFM-r23.zip
Size
8.8 KiB
MD5
b5e3ed4f6a120bd863460cf621afbc2a
Type
Release
Status
Normal

Authors