r20090626215910
Change log
PProvost:
Fixed bug where channels didnt' get added to chatframe correctly
Reworked the logic back to a simpler and more reliable algorithm
Moved Unit Tests crap into a subfolder
Added README.textile
Added LuaUnit but ignored it in .pkgmeta
quaiche:
Another bugfix to the config validation logic
Fixed a bug that allowed the same channel in two slots
Fixed bug in call AceConfigRegistry with a non-text key on the options table
Added nil check to chatframe add code "just in case" :)
Fixed channel->chatframe association code
Added /cl and /channellock slash commands
Added licence.txt to .pkgmeta
Set the unit testing code to be excluded in .pkgmeta
Removed Tablet from .pkgmeta
Major rewrite of the command queue generator to fix all kinds of edge cases. It now seems to end up with the right channel setup every time.
Added "Apply Now" button to Configuration screen.
A few more changes to help deal with LFG and Trade channels
Fixed a nasty bug in the delete channel code
Yet another missing lib in pkgmeta
Updated errors in .pkgmeta file
Fixed it so clearing a channel name will ensure it stays empty later.
Reduced timer delay to 1sec
Deleted some unused code
Fixed bug that prevented channels from always showing up in the right ChatFrame
A bunch of refactoring to help figure out the timing bug. The command sequence is good, but sometimes
wow doesn't behave.
Playing around with unit testing this thing.
Initial import, still much to do.
root:
"channel-lock/mainline: Initial Import"
Facts
- Uploaded on
- 26 Jun 2009
- Game version
- 3.1.0
- Filename
- ChannelLock-r20090626215910.zip
- Size
- 125.7 KiB
- MD5
- 2eb3a6733ff30ff18938785d47431f72
- Type
- Alpha
- Status
- Normal