clcInfo_Rogue

main / sample-configuration

clcInfo requires substantial configuration on your part. This can be intimidating for some. However, with a little experience anybody can set up a configuration in fifteen minutes. I have provided a step by step walk through on how to create a Combat Spec configuration to give you that experience. The configuration will look something like this:

Sample Configuration

NOTE: Once your layout is set up, you can actually drag it and its elements around. If you type /clcinfo and click on the top item on the left, "Active: (Name of Template)" you'll see an "Unlock Elements" button on the right. Click it, then drag your elements around. Then click "Lock Elements" to lock them.

ALSO NOTE: When entering numeric values, hit "Enter" to store them. Otherwise, they do not get updated.

For people who do not want to take the time to learn how to use clcInfo, I have provided imports for all three specs. Please see the imports page for more information.

And now, the steps:

Setting up your Combat Template

  • 1. Type /clcinfo
  • 2. On the left hand side choose Template 1 if you have no templates. Otherwise click on Templates and click Add Template.
  • 3. Make sure the "Spec" tab is selected.
  • 4. For label type "Rogue Combat PvE" and click "OK"
  • 5. Set Primary Tree to "Combat"
  • 6. For Distinctive Talent set Tree to "Combat", Talent to "Killing Spree", and rank to "1". You might want to pick a different talent and rank that will differentiate your pve clcinfo from your pvp one if you ever decide to use a PvP clcInfo module for Combat Rogues.

Make the Grid

  • 7. On the left under Active: Rogue Combat PvE select Grids.
  • 8. Click on Add Grid
  • 9. Select Grid1 on the left.
  • 10. Select the Layout tab.
  • 11. Set Columns to "19" and Rows to "6".
  • 12. Set the Horizontal and Vertical spacing to "0".
  • 13. Set Cell Width and Height to "10".
  • 14. Set Position X to "-1.5" and Position Y to "-90". You can change these settings to suit your UI.
  • 15. Click on the "General" tab.
  • 16. For Label type "Rogue - Combat" and hit "Okay".

Make Icons

  • 17. Click "Add Icon" 8 (eight) times. This will make 8 icons.

Current Ability

  • 18. On the left click on the + next to Icons. Select Icon1. It should be preset to have Select Grid set to "Rogue - Combat" and Use skin from Grid.
  • 19. Select the Behavior tab.
  • 20. Under Categories select "Rogue | Combat"
  • 21. Under Templates select "Combat Rotation Current Ability"
  • 22. Click on the General Tab.
  • 23. Set Label to "Current Ability" and hit "Okay".
  • 24. Click on the Grid tab.
  • 25. Set Column to "10", Row to "1", and Width and Height to "6"

Next Ability

  • 26. On the left select Icon2. It should be preset to have Select Grid set to "Rogue - Combat" and Use skin from Grid.
  • 27. Select the Behavior tab.
  • 28. Under Categories select "Rogue | Combat"
  • 29. Under Templates select "Combat Rotation Next Ability"
  • 30. Click on the General Tab.
  • 31. Set Label to "Next Ability" and hit "Okay".
  • 32. Click on the Grid tab.
  • 33. Set Column to "16", Row to "1", and Width and Height to "4"

Bandit's Guile

  • 34. On the left select Icon3. It should be preset to have Select Grid set to "Rogue - Combat" and Use skin from Grid.
  • 35. Select the Behavior tab.
  • 36. Under Categories select "Rogue | Combat"
  • 37. Under Templates select "Bandit's Guile"
  • 38. Click on the General Tab.
  • 39. Set Label to "Bandit's Guile" and hit "Okay".
  • 40. Click on the Grid tab.
  • 41. Set Column to "7", Row to "4", and Width and Height to "3"

Tricks of the Trade

  • 42. On the left select Icon4. It should be preset to have Select Grid set to "Rogue - Combat" and Use skin from Grid.
  • 43. Select the Behavior tab.
  • 44. Under Categories select "Rogue"
  • 45. Under Templates select "Tricks of the Trade"
  • 46. Click on the General Tab.
  • 47. Set Label to "Tricks of the Trade" and hit "Okay".
  • 48. Click on the Grid tab.
  • 49. Set Column to "7", Row to "1", and Width and Height to "3"

Killing Spree

  • 50. On the left select Icon5. It should be preset to have Select Grid set to "Rogue - Combat" and Use skin from Grid.
  • 51. Select the Behavior tab.
  • 52. Under Categories select "Rogue | Combat"
  • 53. Under Templates select "Killing Spree"
  • 54. Click on the General Tab.
  • 55. Set Label to "Killing Spree" and hit "Okay".
  • 56. Click on the Grid tab.
  • 57. Set Column to "4", Row to "4", and Width and Height to "3"

Adrenaline Rush

  • 58. On the left select Icon6. It should be preset to have Select Grid set to "Rogue - Combat" and Use skin from Grid.
  • 59. Select the Behavior tab.
  • 60. Under Categories select "Rogue | Combat"
  • 61. Under Templates select "Adrenaline Rush"
  • 62. Click on the General Tab.
  • 63. Set Label to "Adrenaline Rush" and hit "Okay".
  • 64. Click on the Grid tab.
  • 65. Set Column to "4", Row to "1", and Width and Height to "3"

Blade Flurry

  • 66. On the left select Icon7. It should be preset to have Select Grid set to "Rogue - Combat" and Use skin from Grid.
  • 67. Select the Behavior tab.
  • 68. Under Categories select "Rogue | Combat"
  • 69. Under Templates select "Blade Flurry"
  • 70. Click on the General Tab.
  • 71. Set Label to "Blade Flurry" and hit "Okay".
  • 72. Click on the Grid tab.
  • 73. Set Column to "1", Row to "4", and Width and Height to "3"

Weakened Armor

To show the armor debuff:

  • 74. On the left select Icon8. It should be preset to have Select Grid set to "Rogue - Combat" and Use skin from Grid.
  • 75. Select the Behavior tab.
  • 76. Under Categories select "Rogue"
  • 77. Under Templates select "Weakened Armor"
  • 78. Click on the General Tab.
  • 79. Set Label to "Weakened Armor" and hit "Okay".
  • 80. Click on the Grid tab.
  • 81. Set Column to "1", Row to "1", and Width and Height to "3"

Now click on a viable target, like a test dummy or your least favorite raid boss. Remember, the Bandit's Guile, Blade Flurry, and Bleed Debuff icons will only appear when certain criteria is met. So start hacking away at something and you'll eventually see them pop up.

By now you probably have the hang of it. clcInfo is extremely flexible. You can track your energy, trinkets, internal cooldowns, other spells, and even create animations with sounds to grab your attention. Good luck and enjoy!