CritSound

plays a sound when you perform a critical hit or healing.

includes your physical damage ,spell damage, ranged damage, healing and your damage shield.


CritSound includes three mode:

1.single mode: always plays the first sound in the list.

2.sequence mode: plays the sounds in the list one by one when you perform a critical hit continually.

3.random mode: plays the sounds in the list randomly.


Use /cs or /critsound to open the controlpanel.

if you use the sequence mode, you can modify the aging time for collecting your critical hits.


you can edit CritSound.lua to delete or add sounds.

for example, in the line 5 to 11:

spell = {

"CriticalDamage.mp3", --first time

"Dominating.mp3", --second time

"Unstoppable.mp3", --etc.

"Wickedsick.mp3",

"Godlike.mp3",

},

if you want to add xxx.mp3, just add it below the last sound, but don't forget to add a comma after the new lines.

spell = {

"CriticalDamage.mp3", --first time

"Dominating.mp3", --second time

"Unstoppable.mp3", --etc.

"Wickedsick.mp3",

"Godlike.mp3",

"xxx.mp3",

},


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  • 1 comment
  • Avatar of Twopro Twopro Dec 08, 2012 at 17:09 UTC - 0 likes

    i think you need to add a volume slider cause i just tested it with sound on max and i can barely hear it.

  • 1 comment

Facts

Date created
Apr 06, 2008
Categories
Last update
Dec 08, 2012
Development stage
Release
Language
  • enUS
License
All Rights Reserved
Curse link
CritSound
Downloads
36,866
Recent files

Authors