Critline

Change log

- Give the minimap button a name to work better with certain third party addons.
- Tweak the config frames to adapt to the increased size of the interface options frame.
- Add option to set the opacity of the display backdrop.
- Implemented (somewhat experimental) system to properly filter killing blows delivered to targets affected by filtered auras.
- Add exceptions for a bunch of spells to be recognised as player spells.
- Merge spell ID mapping into a single table where all spell effect IDs are mapped to its corresponding tooltip ID. All spells are now registered using their tooltip ID.
- Stacking periodic effects can now properly be filtered by filtered auras and mobs.
- Use more appropriate global strings to find the target's level. Should now work on all locales.
- Warlocks' infernal damage can now be registered.
- Add spell ID to tooltips when debugging is enabled.
- Pet auto attacks will now work with the player spells only-option.
- Revert change that enabled periodic effects on vulnerable targets that were applied before the vulnerability to be registered. (too unreliable)
- Split filter engine and GUI into two different files. They remain dependent of each other.
- Resetting spells should now be reflected in the filter list.
- Add Erudax back into the mob filter. Shadow Gale cannot be tracked.
- Added more tooltip exceptions.
- Added a bunch more spells to filters. (see filtersCore.lua for more info)
- Add frFR localisation.

Facts

Uploaded on
Nov 14, 2011
Game version
  • 4.2
Filename
Critline-4.2.0.zip
Size
92.8 KiB
MD5
e1f96ad7f8a38bb785b19f21d7ccc19f
Type
Release
Status
Normal
Downloads
65,853

Authors