CustomAchievements_v3.3_r1
Change log
v3.3 r1
- Events are now optional for criteria
- Added CA:CompleteCriteria(id) or (achi, index)
- Added CA:CompleteAchievement(id)
v3.2 r1
- CA:AddAchievement now only accepts a table
- New function, CA:CloneAchievement will allow you to put default achievements in any category
- CA:AddAchievement table changes:
- added tbl.save and tbl.savekey
- changed tbl.options to tbl.alert, tbl.guild, tbl.group, tbl.emote, tbl.message
- made tbl.handler optional
- CA:AddAchievement criteria table changes:
- v.value, v.required and v.format now work
- added v.specific
- added v.hookframe, v.hookhandler and v.hookscript
- added v.securehookfunc and v.hookscript
- Previous/Next achievements in a custom achievement chain are now hidden when they should be (only works for chains consisting of custom achievements)
- Made some function hooks more efficient.
v3.1 r2
- Fixed a bug with the tbl.category input not being read correctly
- Fixed a bug in the achievement list sorting function which meant that completed achievements weren't in the correct order
v3.1 r1
- Added hooking for GetPreviousAchievement and GetNextAchievement
- Added a tbl.previous field to the CA:AddAchievement table input
- Added a custom event "CA_ACHIEVEMENT_EARNED"
- Changed tbl.criteria.achi to tbl.criteria.achievement for CA:AddAchievement
- Made the tracking hooks more accurate
v3.0 r2
- First upload.
Facts
- Uploaded on
- 23 Nov 2009
- Game version
- 3.2.0
- Filename
- CustomAchievements_v3.3_r1.zip
- Size
- 5.1 KiB
- MD5
- f72b6c553f99605d3144b9ee294000a3
- Type
- Release
- Status
- Normal