Deep Unit Frames

Deep Unit Frames 3.2.2b

Change log

3.2.2a
-Deep Unit Frames is now modular! Uncheck dependencies to control which frames are loaded.
-Setting added to disable cast bars for unit frames.
-Fixed a bug where buffs wouldn't make room for a new debuff.
-Added setting to use default buffs/debuffs for player.
-Targeting players who are out of range will reset the model frame.
-Party frame has been added.
-Updated glow animations.
-Only buffs cast by the player will show up on friendly targets and debuffs cast by player on enemy targets. Mouse over frames to show non player auras.

3.2.2b
-New combo point frame.
-Fixed bug where tooltips weren't showing up on unit frame mouseover.
-Focus frame added.
-Crowd control effects are always shown on enemy debuffs.
-Health bars turn red under 20%.
-DUF_ToT module merged with DUF_Target module.
-Colors are a bit darker.

To do:
Events not triggering for ToT.
In combat lockdown for settings.
List of buffs/debuffs to always show in settings.
Zoom out a bit on portraits.
Code review.
Clique support.

Facts

Uploaded on
17 Oct 2009
Game version
  • 3.2.0
Filename
DUF_3.2.2b.zip
Size
68.0 KiB
MD5
636ab704f6745c15b425a53deae4e405
Type
Release
Status
Normal

Authors