Dispatch

Change log

Information will no longer be sent to the server unless there is at least 1 other user in the Dispatch channel.


Fixed a major bug that caused Dispatch to stop updating itself.


Log times should be even more accurate.


Added the ability to filter certain zones from your log. See README for more information.


Added slash commands. See README for more information.


Idle players should now be properly removed from the log.


The number of users running Dispatch is now updated more frequently.


Added notification of data received through the Dispatch channel. See the README for more information.


Difficulty colors will now be set according to the game.


Scouts will now be remembered for a set duration. When the duration expires, the next player to target the flagged unit will become the new scout.


High-level targets that normally appear as a skull in your target window will now use the level from your log. Obviously this does not apply to players 61 and above. See README for more information.


Dispatch will no longer use the DispatchTESTING channel, and so information will only be shared with Dispatch 1.0 or greater clients.


Dispatch will no longer interfere with CTRaid or other mods that add a tab to the Social window. Additionally, if another AddOn's tab is found, Dispatch will change its tab to "PvP" in order to try and fit all tabs neatly in the window.

Facts

Uploaded on
17 Mar 2007
Game version
  • 2.0.0
Filename
dispatch-1-0.zip
Size
32.6 KiB
MD5
1af895442f5ef03e7d0d31530deace6e
Type
Release
Status
Invalid layout

Authors