Dominos is an action bar addon intended to do the following:
- Reuse as much standard blizzard action button code as possible.
- Contain a relatively minimal feature set
- Be easy to use
- Be stable
It includes the following features:
- 10 action bars, pet, class, menu, and bag bars. Each one has customizable settings for padding, spacing, columns, scale, and opacity.
- Customizable paging. You can switch pages on: action bar pages, modifier keys, forms, and targeting.
- Customizable show states. You can tell your bar under which macro options to show.
- Fading bars. You can set your bars to fade out to a certain opacity when not moused over.
- The ability to customize showing empty buttons or not
- Full button facade support
- Keybound support
- Sticky frames
- The ability to move buttons in combat
- A movable casting bar (optional)
- A movable roll frame (optional)
- A movable xp/reputation bar (optional)
- Configurable right click targeting
- Configurable self cast key settings
- Possess bar support
...and will probably not end up with the following:
- A stats bar
- A minimap bar
- True variable length bars
Here's how you use it:
- To see the current list of slash commands, type /dom ? or /dominos ?
- To open up the options menu, either go into interface options, or type /dom
- To move bars around, either go into the options menu and press the "Enter Config Mode" button, or type /dom lock
- To bind keys, enter binding mode via /kb or /keybound, or press the "Enter Binding Mode" button in the options menu.
...and this is why I wrote it:
- I have significantly less time to code now than I did previously. Dominos is intended to be easier to maintain.
- I wanted to see how much I could do while maintaining compatibility with the standard action button code.
- I'm not entirely happy with the direction I took with Bongos3. I added features that I do not see myself using personally, and thus feel that those features will be neglected and bug ridden.
- RedRange - Colors action buttons red when out of range
- OmniCC - Adds cooldown count text
- ButtonFacade - Allows you to change the look of the action, pet, and class buttons
- Inline Aura - Adds buff and debuff highlighting to action buttons
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- #146
Tuller Thu, 21 Jan 2010 22:46:07Dominos.Frames are nameless. You'll probably want to use local f = Dominos.Frame:Get(id) (ex, Dominos.Frame:Get(1) or Dominos.Frame:Get('pet'))
- #145
bossmansmith Thu, 21 Jan 2010 17:13:59I am setting up a custom interface that allows hiding of certain parts of the interface with a single click - as such i need to find out the frame names that dominos uses to be able to hide them using /script.
- #144
Tuller Sat, 19 Dec 2009 22:15:30No, but your unitframes do.
- #143
Mightydre Fri, 18 Dec 2009 21:58:24Does Dominos display vehicle resource ? Such as the pyrite level in the FL fight in Ulduar ?
- #142
Sunhead Thu, 16 Jul 2009 02:47:31Thank-you for the support! Love that you have a version working for the PTR. I was wondering what kind of direction you were going to go with the Totem Bar? Can it be paged? (in combat)
- #141
mortecarth Tue, 07 Apr 2009 04:38:22someone3x7,
what you are experiencing probably isn't a bug, but rather that the key-press combination your macro utilizes for the modifier cast is already bound to some other function through the default key binding interface
for example, given the following macro:
/cast [modifier:shift] Chaos Bolt(Rank 4); Incinerate(Rank 4)
if this is placed in your action button 1 slot, and you are using default key bindings, then the modifier cast (chaos bolt) of the macro will do nothing, because the key press combination "shift-1" is, by default, assigned to the function "toggle action page 1"; however, the non-modifier cast (incinerate) will still function perfectly
in order to make the macro work then, you would have to find "action page 1" in the default key binding interface, and unbind it. then your macro would work fine
- #140
Tuller Fri, 20 Mar 2009 11:02:25Yes, you can increase the number of bars, but you will not gain any extra buttons due to the 120 button limit on action buttons enforced on Blizzard's end.
- #139
joeyigno Wed, 11 Mar 2009 13:32:55is there any way we can get increase on max no of bars to say 15 or 20 i lose 5 bars to druid forms
- #138
ristal Sun, 08 Feb 2009 13:16:43Everyone posts problems :), I just wanted to start out by saying that this is a great addon, especially for those of us using hardware such as the belkin nostromo n52te. I have no complaints at this time. I'm looking forward to at least one of the upcoming features, that being the ability to enable the blizzard artwork. I mostly want this feature for the special modes (ie: using the vehicle bar), I'm hoping it will be possible to switch on when the game tries to enter such a mode (such as operating certain equipment, or piloting many of the vehicles in the game) but have it stay off otherwise.
The only other thing I've run into, which is probably mentioned somewhere and not an issue with the addon itself exactly is the autopaging. When one bar is paged to another it can be a bit confusing - dropping something onto one bar and having it mirror on another - once I realized what was happening it was simple enough, but perhaps some way to display some sort of indicator when one bar is paged to another? It maybe possible already (It's going to take me months if not longer to figure out everything this addon is capable of), and either way it's entirely workable the way it is.
Thanks for making Dominos.
- #137
bossmansmith Fri, 16 Jan 2009 17:06:20is there some way to make 20 bars (6 buttons per bar) but also have a possession bar that has all 12 buttons on it? i use the bars as kinda of a headsup display and need 9 bars for the druid (left center right 3 stances of caster, bear, cat). bascially what i need is a way to make 9 bars have only 6 buttons each and the other bars to have 12. figured out how to do it with all bars being 6 buttons but am concerned that the possess bar with then only have 6 buttons also