Dominos_BuffTimes is a modification of Dominos_Buff (found with Dominos) that shows buff/debuff times (for spells that you cast) on action buttons as a cooldown (in addition to coloring the borders of the buttons). When used with OmniCC, this should show the countdown until a buff/debuff expires as a number on the button.
This addon is meant to be used as a replacement of the Dominos_Buff mod. If you have Dominos, ensure that you disable Dominos_Buff when using Dominos_BuffTimes.
While this has only been tested with Dominos and the vanilla buttons, it should work with any action bar mod.
Dominos_BuffTimes supports focus macros. Where a button has a macro on it with a name containing " Focus" (that is "Focus" with a space in front of it, like "Banish Focus") the button will show buff/debuff times for the focus target.
It is also possible to configure the behaviour of certain buffs and debuffs via command-line (using /bufftimes) and interface options (under Interface->Addons->Dominos_BuffTimes). Spells can be configured to not show timers at all (for when seeing the spell cooldown is preferable - border coloring is still used). Default ignored spells are Judgement of Light and Mortal Strike.
By default, buffs will show times regardless of the original caster. Buffs can be configured to only show times if you casted the buff (for HoTs, etc.). Default buffs in this list are Renew.
By default, debuffs will only show times if you casted the debuff. Debuffs can be configured to show times regardless of the original caster (for Banish, etc.). Default debuffs is this list are Banish, Fear.
It is possible to configure self-only buffs. These buffs will show a timer for buffs on you, regardless of who is targetted. It also overrides the actual cooldown, so for short cooldown abilities, you will see a green border and the time left on the button. When the buff expires, the green border will disappear and the normal cooldown will appear. This is configurable and there are defaults provided.
Latest changes
The latest version fixes a serious performance issue that caused a slowdown that got progressively worse the longer you played (in a single session). The fix for this issue disables the triggering for the OmniCC flash animation. If this is a problem, please let me know in the comments section. If there is enough demand for it I will look at re-implementing it, but I personally didn't see much issue with it.
It also (finally) adds support for vehicle spells - ie the dragon spells for Malygos.
As usual, please report any bugs, either in the comments section or by raising a ticket in CurseForge.
- 2 comments
- 2 comments
Facts
- Date created
- 24 Oct 2008
- Categories
- Last update
- 29 Aug 2009
- Development stage
- Release
- Language
- enUS
- License
- BSD License
- Curse link
- Dominos_BuffTimes
- Recent files
- #2
starslayer2 Tue, 28 Oct 2008 22:52:17Hiya,
I raised a ticket for you, not sure why it wasn't working. http://wow.curseforge.com/projects/do.../1-need-to-see-cooldown-for-judgement/
If I understand correctly, you want to prioritise the cooldown over the debuff for that particular spell? Is that correct?
If so, I'll look at adding a filter for certain spells so that it will not show buff/debuff timers for them. When I was using this addon back in the Bongos days, I found a similar issue on warriors with Mortal Strike - want to know when the CD ends, not the debuff.
The addon has no configuration currently, so the filter may be just hard-coded in the addon to begin with. This means that if you want to add more, you'll need to add it in the code.
I could have this completely wrong and have misunderstood you.
Let me know and I'll see what I can do.
- #1
SarkanZdC Tue, 28 Oct 2008 13:14:07Hey,
I could not open a ticket, don't know why.
But I'm a Paladin, I have issues with Judgement. Judgement has a 8-10 sec CD (depending on talents) and places a 20 sec debuff on the target.
If I stay at one target (boss), it shows only the debuff counting down. If I switch targets it shows the cooldown. Now for this it is very important to see the cooldown as red. If the Cooldown is gone the debuff is fine. But really for judgement the CD is WAY more important then the debuff on the enemy!