Emote Reply
Description
This addon will return an emote for an emote given. You can set it to where when someone slaps you, you belch, or if someone pokes you, you fart, etc. You can set it up to your heart's desire.
Modification
The only code you may want to change to add new emotes and replies is the emotes table in the LUA file. You have a trigger emote and a reply emote. Every single emote token is set up as a constant, and every single text trigger is set up as a constant. (constants not listed here, but are in the file). Listed here are the default entries into the table when you download it.
table.insert(Emotes, { Trigger = POKE, Reply = TOKEN_FART}); table.insert(Emotes, { Trigger = HUG, Reply = TOKEN_HELPME}); table.insert(Emotes, { Trigger = KISS, Reply = TOKEN_DROOL}); table.insert(Emotes, { Trigger = SLAP, Reply = TOKEN_BURP}); table.insert(Emotes, { Trigger = COWER, Reply = TOKEN_CHICKEN}); table.insert(Emotes, { Trigger = FLEX, Reply = TOKEN_GOLFCLAP}); table.insert(Emotes, { Trigger = LOL, Reply = TOKEN_GUFFAW}); table.insert(Emotes, { Trigger = CRIES, Reply = TOKEN_VIOLIN}); table.insert(Emotes, { Trigger = SEXY, Reply = TOKEN_GRIN}); table.insert(Emotes, { Trigger = YAWN, Reply = TOKEN_THREATEN});
- 3 comments
- 3 comments
Facts
- Date created
- Apr 21, 2009
- Categories
- Last update
- Nov 13, 2011
- Development stage
- Inactive
- License
- Public Domain
- Curse link
- Emote Reply
- Downloads
- 8,081
- Recent files
- R: Emote Reply 1.1 for 4.2 Nov 13, 2011
- R: Emote Reply Version 1.05 for 3.2.0 Oct 11, 2009
- R: Emote Reply 1.01 for 3.1.0 Apr 21, 2009
- Reply
- #3
Goranaws Feb 28, 2012 at 23:54 UTC - 0 likesI'm currently working on new features. As soon as they are finished, an update should follow!
Actively seeking insanity...
- Reply
- #2
bouncingboy Nov 23, 2011 at 21:40 UTC - 0 likesIt's loading, but not responding to emotes. Wished I knew more about Lua code. Been looking for a working addon to do just this for awhile.
I recieved this Error msg...
Message: [string "EmoteReply:OnLoad"]:1: attempt to call global 'EmoteReply_OnLoad' (a nil value) Time: 11/23/11 16:48:06 Count: 1 Stack: [string "*:OnLoad"]:1: in function <[string "*:OnLoad"]:1> Locals: self = EmoteReply { 0 = <userdata> } (*temporary) = nil (*temporary) = "attempt to call global 'EmoteReply_OnLoad' (a nil value)"
Anyone else having this issue?
Thanks!
- Reply
- #1
Goranaws Nov 19, 2011 at 09:34 UTC - 0 likesI got bored, so I updated and simplified yer addon.... It's written in pure lua, and keeps everything in the local space.