Attention
I decided to turn off comments on curse, its just to hard to follow them with having multiple projects, instead curseforge is now used for that:
Comments you can do on:
http://wow.curseforge.com/addons/explorercoords/
Feature requests, suggestions, bug reports report on:
http://wow.curseforge.com/addons/explorercoords/tickets/
Description
With version 1.2 the addon is comatible with all languages!
This addon shows on the Worldmap and Minimap all coords left to explore for the explorer achivement. It only show the approx coords not exactly the point, it is meant to give a clue where togo, because some parts to discover are hardly to see on the map.
All the coords coming directly from the gameclient data and show the center of those subzones.
No setup needed just extract it into the addon folder and activate it.
In the Interface->Addon->Explorer Coords section you can turn on/off showing the waypoints on the worldmap/minimap, by default the minimap option is disabled.
Because some ppl asked how to let the icons always show:
You can do a little edit in the ExplorerCoords.lua file, just comment out the following lines: 205,207,237 and you will see them always, commenting works with putting in front.
- 1 comment
- 1 comment
Facts
- Date created
- Oct 30, 2008
- Category
- Last update
- Dec 05, 2011
- Development stage
- Release
- Language
- deDE
- enUS
- esES
- frFR
- koKR
- ruRU
- zhCN
- zhTW
- License
- All Rights Reserved
- Curse link
- Explorer Coords
- Downloads
- 290,571
- Recent files
Authors
Relationships
- Embedded library
- Astrolabe
- Reply
- #1
makelio Dec 05, 2011 at 00:06 UTC - 0 likesDate: 2011-12-05 02:06:06 ID: 2 Error occured in: Global Count: 1 Message: ..\AddOns\ExplorerCoords\ExplorerCoords.lua line 85: table index is nil Debug: [C]: ? ExplorerCoords\ExplorerCoords.lua:85: ExplorerCoords_Init() ExplorerCoords\ExplorerCoords.lua:142: ExplorerCoords_OnEvent() [string "*:OnEvent"]:1: [string "*:OnEvent"]:1