Face Smasher

4 - Death Runes on IT, Howling Blast Glyph, and Blood Boil

EDIT: Added another patch that should, in theory, reenable the "Use IT on Death Runes" functionality (for ITx6) - as with the HB Glyph update, no promises that it works flawlessly, especially since I haven't actually tested it with ITx6... such is life, enjoy or some such

Updated Face Smasher to handle rotations making use of the Howling Blast Glyph.
Also updated to account for changes to Blood Boil range check and added a second talent/glyph check to PLAYER_ENTERING_WORLD so it plays better with a /reloadui

I tried to dabble with as little of the existing Face Smasher code as possible, it should, in theory, function almost exactly as v1.3 without the Howling Blast Glyph option box checked

Checking "Enable Howling Blast Glyph" and unchecking "Use PS" produces nice OB heavy one disease rotations, and (in theory) if you leave "Prioritize Howling Blast over other UF" unchecked, it will still use Howling Blast to refresh Frost Fever when needed (ideally without allowing it to drop off, which would reduce Howling Blast's damage... the code for this is rather hacked together though... no promises)

Name Size MD5
FaceSmasher311.zip 9.4 KiB a8d4a759db7fa6ec1fb49616500f399b
FaceSmasher312.zip 9.6 KiB e4d1ccf7e3747a915394e3bf505986d5
User When Change
Vector- Fri, 19 Jun 2009 00:45:20

Added attachment FaceSmasher312.zip

Vector- Fri, 19 Jun 2009 00:42:17 Changed name from Updates for Howling Blast Glyph & Blood Boil to Death Runes on IT, Howling Blast Glyph, and Blood Boil

Changed description:
+ EDIT: Added another patch that should, in theory, reenable the "Use IT on Death Runes" functionality (for ITx6) - as with the HB Glyph update, no promises that it works flawlessly, especially since I haven't actually tested it with ITx6... such is life, enjoy or some such
+
+
  Updated Face Smasher to handle rotations making use of the Howling Blast Glyph.
  Also updated to account for changes to Blood Boil range check and added a second talent/glyph check to PLAYER_ENTERING_WORLD so it plays better with a /reloadui
Vector- Sat, 30 May 2009 09:40:03 Changed description:
  Updated Face Smasher to handle rotations making use of the Howling Blast Glyph.
- Also updated to account for changes to Blood Boil range check and switched the talent/glyph checks to PLAYER_ENTERING_WORLD instead of PLAYER_ALIVE so it plays better with a /reloadui
+ Also updated to account for changes to Blood Boil range check and added a second talent/glyph check to PLAYER_ENTERING_WORLD so it plays better with a /reloadui
  I tried to dabble with as little of the existing Face Smasher code as possible, it should, in theory, function almost exactly as v1.3 without the Howling Blast Glyph option box checked
Vector- Sat, 30 May 2009 09:37:52

Added attachment FaceSmasher311.zip

Vector- Sat, 30 May 2009 09:26:38 Create

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  • 1 comment
  • Avatar of arght arght Sun, 31 May 2009 13:20:53

    Vector do you think it would be possible to update this addon to work better with the 6x it rotation as its looking like it may produce better results then the oblit heavy rotations.

  • 1 comment

Facts

Last updated on
14 Jul 2009
Reported on
30 May 2009
Status
New - Issue has not had initial review yet.
Type
Patch - Source code patch for review
Priority
Medium - Normal priority.

Reported by

Possible assignees

Votes (Total: +3, Average: +3.0)