4 - Death Runes on IT, Howling Blast Glyph, and Blood Boil
EDIT: Added another patch that should, in theory, reenable the "Use IT on Death Runes" functionality (for ITx6) - as with the HB Glyph update, no promises that it works flawlessly, especially since I haven't actually tested it with ITx6... such is life, enjoy or some such
Updated Face Smasher to handle rotations making use of the Howling Blast Glyph.
Also updated to account for changes to Blood Boil range check and added a second talent/glyph check to PLAYER_ENTERING_WORLD so it plays better with a /reloadui
I tried to dabble with as little of the existing Face Smasher code as possible, it should, in theory, function almost exactly as v1.3 without the Howling Blast Glyph option box checked
Checking "Enable Howling Blast Glyph" and unchecking "Use PS" produces nice OB heavy one disease rotations, and (in theory) if you leave "Prioritize Howling Blast over other UF" unchecked, it will still use Howling Blast to refresh Frost Fever when needed (ideally without allowing it to drop off, which would reduce Howling Blast's damage... the code for this is rather hacked together though... no promises)
| Name | Size | MD5 |
|---|---|---|
| FaceSmasher311.zip | 9.4 KiB | a8d4a759db7fa6ec1fb49616500f399b |
| FaceSmasher312.zip | 9.6 KiB | e4d1ccf7e3747a915394e3bf505986d5 |
| User | When | Change |
|---|---|---|
| Vector- | Fri, 19 Jun 2009 00:45:20 | Added attachment FaceSmasher312.zip |
| Vector- | Fri, 19 Jun 2009 00:42:17 | Changed name from Updates for Howling Blast Glyph & Blood Boil to Death Runes on IT, Howling Blast Glyph, and Blood Boil Changed description: + EDIT: Added another patch that should, in theory, reenable the "Use IT on Death Runes" functionality (for ITx6) - as with the HB Glyph update, no promises that it works flawlessly, especially since I haven't actually tested it with ITx6... such is life, enjoy or some such + + Updated Face Smasher to handle rotations making use of the Howling Blast Glyph. Also updated to account for changes to Blood Boil range check and added a second talent/glyph check to PLAYER_ENTERING_WORLD so it plays better with a /reloadui |
| Vector- | Sat, 30 May 2009 09:40:03 | Changed description:Updated Face Smasher to handle rotations making use of the Howling Blast Glyph. - Also updated to account for changes to Blood Boil range check and switched the talent/glyph checks to PLAYER_ENTERING_WORLD instead of PLAYER_ALIVE so it plays better with a /reloadui + Also updated to account for changes to Blood Boil range check and added a second talent/glyph check to PLAYER_ENTERING_WORLD so it plays better with a /reloadui I tried to dabble with as little of the existing Face Smasher code as possible, it should, in theory, function almost exactly as v1.3 without the Howling Blast Glyph option box checked |
| Vector- | Sat, 30 May 2009 09:37:52 | Added attachment FaceSmasher311.zip |
| Vector- | Sat, 30 May 2009 09:26:38 | Create |
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arght Sun, 31 May 2009 13:20:53Vector do you think it would be possible to update this addon to work better with the 6x it rotation as its looking like it may produce better results then the oblit heavy rotations.