FloTotemBar

10 - My PC Slows down while having FloTotemBar installed

Submitted Via

Curse Client 4.0.1.88, Microsoft Windows NT 5.1.2600 Service Pack 3

Installed Version

3.3.0.16

Description

1x CallbackHandler-1.0-5:50: [string "safecall Dispatcher[2]"]:1: chunk has too many syntax levels
CallbackHandler-1.0-5:50: in function <...oot\Libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:24>
CallbackHandler-1.0-5:54: in function <...oot\Libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:53>
CallbackHandler-1.0-5:91: in function `Fire'
!BugGrabber-2.2\BugGrabber.lua:174: in function <!BugGrabber\BugGrabber.lua:172>
!BugGrabber-2.2\BugGrabber.lua:290: in function <!BugGrabber\BugGrabber.lua:226>
!BugGrabber-2.2\BugGrabber.lua:473: in function <!BugGrabber\BugGrabber.lua:326>
<in C code>: in function `(for generator)'
Interface\FrameXML\UIParent.lua:1808: in function `UIParentManageFramePositions':
Interface\FrameXML\UIParent.lua:1322: in function <Interface\FrameXML\UIParent.lua:1309>:
<in C code>: in function `SetAttribute'
Interface\FrameXML\UIParent.lua:1957: in function <Interface\FrameXML\UIParent.lua:1955>:
<in C code>: ?
...:
<in C code>: in function `Show'
Interface\FrameXML\MultiCastActionBarFrame.lua:270: in function `ShowMultiCastActionBar':
Interface\FrameXML\UIParent.lua:1857: in function `UIParentManageFramePositions':
Interface\FrameXML\UIParent.lua:1322: in function <Interface\FrameXML\UIParent.lua:1309>:
<in C code>: in function `SetAttribute'
Interface\FrameXML\UIParent.lua:1957: in function <Interface\FrameXML\UIParent.lua:1955>:
<in C code>: ?
<in C code>: in function `Show'
Interface\FrameXML\MultiCastActionBarFrame.lua:354: in function `MultiCastActionBarFrame_Update':
Interface\FrameXML\MultiCastActionBarFrame.lua:225: in function <Interface\FrameXML\MultiCastActionBarFrame.lua:223>:

Locals:
argCount = 2
code = " local next, xpcall, eh = ...

local method, arg1, arg2
local function call() method(arg1, arg2) end

local function dispatch(handlers, ...)
local index
index, method = next(handlers)
if not method then return end
local old_arg1, old_arg2 = arg1, arg2
arg1, arg2 = ...
repeat
xpcall(call, eh)
index, method = next(handlers, index)
until not method
arg1, arg2 = old_arg1, old_arg2
end

return dispatch
"
ARGS = <table> {
1 = "arg1"
2 = "arg2"
}
OLD_ARGS = <table> {
1 = "old_arg1"
2 = "old_arg2"
}
concat = <function> defined =[C]:-1
assert = <function> defined =[C]:-1
loadstring = <function> defined =[C]:-1
next = <function> defined =[C]:-1
xpcall = <function> defined =[C]:-1
errorhandler = <function> @ AtlasLoot\Libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:20:

---

Steps to Reproduce

While playing with Flototembar Bugsack noticed the Bug-Notice above

Installed Addons

!BugGrabber - r150
Addon Control Panel - 3.3.3
Altoholic - Altoholic 3.3.002
Atlasloot Enhanced - v5.11.01
Bartender4 - 4.4.2
BugSack - r222
Cellular - 3.3.003
Deadly Boss Mods - Deadly Boss Mods 4.48-r4094
Decursive - 2.5.0
DrDamage - 1.7.8_release
Engbags Continued - Engbags 3.4
FloAspectBar - FloHunterBars 3.3.0.16
FloTotemBar - 3.3.0.16
Gatherer - Gatherer 3.1.14
Inline Aura - 1.4
Mapster - 1.3.8
MetaHud - Nuckin Branch - v30300-8.5
MikScrollingBattleText - v5.4.78
MiniMapster - r48-release
MoveAnything - 3.3.5-10
Necrosis LdC - Necrosis v3.0 (r224)
Omen Threat Meter - v3.0.9
OmniCC - 2.5.9
OmniCC Pulse - 1.1.2
OpenAll - v5
oRA2 - r673-release
PitBull4_Extras - r3
PitBull4_RangeFader2 - v1.0.3
Prat 3.0 - 3.3.12
Producer - 2.5.6-release
Quartz - 3.0.3
QuickMark - 3.141592
Shaman Friend - Version 2.05
Skada Damage Meter - 1.2-27
Skada Window Buttons - r9-beta
SmartBuff - 3.3c
SSPVP 3 - r20090804
Titan Panel - 4.3.6.30300
Titan Panel [CritLine] - TitanCritLine0.6.3
TotemTimers - 10.1.11
VuhDo - VuhDo 2.8
XLoot - 0.91.1-30300
XLootMaster - 0.81-30300

User When Change
Firle Jun 19, 2010 at 21:31 UTC Create

You must login to post a comment. Don't have an account? Register to get one!

Facts

Reported
Jun 19, 2010
Status
New - Issue has not had initial review yet.
Type
Defect - A shortcoming, fault, or imperfection
Priority
Medium - Normal priority.
Votes
0

Reported by

Possible assignees