Change log
Changes in 1.8.1
- None. Uploading a new file to keep the Curse Police happy (they considered no updates to the addon to mean it is abandoned...sheesh).
Changes in 1.8
- Updated for interface 4.01 - Reworked the busy-list code to fix an issue where the player would falsely report being busy.
Changes in 1.7
- Fixed an issue that was preventing party members from other realms to be able to put you on auto-follow.
- Added support for new mount types
- Added the "ubusy" option ("/fm unbusy") to clear the a "busy" status. The only other way to clear this condition was to reload the UI.
WARNING: Misusing this will allow others to put you on auto-follow if you really are busy. The result is you will lose whatever you were doing (i.e. in the bank, managing mail, talking to an NPC, etc).
TECHNICAL DETAILS: All events that make you "busy" are trapped and internally stored in a "busy-list". When you are no longer busy, the busy even was removed from the list. The WoW event system doesn't always fire properly when an "unbusy" event occurs (see the FollowMe.lua code for details). When this happens, FollwoMe will always say it's busy even if none of the busy events are actually true. Using "/fm unbusy" clears this list.
Changes in 1.6
- FollowMe will now report back to the requester that you're busy if you're at a merchant, in the bank/guildbank, talking to your trainer, etc. Auto-Follow used to cancel these operations. Follow requests will still be queued if you are casting (see "Changes in 1.5" below).
- Raid members can now put you on auto-follow (yeah, I know "took you long enough")
Changes in 1.52
- Updated for interface 3.0
- Added SavedVariables support (Finally...)
Changes in 1.51
- Fixed a problem with the mount-warning code where unmounted players would not send the warning.
Changes in 1.5
- If you are doing anything that would display a "casting" bar (i.e. casting a spell, summoning a mount or doing a tradeskill), FollowMe will now inform the requestor that you are busy. Auto-follow will be initiated once the "casting" operation is complete. NOTE: If you are already on auto-follow, the leader can cause you to interrupt your spell by moving. Since auto-follow can't be stopped via AddOn code, there is no way to prevent this, other than spamming the leader every time you cast.
- A "not mounted" warning will be sent to your requestor if you can ride a mount (i.e.level 40+ and outside). If you don't have a mount, shame on you :).
- All whisper and group chat messages have "[FollowMe]" prepended to them. This way someone putting you on auto-follow knows these messages are generated by the AddOn.
Changes in 1.4 and 1.3
- non-public releases
Changes in 1.2
- Updated for interface 2.01
- Removed a bunch of now-obsolete code (Thanks Blizzard :) It's still butt-ugly, though.
Changes in 1.12
- Removed the /followme command because it would overwrite the builtin Blizzard /follow command. Apparently some people use this command.
- Changed TOC for interface 11200 (If this is a bug-fix, then Blizzard patches are bugs??)
- Fixed the "Can't follow" error traps so they only fire as a result of FollowMe. Previously, specifying an invalid target would cause FollowMe to send a "Can't follow" /whisper to the followed person.
Changes in 1.11a
- Fixed an issue in some cases where party members were not identified correctly, making only the group leader capable of putting you on auto-follow.
Changes in 1.11
- Fixed an irritating bug that incorrectly reported non-grouped players as being "too far away". More cosmetic than anything but it looked stupid. :)
- Added version number in all messages (!status, /fm status, etc). This way when another player /whispers !status to you, FollowMe will respond with the version number as well.
Changes in 1.1
- Fixed a problem that occurred while trying to loot or harvest items that are too far away.
- Current target is retained when going on auto-follow.
- Typing "/fm" by itself now generates a usage message.
- added "/fm tellgroup on | off" (default on) to tell the group start/stop follow messages. Messages are always whispered to the "followed" player.
Known caveats
- The only way to cancel auto-follow is for the "following" person
to manually do something that will manipulate the character
for example, pressing a movement key, right-click to move, right-click-and-drag (change camera), etc. As of update 1.6, all movement functions have been disabled if called from an AddOn. Outrunning the follower, however, will eventually cancel auto-follow.
Examples:
- If you are both on a mount, the leader goes indoors (i.e. an inn) which will cancel the mounts. The leader then runs back outside, gets on their mount and they will eventually outrun you.
- If your leader gets you stuck behind something like a wall, tree, etc. they will eventually outrun you and autofollwo will cancel.
WARNING: Doing either of these two techniques could possibly get you stuck out in the wilderness, unprotected.
- The "disable" and "enable" commands do not really disable the AddOn. They simply tell the addon to allow or not allow someone to put you on auto-follow.
- If you are currently casting a spell, FollowMe will warn the follow "requestor" of this. Once the casting operation is done, you will start to follow the requestor.
- FollowMe will warn the requestor if you are not mounted, assuming
you can use a mount
i.e. 30+ character and outside. There is still no way for the AddOn to summon the mount if it's not the result of a hardware operation like a key-press or mouse-click.
Facts
- Uploaded on
- Mar 08, 2011
- Game version
- 4.0.6
- Filename
- FollowMe181.zip
- Size
- 8.6 KiB
- MD5
- f20736f25dee7f0750f7af627ec031b4
- Type
- Release
- Status
- Normal
- Downloads
- 1,790