139 - Paladin Crusader Aura on Mount/Other Aura on Dismount
Note: I would be happy to try and write this but my code experience is in C++, Java, perl and php, not lua. If you'd point to a preferred place to put the functionality in, I'll try to write it. (Love your mod btw)
What steps will reproduce the problem?
Not a problem, merely a suggestion. For Paladins, when mounting, turn on Crusader Aura... when dismounting, turn it off.
Would require two user-defined variables: an on/off variable for the functionality and a dismount aura setting, default would be Devotion Aura(?)
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And this thought came to mind: For parties with a paladin but user is not the paladin, on mount: /p "Turn On Crusader Aura Already!!!" on dismount: "WTF Crusader Aura? l2aura!"
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What is your current class, level and race?
72 Dwarf Paladin
What language is your game client? (enUS / frFR / etc)
enUS
What version of the GoGoMount are you using?
Latest.
If the problem is with Engineering or Tailoring mounts, which and what level is your skill?
It's not, but I am an engineer if you ever need engineering testing
Please provide any additional information below.
| User | When | Change |
|---|---|---|
| tiker | Fri, 05 Jun 2009 14:40:55 | Changed status from Replied to Waiting |
| tiker | Fri, 17 Apr 2009 17:12:14 | Changed status from Waiting to Replied |
| tiker | Wed, 26 Nov 2008 13:31:03 | Changed status from Started to Waiting |
| tiker | Tue, 18 Nov 2008 16:41:32 | Changed status from Replied to Started |
| Yith | Tue, 18 Nov 2008 16:37:17 | Changed status from Waiting to Replied |
| tiker | Mon, 17 Nov 2008 20:48:38 | Changed status from Accepted to Waiting |
| tiker | Mon, 17 Nov 2008 20:44:12 | Changed status from New to Accepted |
| Yith | Mon, 17 Nov 2008 20:39:05 | Create |
- 9 comments
- 9 comments
- #9
tiker Fri, 17 Apr 2009 17:12:13Paladin Mount w/Auras
Insert proper name of flying mount to use.
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#showtooltip
/stopmacro [indoors]
/cast [nomounted] Crusader Aura; Devotion Aura
/stopcasting
/use [nomounted,flyable] FlyingMountName; [nomounted] LandMountName
- #8
tiker Fri, 21 Nov 2008 17:30:42Ya, that's where the problem is. It's casting a spell for your mount then casting the aura. I remember a function specific for auras (auras, shape forms, stances, etc.) that I might be able to use. I need more time for testing and research.
- #7
Yith Fri, 21 Nov 2008 01:48:54The warhorse and the charger are spells, I wonder if that makes a difference? Isn't there a "more than one spell per action" no no?
- #6
tiker Thu, 20 Nov 2008 20:33:54In theory, it should have worked.. in reality, it's blocked by blizzard. Still trying different things.
- #5
tiker Wed, 19 Nov 2008 18:39:03I've pretty much written it all up already. An option in the UI to enable automatically when mounting, etc. Just a few things I need to test out which I can do with my wife's Paladin tonight or tomorrow. I've written it in such a way that if I decide to add support for mount modifiers I can (such as the reindeer thingy at xmas time).
I'm only going to add support to start the aura when mounting. I'm not going to write anything to attempt to restore what you had before.
If you want to send what you've done anyways, you can. My email address is in the .toc file.
Thanks.
- #4
Yith Wed, 19 Nov 2008 16:59:16I've created the code for an enable/disable variable if you'd like it, it's based off the 3.0.6 build6 base. Please contact ****** if you'd like for me to send it to you.
Now, should the functionality return the paladin to the aura they had enabled prior to mounting or should the functionality be that the user defines a preferred dismount aura? Or both?
- #3
tiker Tue, 18 Nov 2008 16:40:37That's fine. I'll work with that. Thanks.
- #2
Yith Tue, 18 Nov 2008 16:37:17From wowhead the spellid is 32223 for crusader aura. But I can check it out in-game this evening when I get home from work.
- #1
tiker Mon, 17 Nov 2008 20:46:46I can add something like this as a preference to enable / disable for Paladins.
What is the spell ID for Crusader Aura? /id [Crusader Aura spell link] will give you the spell ID in game.