Main (esES)
- Tracks honor kills on an individual basis
- Estimates honor gained from kills, for the day, and from battlegrounds
- Tracks numerous battleground statistics and displays battleground history in a detailed table with options to display records filtered by various inputs
Statistics recorded for each battleground entered include: time, victors, duration, a "premade score" which is a rough guess as to how much of either side consists of a premade (ranges from 0 to 100), AFKers, your killing blows, damage, healing, and which character you played on.
Filters allow you to display records that only match specified criteria. For example, you can specify to only display records of games played during certain hours of the day.
The HKC window will open when you open your PvP window. (default key is 'h') Type /hkc for command line options.
Notes:
For honor calculations, A new day is determined by checking your current Yesterday stats and seeing if they differ from the last time you were logged in. The time blizzard considers it a "new day" seems to be roughly 1:45am pacific time on US servers. "Zoning" (relogging, going to the other continent, or entering/exiting an instance-- including BGs) is required to reset the daily counter.
If your client crashes, all tracked kills and statistics for that session will be lost. Reloading your UI or logging out will force a save, if you care enough to.
The premade score is determined by the following algorithm: for each server represented in the battleground, if server population >= 20% of the battleground team size and greater than 2 people, then add this value to the score, minus (100 - value * .1). Obviously this is only an estimate and it is impossible to very accurately determine if and how large a premade is. However the larger the premade score, the more accurate it will be. If you get a low premade score, it does not necessarily mean that the team has a premade-- it could just be chance that many people from the same server queued at the same time. Furthermore, some battlegroups will end up with more false positive low premade scores than others. You will have to use some judgement.
Any player who has zero damage, zero healing, and has been in the battleground for over five minutes is counted as an AFK.
Facts
- Date created
- 19 Jul 2006
- Last updated
- 01 Apr 2008