Allows you to create your own IF THEN statements that will dynamically change the function of a button.

This addon is intended for people that have a basic understanding of programming. Specifically conditional If-Then statements.

The addon allows you to write your own if-then statements that will be evaluated and run whenever you press a button, or they can trigger on certain events ingame.
It provides a simple text editor, a fully documented API and some simple If-Then syntax so that you can string together almost anything you want to react to.


IF HasOpenQuest("My daily fishing quest") AND InZone("Stormwind") 
THEN Cast("Fishing");
OnEvent("GroupInvite") AND InLFGQueue() 
THEN DeclineInvite() AND Reply("Sorry, I am already in the LFG queue");

Look at the FAQ page for the most asked questions, and the Examples page for examples.

Please post bugreports and feature requests on the Curseforge.com project page

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  • Avatar of Jarod24 Jarod24 Jul 09, 2015 at 21:06 UTC - 0 likes

    Version 1.9.7 released.

    • Screenshot() works again.
    • %InstanceDifficulty% support Mythic dungeon and Timewalking.
  • Avatar of Jarod24 Jarod24 Jun 28, 2015 at 18:39 UTC - 0 likes

    Update: Seems that patch 6.2.0 among other things broke the screenshot feature. I will look into it later this week (vacation).

  • Avatar of Jarod24 Jarod24 May 23, 2015 at 11:47 UTC - 0 likes

    @mcbobbo: Go

    Thanks for that well formatted code :-D
    The changes you made are added to version 1.9.6.

    If you find any more bugs in the future, don't hesitate to submit stuff.

  • Avatar of mcbobbo mcbobbo May 22, 2015 at 04:36 UTC - 0 likes

    @mcbobbo: Go

    Okay, so this seems to work....

    Modified Documentation.lua starting at 1204 to...

    	p[ARG]	=	{
    				"INT[1;400]",	"REQ{Value}    -Value to compare.",
    				"OP[]",		"OPT{OP}        -Comparison operator: @OP@.",
    				"STR[blood;unholy;frost;death;lunar;solar;combo]",	"OPT{Type}     -Runetype for DeathKnights: 'VAL{Blood}', 'VAL{Unholy}', 'VAL{Frost}', 'VAL{Death}'. Balance-type for Druids: 'VAL{Lunar}', 'VAL{Solar}', 'VAL{Combo}'. Ignored for other classes."

    And modified Methods.lua starting line 5273 like so:

    	elseif (strClass == "DRUID") then --For Druids we return balance, for other than balance spec it will return 0
    		local intActive	= GetActiveSpecGroup(false, false); --Returns 1 or 2 (Primary/Secondary)
    		local intSpec	= GetSpecialization(false, false, intActive); --Returns nil,1,2,3 or 4 (druids got 4th spec). Returns nil if the player isnt specced
    		--Balance (spec 1) is the only spec that uses Balance
    		if (intSpec ~= 1 and intSpec ~= 2) then return false; end --IfThen:msg_error("HavePowerPoints(): Current Druid spec do not have Balance or Feral.")
    		if (strType ~= "lunar" and strType ~= "solar" and strType ~= "combo") then
    			IfThen:msg_error("HavePowerPoints(): You must specify a type (lunar/solar/combo) when used with Druid class.");
    			return false;
    		if (intSpec == 1) then
    			intCurr = tonumber(UnitPower("player" , SPELL_POWER_ECLIPSE)); -- from [-100 Lunar to Solar +100]. WOD: Values change automatically as combat happens.
    			if (intCurr ~= 0) then --if its exactly 0 then just do the compare without looking at strType
    				if strType == "lunar" and intCurr > 0 then return false; end --Lunar are negative numbers
    				if strType == "solar" and intCurr < 0 then return false; end
    			end--if intCurr
    			if (intCurr < 0) then intCurr = intCurr *-1; end --Negate number
    		elseif (intSpec == 2) then
    			intCurr = tonumber(GetComboPoints("player")); end --WOD: Combopoints are now shared for all targets while in combat.

    This might not be the best way to do it, and at first I tried hooking into the Rogue section. But couldn't get that to work. Confirmed this, though, with some smoke testing.

  • Avatar of mcbobbo mcbobbo May 22, 2015 at 03:49 UTC - 0 likes

    @mcbobbo: Go

    Actually, I see it in the methods file. No the combo points only fires for the rogue class, and the druid section filters for balance.

    I think I can tweak it, though... Stay tuned.

  • Avatar of mcbobbo mcbobbo May 22, 2015 at 03:38 UTC - 0 likes

    @Jarod24: Go

    Sorry, I meant to say that it seems not to work for my druid. This syntax works for my Rogue, but not for my cat:

    IF InCombat() AND HavePowerPoints("5") THEN Print("Full stack of combopoints");

  • Avatar of Jarod24 Jarod24 May 21, 2015 at 23:43 UTC - 0 likes

    @mcbobbo: Go

    Dont know, i dont have a druid. Try it and give me a reply.

  • Avatar of mcbobbo mcbobbo May 20, 2015 at 18:45 UTC - 0 likes

    Does the HavePowerPoints("5") argument work for cat druids?

  • Avatar of Jarod24 Jarod24 Mar 26, 2015 at 16:01 UTC - 0 likes

    @loudwhitenoise: Go

    Like your story.
    I'm adding a HaveProfession() function in the next version. For now you could use HasItem(), HasName() or something like that

    There is as far as i know no way to determine if a mob is skinnable, except using tooltip scanning and that is a shaky method at best (mouseover or not, target tapped by player, localization etc), so i can't make a reliable IsSkinnable() function. Using %TargetCreatureType% is your best bet.

    Last edited Mar 26, 2015 by Jarod24
  • Avatar of loudwhitenoise loudwhitenoise Mar 24, 2015 at 21:54 UTC - 0 likes

    storytime: I wanted to print a reminder for any character that has skinning to remember to skin. I couldn't find anything that sees what profession skills I, the player, have. That might be a feature worth adding. I got around it by using HasItem("Skinning Knife"), which works ok as long as I'm not using a Gnomish Army Knife. Now to figure out how to get it to only show up for beasts and dragonkin... I tried Compare with %TargetCreatureType% and it looked great in theory... In practice, targets are deselected when they die so it doesn't really work as I hoped. Oh well.


Date created
Oct 06, 2011
Last update
Jul 09, 2015
Development stage
  • enUS
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