Version 40000.1.3.2, please see change log for details
Koko SpellOverlays allows you to customize the new blizzard spell activation overlays (power auras) effects in a variety of different ways.
Eventually, this will be expanded so that you can create your own alerts using the blizzard overlay interface.
Features:
- Scale, color, alert location are all configurable.
- Opacity is globally set, using the blizzard interface option
- Textures can be changed, scaled and resized
- Sound alerts can be added
- Texture and Sounds can be expanded using SharedMedia 3.0
- Plugs into Koko SpellOverlay Sounds if installed
- Overlay procs can be attached to one of 5 movable anchors, in addition to the current locations
- Adjustable overlay frame, so you can shift the basic locations around
- LDB Launcher for options and overlay helper frame visibility toggle
FAQ:
- Q: Why does the texture size values (height, width) reset when I switch between textures?
A: The Blizzard textures are designed around specific locations, so shifting them without adjusting the size warps how they look (and they can look rather bad warped). So, each time you change a texture, they are resized to fit their intended dimensions. Textures added via SharedMedia always default to the size: 256 width, 128 height
SharedMedia:
If you plan on adding additional textures via SharedMedia, please do so by using the 'spelloverlay' media type.
Example:
local media = LibStub("LibSharedMedia-3.0")
media:Register('spelloverlay', 'Bliz: Generic Top 01', "TEXTURES
SPELLACTIVATIONOVERLAYS
GENERICTOP_01.BLP")
Facts
- Date created
- Oct 26, 2010
- Categories
- Last update
- Nov 23, 2010
- Development stage
- Release
- License
- All Rights Reserved
- Curse link
- Koko SpellOverlays
- Downloads
- 972
- Recent files
- R: 40000.1.3.2 for 4.0.3a Nov 23, 2010
- R: 40000.1.3.1 for 4.0.1 Nov 02, 2010
- R: 40000.1.3 for 4.0.1 Nov 02, 2010
- R: 40000.1.2 for 4.0.1 Oct 26, 2010
- R: 40000.1.1 for 4.0.1 Oct 26, 2010