Koko SpellOverlays

Version 40000.1.3.2, please see change log for details

Koko SpellOverlays allows you to customize the new blizzard spell activation overlays (power auras) effects in a variety of different ways.

Eventually, this will be expanded so that you can create your own alerts using the blizzard overlay interface.

Features:

  1. Scale, color, alert location are all configurable.
  2. Opacity is globally set, using the blizzard interface option
  3. Textures can be changed, scaled and resized
  4. Sound alerts can be added
  5. Texture and Sounds can be expanded using SharedMedia 3.0
  6. Plugs into Koko SpellOverlay Sounds if installed
  7. Overlay procs can be attached to one of 5 movable anchors, in addition to the current locations
  8. Adjustable overlay frame, so you can shift the basic locations around
  9. LDB Launcher for options and overlay helper frame visibility toggle

FAQ:

  1. Q: Why does the texture size values (height, width) reset when I switch between textures?
    A: The Blizzard textures are designed around specific locations, so shifting them without adjusting the size warps how they look (and they can look rather bad warped). So, each time you change a texture, they are resized to fit their intended dimensions. Textures added via SharedMedia always default to the size: 256 width, 128 height

SharedMedia:

If you plan on adding additional textures via SharedMedia, please do so by using the 'spelloverlay' media type.

Example:

local media = LibStub("LibSharedMedia-3.0")
media:Register('spelloverlay', 'Bliz: Generic Top 01', "TEXTURES
SPELLACTIVATIONOVERLAYS
GENERICTOP_01.BLP")

You must login to post a comment. Don't have an account? Register to get one!

Facts

Date created
Oct 26, 2010
Categories
Last update
Nov 23, 2010
Development stage
Release
License
All Rights Reserved
Curse link
Koko SpellOverlays
Downloads
972
Recent files

Authors