| Main |
LokiCoyote |
LokiCoyote |
22 Nov 2008 |
| A library to create user specified scripts. This uses ideas similar to Outfitter's user scripts. Current version is 1.0 This addon does nothing by itself. It does not register events, and it does not directly register any slash commands or Blizzard Options frames. However, it does present an AceConfig3 table for accessing and modifying created scripts. It is mainly meant for allowing users to create scripts that respond to events. See the Script API for the interface provided to created... |
| Script API |
LokiCoyote |
LokiCoyote |
29 Nov 2008 |
| Scripts are essentially segments of Lua code that get run when a registered event fires. Scripts are provided with a state variable, access to settings (which can be manipulated using the blizzard addon panel), and a limited subset of the global environment. Using Lua comments, scripts can define properties (similar to the Outfitter script properties) to control events, display, and settings. Scripts run every time a requested event fires. Script Context Currently there are two types of... |
| Script API/Environment |
LokiCoyote |
LokiCoyote |
20 Nov 2008 |
| This environment is added to any script that is created. Function and variable list lua builtin assert bit (for bit functions) error ipairs math (for math functions) next select string (for string functions) table (for table functions) tonumber tostring type unpack |