Lorhin

Lorhin 1.2

Change log

1.2:
    Fixed an error that caused events to not become registered again if
    only one animation were listening to it when it was turned off.
    
    Fixed a minor issue with restart not triggering correctly in some cases.
    
    Corrected two lines so animations should now stop when they are changed
    to a disabled state and not previewed.
    
1.1:
    The command [Rotate] now work in a more intuitive manner.
    Rotate has also had its standard direction changed to clockvise.
    
    A new command have been added for animations,
    [Texture] wich lets just change the texture of a frame at runtime.
    
    A new command have been added and is usable for animations,
    [Anchor] lets you change the anchor of a frame at runtime.
    
    The logic in changing to uppercases has been changed slightly,
    only the commands are now changed automatically, not their data.
    
    The text of the animationselection-buttons is now localised.
    
    Fixed a problem that sometimes occured with the autogenerated functions
    that caused the addon to animate premature to the set time.
    
    Changed the logic of capturing values for animations,
    arbitary values enclosed with () can now be used as normal values.
    
    Changed the logic of filenames, will now automatically prepend
    "Interface\Addons\Lorhin\Textures\"    to your filename if you leave it out,
    full pathnames are still handled as before.
    
    Changed the default animations that are defined upon creation of a new animaiton.
    
    The code for the parser have been overhauled to correct a few annoyances
    caused by commands that want to guarantee that they'll run as soon as possible.
    
    Rewrote some parts of OnEnable() and OnInitialize() to adress a minor issue
    of double instances of some frames being created.
    
    Changed the way built and loaded functions were saved.
    
    Changed a minor part of the logic involved with infinite animationloops.
    
    Changed the slashcommand /lorhin, without arguments it work as before,
    new arguments are "begin", "end" and "reset" plus args.
    these allows for a bit faster control over more than one animation at a time.

Facts

Uploaded on
20 Jul 2008
Game version
  • 2.4.3
Filename
Lorhin.rar
Size
128.8 KiB
MD5
2b9a71f381dce082d160eb795c3e8fa7
Type
Release
Status
Semi-normal

Authors