57 - Merchant module whitelist
What is the enhancement in mind? How should it look and feel?
In addition to the blacklist (items to not sell) i would like to see a white list (items to sell!). there are a lot of white items i would like to simply go away, but as there are much more whites i want to keep, i dont want to enable white rarity for autosell. it would take some time to add all those items that should go to a white list but its much better than keeping them forever in my bag (i allways miss to sell them when visiting an npc :S)
- 1 comment
- 1 comment
Facts
- Last updated
- Jul 10, 2011
- Reported
- Jul 10, 2011
- Status
- Invalid - This was not a valid report.
- Type
- Enhancement - A change which is intended to better the project in some way
- Priority
- Medium - Normal priority.
- Votes
- 0
- Reply
- #1
hix89 Jul 10, 2011 at 10:13 UTC - 0 likesThis feature already exists in the form of the Exclusion list.
The exclusion lists doesn't work like a black list, rather it works like an 'exclusion from the rule' list. Any item in the exclusion list will flip the rules of the modules current settings.
For example: if you have only poor rarity enabled, but put some poor items in there = they will not be sold.
Contrarily: if you have only poor rarity enabled, but put some white/green/other items in there = they will be sold.
So be careful with it :).
"Yey I fixed it!" ... *computer crashes*