Introduction
Magnet is a loot helper, so you can keep your bags clean and only loot the things you want. You can specify which items to magnetize so they'll be attracted by Magnet and which items you want the polarity to be reversed so they'll be repelled by Magnet.
"Magnet continued" is a continuation of Magnet, created by DARKGuy.
Type /magnet config or use a LibDataBroker display to configure.
Features
- Attract money
- Attract any ingredient for your green/yellow/orange tradeskills for easier farming and leveling of your tradeskills. Set the reagent threshold to the value you want (0 = grey, 1 = green, 2 = yellow, 3 = orange, 4 = red). Uses LibPeriodicTable. You need to open you tradeskill window before this works.
- Attract items based on skills
- Skinning
- Mining
- Gathering (Herbalism)
- Disenchanting (Enchanting)
- Prospecting (Jewelcrafting)
- Milling (Inscription)
- Fishing
- Pick Pocket
- Engineering (Mechanical units)
- Attract items that have a higher vendor value than a specified minimum. Overrides any repel settings.
- Attract items based on quality. You can specify different quality options for solo, party and raid play. Will, hopefully, not attract over the loot threshold set by the party/raid leader.
- Automatically confirm looting of Bind On Pickup items (only works for items looted by Magnet)
- Attract quests items for quests that are active in your questlog
- Ability to attract specific items not covered by the other features. Simply type
/magnet attract <item name or item link>to add an item to the attract list. - Attracts all loot in a battleground
- Farm mode: Loots all items, but afterwards scans your bags and destroys any items that should have been repelled. Caution: May have some unintentional side-effects!
- Attracts all items if you can skin/mine/salvage/etc the creature
- Repel items based on quality
- Ability to repel specific items. Type
/magnet repel <item name or item link>to add an item to the repel list. - Repelled items are made transparant in the loot window for easier recognition. Currently only works with the standard loot window, XLoot and Butsu, provided the buttons are not rearranged when looting an item.
Repelling comes before attracting (unless when the would-be repelled item has a higher vendor value than specified)
- Adds a few lines in the item tooltip stating if an item is attracted or repelled
- You can type
/magnet remove <item name or item link>to remove a previously added items from either the attract or the repel list
Wish-list / Todo
Autoloot rogue's Pickpocket skill(in v0.2b)- Add a few more options for some features that are always on
Attract any ingredient for your green/yellow/orange tradeskills for easier farming and leveling your tradeskills. Including any sub-ingredients. Perhaps I can use an other addon to get the information?(in v0.3b)- Itemtype and itemsubtype implementation. Perhaps even a distinction between health potions and mana potions...
Known issues
- Looting based on your skill/action, such as 'Mining', may not work on non-English clients. The spell names are not localized.
- 3 comments
- 3 comments
Facts
- Date created
- 10 May 2009
- Categories
- Last update
- 25 Jul 2010
- Development stage
- Release
- Language
- enUS
- License
- Public Domain
- Curse link
- Magnet continued
- Recent files
- B: v1.02b5 for 3.3.5 on 25 Jul 2010
- B: v1.02b4 for 3.3.5 on 25 Jul 2010
- B: v1.02b3 for 3.3.5 on 25 Jul 2010
- B: v1.02b2 for 3.3.5 on 25 Jul 2010
- A: v1.02b1-1-g34e0bf8 for 3.3.5 on 25 Jul 2010
Authors
Relationships
- Embedded library
- Ace3
- CallbackHandler-1.0
- LibPeriodicTable-3.1
- LibStub
- LibTipHooker-1.1
- #3
wowsaunier Thu, 14 May 2009 17:45:44Yeah :) Now it's working.
Thank you, I tell if I see some problem.
++
- #2
eddie2 Wed, 13 May 2009 19:18:32Hi,
Can you try the latest alpha? Looked like I forgot to include some libraries :)
edit: I just went on with it and tagged it Beta
- #1
wowsaunier Wed, 13 May 2009 12:41:45Hi,
Thanks for doing that, i was using Magnet and to know there's something updated is a good thing.
Just to let you know, that on a french game, Magnet Continued does not work, it doesn't appear in the interface menu, and the command line don't work.
the .lua files in C:\Program Files\World Of Warcraft\WTF\Account\XXXXX\SavedVariables just have : MagnetDB = nil.
If you need help to test and debug let me know.
Olivier