Announcements:
- There is a known bug with the WoW client where selecting Monochrome for a font causes the client to crash. I have posted a bug report on the official forum here: http://us.battle.net/wow/en/forum/topic/6471787382
- Version 5.7.127 fixes the dispel issue introduced by Patch 5.2.
Frequently Asked Questions:
Before posting a question, please see the FAQ list at MSBT's portal site. http://mikord.wowinterface.com/portal.php?id=156&a=faq
Description:
MSBT is designed to be an extremely lightweight, efficient, and highly configurable mod that makes it easier to see combat information by scrolling the information on the screen in separate, dynamically creatable scroll areas. It is a replacement for Blizzard's Floating Combat Text and Damage output.
Features:
- Lightweight and efficient design.
- Scroll incoming damage/heals, outgoing damage/heals, and notifications in separate configurable scroll areas on the playing field.
- Display player and pet cooldown completion alerts.
- Display loot alerts with a total of how many are now in inventory.
- Add triggers that will allow you to show notifications based on a variety of conditions.
- Assign a sound file to play for events/triggers.
- Dynamically create new scroll areas and assign any event/trigger to them.
- Customize the position, size, animation style, enabled state, font style, font size, font outline, and opacity for each of the scroll areas.
- Customize each individual event's color, font style, font size, font outline, opacity, output message, enabled state, and scroll area.
- Set "Master Font" settings that will be inherited by all of the scroll areas and the events in them unless they are overridden at the scroll area or event level.
- Merge AoE data into one event with cumulative damage/healing done with number of normal and crits specified.
- Show overhealing amounts against yourself or party/raid members.
- Color unit names according to their class.
- Color damage amounts according to damage type.
- Show partial effects (resists, absorbs, vulnerabilities, etc) colored according to type.
- Filter output information with a full suite of spam controls.
- Load on demand options.
- For mod developers:
- Output your own scrolling messages with the MikSBT.DisplayMessage function instead of having to create your own frame and animation code. You can also use your own font by first registering it with MSBT via the MikSBT.RegisterFont function.
- Create custom animation styles.
- See the included API.html file for reference information.
Supported Events:
- Incoming:
- Melee Damage, Misses, Dodges, Parries, Blocks, Deflects, Absorbs, and Immunes
- Skill Damage, Damage Over Time (DoTs), Misses, Dodges, Parries, Blocks, Deflects, Absorbs, Immunes, Reflects, and Interrupts
- Spell Resists
- Heals and Heals Over Time (HoTs)
- Pet Melee Damage, Misses, Dodges, Parries, Blocks, Deflects, Absorbs, and Immunes
- Pet Skill Damage, Damage Over Time (DoTs), Misses, Dodges, Parries, Blocks, Deflects, Absorbs, and Immunes
- Pet Spell Resists
- Pet Heals and Heals Over Time (HoTs)
- Environmental Damage
- Outgoing:
- Melee Damage, Misses, Dodges, Parries, Blocks, Deflects, Absorbs, Immunes, and Evades
- Skill Damage, Damage Over Time (DoTs), Misses, Dodges, Parries, Blocks, Deflects, Absorbs, Immunes, Reflects, Interrupts, and Evades
- Spell Resists and Buff Dispels
- Heals and Heals Over Time (HoTs)
- Pet Melee Damage, Misses, Dodges, Parries, Blocks, Deflects, Absorbs, Immunes, and Evades
- Pet Skill Damage, Damage Over Time (DoTs), Misses, Dodges, Parries, Blocks, Deflects, Absorbs, Immunes, and Evades
- Pet Spell Resists and Buff Dispels
- Pet Heals and Heals Over Time (HoTs)
- Notification:
- Buffs / Buff Stacks / Buff Fades
- Debuffs / Debuff Stacks / Debuff Fades
- Item Buffs / Item Buff Fades
- Enter/Leave Combat
- Power Gains and Losses
- Alternate Power Gains and Losses
- Chi Gains and Chi Full
- Combo Point Gains and Combo Points Full
- Holy Power Changes and Holy Power Full
- Honor Gains
- Reputation Gains and Losses
- Skill Gains
- Experience Gains
- Killing Blows (Player and NPC)
- Extra Attacks
- Soul Shard Creation
- Enemy Buff Gains
- Monster Emotes
- Player, Pet, and Item Cooldown Completions
- Loot
- Looted Items
- Money Gains
- Default Triggers:
- All Relevant Classes - Low Health, Low Mana, Low Pet Health
- Death Knight - Killing Machine, Rime, Rune Strike, Shadow Infusion x5
- Druid - Berserk, Clearcasting, Eclipse (Lunar), Eclipse (Solar), Owlkin Frenzy, Predator's Swiftness, Shooting Stars
- Hunter - Kill Shot, Lock and Load
- Mage - Brain Freeze, Clearcasting, Fingers of Frost, Missile Barrage
- Monk- Elusive Brew x5, x10, x15, Mana Tea x20, Power Guard x3, Vital Mists x5
- Paladin - Hammer of Wrath, The Art of War
- Priest - Clearcasting, Shadow Orb x3
- Rogue - Blindside
- Shaman - Clearcasting, Lava Surge, Maelstrom Weapon x5, Tidal Waves
- Warlock - Backlash, Decimation, Molten Core, Nightfall
- Warrior - Bloodsurge, Execute, Overpower, Revenge, Sudden Death, Taste for Blood, Victory Rush
Commands:
| /msbt | Shows the options interface. |
| /msbt reset | Resets the current profile to the default settings. |
| /msbt disable | Disables the mod. |
| /msbt enable | Enables the mod. |
| /msbt version | Shows the current version. |
| /msbt help | Shows the command usage. |
Version History:
See version history as MSBT's portal site. http://www.wowinterface.com/portal.php?&id=156&pageid=147
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Facts
- Date created
- Jul 03, 2006
- Categories
- Last update
- Apr 15, 2013
- Development stage
- Release
- Language
- deDE
- enUS
- frFR
- koKR
- ruRU
- zhCN
- zhTW
- License
- All Rights Reserved
- Curse link
- MikScrollingBattleText
- Reverse relationships
- 1
- Downloads
- 8,914,822
- Recent files
- Reply
- #19
roBsonn May 06, 2011 at 09:26 UTC - 0 likesAnother bug: Normally, without addons, "Random Battleground Found" window appears and gives a sound notice. With this addon (including 4.1 updates) enabled, however, it appears and emits a sound a few times in a row - it's impossible to hide the window or leave the queue while it is happening, because it is re-enabling. Thus, player has to wait for it to calm down (usually 2-3 seconds). It happens only with this addon enabled.
Is it only me?
- Reply
- #17
SileniaD Apr 28, 2011 at 19:55 UTC - 0 likes@pornstar0269: Go
There's a fan update for this over on WowInterface. =)
"whenever someone says "gay" because it's shorter than "this is not working correctly, and here's what it's doing wrong...", I say "I can't help you." because it's shorter than explaining that it's working correctly but the user just doesn't know what they're doing."
Voodoodad- Reply
- #12
apurelinquished Apr 03, 2011 at 01:54 UTC - 0 likesI'm not able to find any mention of a feature like this anywhere, so I figured I'd post it!
Is there any chance of being able to set the damage text to show as percentages instead of actual values? As in, if you take damage/healing it would show "8%" instead of "9348"; And if you were to do damage, it would show the damage/healing you did in % based on the target's max health.
I could see where it would get confusing if you had DoTs/HoTs on multiple targets - but the addon can already tell what's coming from where, so if you had it set to display in % it would take the HoT/DoT tick from the 2+ targets, figure out that it did 2% to one and 3% to another, and just show you 5%. Alternatively if you aren't throttling DoTs at all, it would just show the 2% and 3% independently.
Anyway, just a thought (and something I'd love). Honestly I find seeing the exact damage numbers in combat isn't helpful at a quick glance because you have to think "okay, I did 12k damage, so that would be roughly 18% of his health...", and when you're getting spammed by numbers you normally end up tuning them out because they're meaningless - they just look cool.
Nothing bad about the addon though, I use it and love it! I just think an option to display numbers in % would be beyond awesome!
- Reply
- #7
Enquillion Feb 05, 2011 at 09:19 UTC - 0 likesCould you look into MSBT causing the game to freeze for like half a second whenever you gain sound on Atramedes?
- Reply
- #5
alpha13371 Dec 08, 2010 at 00:11 UTC - 0 likesnot sure what caused this but im a lvl 1 Worgen Druid using Zygors Guide... got it upon first worgen quest.
- Reply
- #4
SexyNurse69 Nov 28, 2010 at 11:43 UTC - 0 likes%n is broken in Skill Hits, Crits, DoTs, DoT Crits text. It is not displayed. Max size of text is 26, but you can set larger, but nothing will happens. Can you repair these bugs?
- Reply
- #3
Sinturvy Nov 09, 2010 at 07:19 UTC - 0 likes11/9 08:05:12.538 An action was blocked in combat because of taint from MikScrollingBattleText - CompactRaidFrame12:Show()
11/9 08:05:12.538 Interface\FrameXML\CompactUnitFrame.lua:249 CompactUnitFrame_UpateVisible()
11/9 08:05:12.538 Interface\FrameXML\CompactUnitFrame.lua:210 CompactUnitFrame_UpdateAll()
11/9 08:05:12.538 Interface\FrameXML\CompactUnitFrame.lua:96
from World of Warcraft\Logs\Taint.log
- Reply
- #2
Shell_Scriptz Oct 15, 2010 at 15:28 UTC - 0 likesreposition scroll areas is broken for m.e
- Reply
- #1
WoWMeyque Feb 24, 2010 at 15:45 UTC - 0 likesHere is a suggested code patch that will enable this addon to respect the SFX settings of the game. There are probably more efficient ways to do this, but this works fine for me. Apologies if this is the wrong place to put this, but I couldn't find a place to submit a ticket for this project.
--- MikScrollingBattleText/MSBTAnimations.lua 2009-12-09 01:14:34.000000000 -0600
+++ MSBTAnimations.lua 08:26:55.000000000 -0600
@@ -369,9 +369,10 @@
isSticky = isSticky or eventSettings.alwaysSticky
- -- Play the event's sound file if there is one and sounds are enabled.
+ -- Play the event's sound file if SFX setting is on, there is a sound, and profile sounds are enabled.
local soundFile = eventSettings.soundFile
- if (soundFile and not currentProfile.soundsDisabled then
+ local sfx = tonumber(GetCVar("Sound_EnableSFX"))
+ if (sfx > 0 and soundFile and not currentProfile.soundsDisabled then
soundFile = sounds[soundFile] or (string_find(soundFile, "\\", 1, true) and soundFile) or DEFAULT_SOUND_PATH .. soundFile
PlaySoundFile(soundFile)
end