Minimal Archaeology

Minimal Archaeology (12.23.10-2)

Change log

12.23.10-2

  • Cleaned up tooltip icon at startup

12.23.10

  • If Archaeology is at 525 the skill bar will hide
  • Added button to open the default archaeology ui
  • Added barley visible distinction between fragment and keystone progress
  • Lowered the frame strata
  • Now the text should be colored based on rarity
  • Added the artifact icon to the lore tooltip
  • Fixed initializing with UNKOWNs

12.22.10

  • Added scaling
  • Added an option to wait to solve artifacts before auto hiding
  • Added slash commands /minarch hide and /minarch options

12.21.10

  • Major code cleanup
  • Experimental fix to stop initializing nil values
  • Added option to always start hidden
  • Added option to auto-hide after completing a dig site (This needs to be expanded on)

12.20.10

  • Added keystone support
  • Added options to automatically use keystones
  • Adjusted options panel

12.19.10

  • Fixed notification sound, should now only play once
  • The frame will now stay closed when logging in (if it was closed when logged out)
  • Added options panel - Can now hide specific artifacts, hide the minimap button, and disable the notification sound
  • Improved the lore tooltip

12.18.10

  • Added minimap icon
  • Added sound for when an artifact can be solved
  • Added lore tooltip for each race bar

12.17.10-2

  • Hides undiscovered races
  • Experimental fix for a bug some users are getting at startup
  • Fixed bug when character does not have the archaeology skill

12.17.10

  • Code Cleaned
  • Temporary Fix for Keystones

12.13.10

  • Shows Artifact Progress
  • Solve Artifacts
  • '*' Indicate Keystones

Facts

Uploaded on
Dec 24, 2010
Game version
  • 4.0.3a
Filename
MinimalArchaeology_12.23.10-2_.zip
Size
18.1 KiB
MD5
1622ad8fde196b3f8a4a5e59ad65ee8c
Type
Beta
Status
Normal
Downloads
26

Authors