Change log
01.08.11
- Various bug fixes
- Added History Frame
12.24.10
- Small bug fixes
12.23.10-2
- Cleaned up tooltip icon at startup
12.23.10
- If Archaeology is at 525 the skill bar will hide
- Added button to open the default archaeology ui
- Added barley visible distinction between fragment and keystone progress
- Lowered the frame strata
- Now the text should be colored based on rarity
- Added the artifact icon to the lore tooltip
- Fixed initializing with UNKOWNs
12.22.10
- Added scaling
- Added an option to wait to solve artifacts before auto hiding
- Added slash commands /minarch hide and /minarch options
12.21.10
- Major code cleanup
- Experimental fix to stop initializing nil values
- Added option to always start hidden
- Added option to auto-hide after completing a dig site (This needs to be expanded on)
12.20.10
- Added keystone support
- Added options to automatically use keystones
- Adjusted options panel
12.19.10
- Fixed notification sound, should now only play once
- The frame will now stay closed when logging in (if it was closed when logged out)
- Added options panel - Can now hide specific artifacts, hide the minimap button, and disable the notification sound
- Improved the lore tooltip
12.18.10
- Added minimap icon
- Added sound for when an artifact can be solved
- Added lore tooltip for each race bar
12.17.10-2
- Hides undiscovered races
- Experimental fix for a bug some users are getting at startup
- Fixed bug when character does not have the archaeology skill
12.17.10
- Code Cleaned
- Temporary Fix for Keystones
12.13.10
- Shows Artifact Progress
- Solve Artifacts
- '*' Indicate Keystones
Known caveats
There is still a bug where when discovering a new race, it doesn't appear in the frame until the second artifact is looted.
Facts
- Uploaded on
- Jan 09, 2011
- Game version
- 4.0.3a
- Filename
- MinimalArchaeology_01.08.11_.zip
- Size
- 27.7 KiB
- MD5
- e9d29bea3481a4963a797112ba1fbca8
- Type
- Beta
- Status
- Normal
- Downloads
- 36