MinnaStats Damage Meters

  • 5 pages found
NameAuthorLast updated byUpdated on
NameAuthorLast updated byUpdated on
Main RobertJ RobertJ 23 Mar 2009
MinnaStats tracks the following information on a per-fight basis: Damage, DPS, DPS Time, Damage Absorbed, Damage Resisted, Damage Overkill, Damage (minus Pets), Damage To Self, Highest Hit, Lowest Hit, Average Hit, Received Damage, Received Absorbs, Received Resists, Received Overkills, Crit %, Crit Count, Hits, Miss %, Miss Count, Glancing %, Glance Count, Crushing %, Crush Count, Effective Healing, Overhealing, Total Healing, HPS, Healing Time, Highest Heal, Lowest Heal, Average Heal,...
Main (esES) RobertJ RobertJ 02 Apr 2008
{{{ !html MinnaStats tracks the following information on a per-fight basis: 1) Damage done, taken, absorbed, and to self (and whether physical/nature/fire/frost/etc) 2) Healing done, taken 3) Decursing done 4) Crits 5) Deaths 6) Misses both for and against (misses includes miss/immune/evade/dodge/resist) It's primary aim is to track all the above with minimal cpu impact, it achieves this by caching combat log data whilst in combat, to avoid cpu issues in busy moments (eg. AOEing Nef zerg). It...
Main (frFR) RobertJ RobertJ 02 Apr 2008
MinnaStats tracks the following information on a per-fight basis: 1) Damage done, taken, absorbed, and to self (and whether physical/nature/fire/frost/etc) 2) Healing done, taken 3) Decursing done 4) Crits 5) Deaths 6) Misses both for and against (misses includes miss/immune/evade/dodge/resist) It's primary aim is to track all the above with minimal cpu impact, it achieves this by caching combat log data whilst in combat, to avoid cpu issues in busy moments (eg. AOEing Nef zerg). It...
Main (deDE) RobertJ RobertJ 02 Apr 2008
MinnaStats tracks the following information on a per-fight basis: 1) Damage done, taken, absorbed, and to self (and whether physical/nature/fire/frost/etc) 2) Healing done, taken 3) Decursing done 4) Crits 5) Deaths 6) Misses both for and against (misses includes miss/immune/evade/dodge/resist) It's primary aim is to track all the above with minimal cpu impact, it achieves this by caching combat log data whilst in combat, to avoid cpu issues in busy moments (eg. AOEing Nef zerg). It...
Main (zhCN) RobertJ RobertJ 02 Apr 2008
MinnaStats tracks the following information on a per-fight basis: 1) Damage done, taken, absorbed, and to self (and whether physical/nature/fire/frost/etc) 2) Healing done, taken 3) Decursing done 4) Crits 5) Deaths 6) Misses both for and against (misses includes miss/immune/evade/dodge/resist) It's primary aim is to track all the above with minimal cpu impact, it achieves this by caching combat log data whilst in combat, to avoid cpu issues in busy moments (eg. AOEing Nef zerg). It...
  • 5 pages found