MobInfo3

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MobInfo-3 is a World of Warcraft AddOn that provides you with useful additional information about Mobs (ie. opponents/monsters). It adds new information to the game's Tooltip whenever you hover with your mouse over a mob. It also adds a numeric display of the Mobs health and mana (current and max) to the Mob target frame. MobInfo-3 is the continuation of the now abandoned 'MobInfo-2' by Skeeve with his blessing. Renamed as MobInfo-3 at his suggestion.


New Feature Info : MobInfo Tooltip Window By default MobInfo now shows and uses the new MobInfo Tooltip window. On screen there is a movable anchor (click&drag to move it) called 'MI'. Initially you should find it underneath the minimap. Thats where the MobInfo Tooltip appears. MobInfo tooltip can also show up at and follow mouse location.

In the MobInfo options window you can configrue the layout of the MobInfo Tooltip (on the 'Tooltip' options page). You can also decide to not use it at all and use the normal Gamtooltip instead (this option is on the 'General' options page).

MobInfo Data

MobInfo collects data whenever you fight a Mob. It starts off with an empty database, which fills up automatically the more you fight and play. The data it collects is used for enhancing the game tooltip and the game target frame. It is also made available to other AddOns (mostly the mob/target health values). The amount of data that gets recorded is configurable through the MobInfo options dialog.


Note:

This showed up on curse before I expected it to, and as it currently does run better with Woltk then older version I am pushing it out to curse too, even though it is still not fully cleaned up as much as it could be. It will probably be a week or so till I can get back to it. Be sure and use the tickets and not the comments for any bug reports.

You will need to also download and install ItemDataCache to be able to use this addon.

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  • Avatar of Speeddymon Speeddymon Sep 26, 2009 at 23:05 UTC - 0 likes

    To those that read this. This mod is just a "fixed" upload of MobInfo2 for Wrath and patch 3.0. It is not being actively maintained nor is it even authorized. The official download (and incidentally, the one currently being maintained) is MobInfo2, at http:wow.curseforge.com/addons/mobinfo2

    The main curse page is at http:wow.curse.com/downloads/wow-addons/details/mobinfo2.aspx

    As I am a developer for that project, it would be appreciated that any and all tickets be posted under that project rather than this one.

    Last edited Sep 26, 2009 by Speeddymon
  • Avatar of Wizardling Wizardling Sep 10, 2009 at 07:04 UTC - 0 likes

    I'd suggest the free Textwrangler for Mac users who want a plain text editor with excellent search and replace :-)

    Anyway - I hope there's an official MI3 update one of these days, if only to squash the minor remaining bugs. I just don't know how I'd live without MobInfo's functionality. What do other people use? It seems odd to me MobInfo gets so little love when it's so very useful. Is there another addon out there people are using?

  • Avatar of KraljevicPavle KraljevicPavle Sep 09, 2009 at 13:58 UTC - 0 likes

    For Mac users:

    Open in Textedit Don't use the find function in Textedit, it's a bitch Scroll right down to the bottom last section-ish will contain it. In: local col = GetDifficultyColor(mobLevel), stick quest between Get and Difficulty.

    Fix'd. Now to disable the other tooltip...

  • Avatar of Wizardling Wizardling Aug 09, 2009 at 23:06 UTC - 0 likes

    Cheers Geerzo - it worked great! I have MobInfo back :-)

  • Avatar of geerzo geerzo Aug 09, 2009 at 18:14 UTC - 0 likes

    I also hope to see an offical release for this but in the mean time you can make the following mod to get it working for 3.2

    In the MobInfo3.lua file find line 2139 and change GetDifficultyColor to GetQuestDifficultyColor. Should look like below.

    local col = GetQuestDifficultyColor(mobLevel)
    
  • Avatar of Wizardling Wizardling Aug 07, 2009 at 20:19 UTC - 0 likes

    Broken in 3.2 :-( An awesome addon though, that I've relied on for years. *crosses fingers there's an update coming*

  • Avatar of riamus2 riamus2 Jul 08, 2009 at 00:09 UTC - 0 likes

    All MobInfos have tracked total kills seen and not just your own. You're better off looking at your total loots if you want a more accurate view of your own total kills. I personally leave the kill count off the display. As far as changing how it's organized, that would require changing the frame setup. No idea how.

  • Avatar of CheapToad CheapToad Jun 14, 2009 at 07:15 UTC - 0 likes

    Just installed MI3 and I have a question. It seems while just standing around my kill count seems to be going up when others around me are killing the same mob. Why? I do have "Combine same mobs" off. Also is there a way that it ONLY records mobs I kill not mobs in ther area. If I just click on a mob I find it on my mob list.

    While I'm at it. Is there a way "on my List" to see the number of kills right next to the name of the Mob?

    Thanx CT

  • Avatar of riamus2 riamus2 Jan 04, 2009 at 13:45 UTC - 0 likes

    Yeah, I think it's in a good position to be available on Curse for more to test. It seems to be working as well as MobInfo2 did.

    And now that it does seem to be working fine, I'm not using both anymore anyhow. I just didn't want to give up getting data on mobs on MI2 in case MI3 didn't work, so I was using both. And the data was fine when doing so. The only issue was the settings changing on both mods when trying to just change one.

    I see what you were meaning with the health/mana numbers. My suggestion, then, would be to get those values directly from WoW instead of calculating them. That should be possible now that WoW shows the numbers. It will prevent issues like the one I mentioned where someone had thousands of percent of health when I first ran MI3 and before updating the database with my old data.

    DPS is a lot different from Damage. Something doing a lot of damage really slowly may not be as much challenge as something doing less damage really quickly. Part of why rogues are so powerful. It doesn't have to be added. It was just a suggestion based on old screenshots of MobInfo that I saw and thought would be a nice re-addition.

    The only thing I'd really suggest before putting this out for others to test is to either adjust the current import database option so it can import old MI2 databases without editing them manually, or create a second import option for MI2 databases. Most people switching will want to import their old databases and that could be difficult for people not used to doing their own editing of files.

  • Avatar of twobits twobits Jan 03, 2009 at 10:08 UTC - 0 likes

    For the first step, I would like to get it to a point we can agree is ready to push to curse for more to try. Maybe it is now? Seems to be working for as well as MobInfo2 was last known to at least and has most known needed Woltk data updates now with your cloth and skinning data and the switch in the price data source. Not sure anyone else every was using your wiki or will be bothering to try the alpha here. So do you think this is good to push to curse now as it?

    You really should not run both at the same time, it is likely that all mobs kills will wind up getting counted twice that way. Making it so you can run both at the same time would take a lot of code changes, and it more work for what seems like no gain, then I would like to do. I would suggest just using MI3 since it is the MI2 codebase with additions and fixes and not a whole new codebase anyway. It is more then just the settings that would be shared once loaded into memory. While you can use something like the Addon Control Panel to easily disable one and enable the other and reload, running both at the same time is not a good thing as they will overwrite each others savedvariables in memory to some extent.

    From what I have read some want to use it to be able to display both the percentage and absolute values of health, as the blizard option makes you pick to see one form or the other.

    What would be the different between DPS and the Damage numbers it is already showing?

    For right now I want to get a version that runs at least as well as the last MobInfo-2 releases did and then get some usage under our and others belts and maybe draw in some more people with an interest to help also.


Facts

Date created
Dec 28, 2008
Categories
Last update
Jan 07, 2009
Development stage
Abandoned
Language
  • enUS
License
All Rights Reserved
Downloads
289,470
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