MobInfo3

13 - In-game way to delete bad data

There are times when you know you've gotten duplicate or wrong data on a mob.  For example, if you loot part of a mob and then have to close it and reopen it after making more space, you will have duplicate data on whatever items were still in the mob.  Other times, other kinds of loot (for example, loot from mining) will appear on the data for the last opened mob because it's incorrectly added to that mob for whatever reason.  Normally, it really isn't a big deal when these errors are there, but it would be nice not to have them.  One way around it is to manually go through and edit the .lua file.  That's a real pain to do manually and requires exiting the game to do it.  It also risks corrupting the data.

It would be nice if there was an option (probably from the Search tab) to remove items from the looted list for each mob.  You don't need to be able to add items... that just causes people to fake data for whatever reason.  Instead, just allow removing items (completely, or just subtracting from the total drop count).  For example, just allow the user to click a minus button on a specific item and the count will drop by 1.  If that makes it 0, it is removed completely.  Otherwise, it just reduces the drop count.  The user should have the option to cancel what they are doing in case they made a mistake, but otherwise, it would be useful.  It would also be nice if this allowed removing or reducing the "empty" count for a mob.  I've had times in groups, where I try checking loot and someone's already looted it causing an empty mob.  I end up opening it just in time to get the empty mob before it is no longer lootable.  In cases where a mob *can* be empty, it's not a big deal, but in cases, where you always get loot (such as money), it just shouldn't be there.  The same "minus" button can be used for empty as well as the loot itself.

User When Change
riamus2 Tue, 03 Feb 2009 22:05:13 Create

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  • 3 comments
  • Avatar of riamus2 riamus2 Thu, 05 Feb 2009 04:08:32

    Yeah, that would work well. The only thing that would not necessarily help with is stats from mining or probably also gathering herbs going into the most recent mob unless you notice it before looting something else. Of course, that's probably a bug that could be fixed so it wouldn't do that in the first place.

    If you add such an option, it would be great if you could bind it to a key so you don't have to hop into the mod itself anytime you need to do that.

  • Avatar of twobits twobits Tue, 03 Feb 2009 23:58:13

    Hmm.... how about an option to undo the last data added? That way you did the double loot you could just undo the adding of that data.

  • 3 comments

Facts

Last updated on
03 Feb 2009
Reported on
03 Feb 2009
Status
New - Issue has not had initial review yet.
Type
Enhancement - A change which is intended to better the project in some way
Priority
Medium - Normal priority.

Reported by

Possible assignees