Change log 5.2.3
Fixed "Activate" effect incompatibility with some addons.
Fixed bug affecting new users on first login.
Fixed bug causing settings to reset at login.
New option: spiral opacity! Now, instead of only being able to toggle them on/off, you can set how transparent they should look. Setting to 0% will hide them.
Updated for patch 5.2: The Thunder King
Fixed issue causing problems to users coming from extremely outdated versions (pankake and before).
Fixed issue causing the script engine to not be loaded properly.
Fixed bug causing french to be the default language.
Updated for patch 5.1: Landfall.
OmniCC is now fully localized in french! (by Noaah)
Fixed bug preventing the "None" effect from working properly.
Fixed several issues in the rules panel.
Fixed bug preventing OmniCC from working with addons that do not support spell charges (ex: Ion).
Fixed bug preventing OmniCC from working with addons such as Bartender.
Fixed settings migration issue.
Optimized the most important bottleneck in OmniCC, for better performance in intense battles.
Hopefully, this will prevent most of the "script ran for too long" issues.
Rebuilt OmniCC from the ground-up, for easier bug-fixing and feature addition.
Added new Monocrome font outline option.
Added new Flare finish effect (artwork by Renaitre).
Fixed charges bug, still happening in some non-standard action bar addons (ex: Bartender).
Fixed bug causing abilities with multiple charges to show cooldowns before all are spent.
Updated and tested for Mists of Pandaria.
Almost finished portuguese translations
Fixed a bug with the activate effect
Fixed a bug freezing the addon at extremely small durations
Updated for WoW 4.3
Now follows the new Blizzard's *mandatory* cooldown model standard. Addons not yet supporting it may not be tracked by OmniCC properly.
Dominos and Cornucopia are both confirmed to work with this new release.
Jaliborc: Reduced download size by about 70%
Jaliborc: No more "Jaliborc:" tag from now on. If no tag is here, it means it was me.
Jaliborc: Introducing 2 new finish effects - "Activate" and "Alert"
Jaliborc: Fixed a bug causing the new update engine button to allways be checked
Jaliborc: Added a button at the interface options for selecting the update engine
Jaliborc: Several aestetical improvements to the options menu
Updated for 4.2
Made pulse the default finish effect again, since its working without a flicker in the new patch.
Adjusted update engine again to prevent some possible lag issues people were having.
Altered settings to disable the finish effect by default. This is to workaround the flickering issue that people have been experiencing since the release of WoW 4.1
Updated localization and readme
Fixed a typo that was causing a crash.
Added new slash commands:
/occ config - Shows the options menu
/occ setengine <animation | classic> - Switches the timer update engine
/occ engine - Displays the current timer update engine
/occ version - Displays the current addon version
Extracted the timer scheduling code from the timer code.
Created two scheduling engines for the timer: One based on the Animation system, and one based on the classic OnUpdate methods, with the animation system used by default. If you're experiencing crashes when using OmniCC, try switching to the OnUpdate engine.
To switch to the OnUpdate engine, use
/run OmniCC:SetUpdateEngine('ScriptUpdater'); ReloadUI()
To switch back to the Animation engine, use
/run OmniCC:SetUpdateEngine('AniUpdater'); ReloadUI()
Tweaks to hopefully prevent FPS/crash issues
Adjusted text update algorithm to hopefully prevent hanging updates
Added text anchor offset scaling for buttons of different sizes
More attempts at fixing edge cases, like a pulse happening when a cooldown starts.
Theoretical edge case bugfixes
Added back missing code to handle cooldowns of a day or longer.
Added support for deathknight rune cooldowns. Apparently the start time of a cooldown may now happen in the future :P
Fixed Custom text appearing in the finish effect dropdown
This is a major new BETA for OmniCC. Major new features added:
Added the ability to define settings groups: so that things like your auras/etc can have their own look.
Added options to adjust text anchoring.
Switched to using the animation system for timers, resulting in a major reduction in overall CPU usage
For more information, please take a look at the new wiki page: http://code.google.com/p/tullamods/wiki/OmniCC4
Fixed 0:59 display issue (for reals)
Removed 90s display
Fixed tooltip corruption (thanks cremor)
Updated localization (thanks cremor)
Removed 0 seconds display
Adjusted text scaling algorithm
First release of OmniCC 3.0
Updated toc for Cataclysm
Made font size independent of UI scale
Moved LibSharedMedia from the core addon to the config addon
Applied some performance tweaks to the text updating algorithm
Applied some fixes to the text scaling algorithm
Applied some fixes to text display
Fixed a bug causing frames to repeatedly be created
Fixed an error causing the show cooldown models option to not work.
Merged some changes from tullCC: Text scaling should work properly again
Split out the timer code from the config code
Fixed the invalid font issue
Made a few tweaks to how frequent timers update
Reverted to using a single OnUpdate handler per cooldown text item. Turns out, it actually is faster with my old optimizations :P
Added scale and opacity options for each duration
Reimplemented the show cooldown models option
Dropped the whitelist option. Added back support for the noCooldownCount flag.
Added color options, tweaked the defaults
Added settings to control tenths of seconds display, as well as MM:SS display
Altered GetFormattedText to handle transition points a bit better
Fixed a bug causing the pulse/shine not to display unless running with the min effect duration setting at 0 seconds.
Fixed a rendering issue on the pulse effect
(Hopefully) fixed a bug causing cooldown timers to not properly hide when reset
Cooldowns should now update instantly when a timer that is already shown is reset for one reason or another
Removed Ears dependency
This time, it really should use a good bit less CPU than OmniCC 2 :P
Tweaked text display to show 90 seconds or below as seconds, instead of one minute or below
Fixed bugs for non US locales
Rewrote OmniCC. Delete all OmniCC folders before installing, or you may have issues.
Hopefully reduced overall CPU usage by a good bit.
Rewrote the options menu. Hopefully the font selector won't blow up anymore :)
Added whitelisting functionality via CooldownTextFrames.
Added blacklisting functionality.
Added the ability to disable text scaling
Merged Pulse and Shine into the core addon. Added a new options menu item to pick between them.
Changed the minimum size filter to minimum font size to hopefully make it a bit easier to understand
Updated French localization
Implemented kujanssen's bugfix for the noCooldownCount flag
Increased frequency of updates at the seconds level to fix some tenths of seconds issues (hopefully)
Adjusted tenths of seconds timing to work for cooldowns under 2 seconds instead of 3.
Added a fix for displaying 0 seconds when in non tenths of seconds mode
Added an option to display tenths of seconds for durations < 3 seconds.
Renamed Min Size, Min Duration sliders to Size Threshold and Duration Threshold
Added a new slider, Finish Effect Threshold - Used to determine how long a cooldown must last before OmniCC will trigger a finish effect (pulse, shine, etc)
Fixed a bug for users with no previous OmniCC settings
Removed pulse from the core. Reimplemented as a plugin (OmniCC_Pulse)
For 51d cooldowns, OmniCC will now attempt to estimate the proper remaining duration.
Added a hidden setting OmniCC.sets.minFinishEffectDuration: This setting controls how long a cooldown's duration (in seconds) needs to be to show a finish effect (ex, shine, pulse)
Restructured the folder layout. Log out of WoW completely, delete all OmniCC folders, and install the new version to have everything work properly.
Updated Chinese translation
Added Korean translation.
Pulses will now only happen for cooldowns that have a duration > 30 seconds
Added a check before calling GetTexture to prevent redbox issues.
Updated options menu code for the new Wrath build. This will probably break people on the PTR
Added Russian translation
Rethrottled the updates
Tweaked the no cooldown count flag to hide active timers.
Updated a setting to make LSM3 work properly.
Fixed a bug with embeds.xml
Switched to using noCooldownCount to signify that cooldown count should not display on an object, instead of noomnicc
Updated to LSM 3
Unthrottled the updates for cooldowns with durations > 1 minute. This is to (hopefully) prevent an issue with the rogue ability Preparation.
Reimplemented the slash commands* Reimplemented the slash commandsndssssss
Apr 12, 2013 Game version