Reporting Bugs
Feel free to report bugs in the comments section at the bottom of this page, but please don't paste in your bug/crash logs. Those logs are very large since they usually include the list of every addon you're running and that makes the post take a huge amount of screen space in the comments section. That, in turn, makes it very difficult for me to find previous questions and bug reports. Crash dumps are great and extremely useful, but please post them into a CurseForge ticket and then refer to that ticket in your comment so I know where to find it. Thanks!
About Outfitter
Outfitter is an equipment management addon which gives you fast access to multiple outfits to optimize your abilities in PvE and PvP, automated equip and unequip for convenience doing a variety of activities, or to enhance role-playing.
Outfitter includes an icon bar for fast access to your outfits, a minimap menu for fast compact access, support for LibDataBroker, scripting with a library of pre-made scripts for most common tasks, outfits optimized for a particular stat, item comparisons across outfits, quick access to items via the character sheet, and more.
Facts
- Date created
- Jan 15, 2006
- Categories
- Last update
- Jan 24, 2012
- Development stage
- Release
- Language
- deDE
- enUS
- frFR
- koKR
- ruRU
- zhTW
- License
- All Rights Reserved
- Curse link
- Outfitter
- Reverse relationships
- 1
- Downloads
- 4,585,422
- Recent files
- Reply
- #25
insanes Apr 12, 2012 at 09:15 UTC - 0 likesNew feature suggestion.
It would be neat to be able to flag an item as best in slot and lock it to prevent accidental replacement/deletion/sale/disenchant.
It appened to me more than once....
ty insa
- Reply
- #24
Hendo72 Feb 25, 2012 at 06:17 UTC - 0 likes@Amemir: Go
Looking through the documentation, it doesn't look like there is an 'easy way' that you can macro.
Possibly a good suggestion for a future feature???
- Reply
- #23
Amemir Feb 25, 2012 at 00:02 UTC - 0 likesIs there an easy way to be able to rebuild outfits that can be used in a macro?
- Reply
- #22
Hendo72 Feb 20, 2012 at 19:16 UTC - 0 likesI just ran a rebuild on an outfit.
I have a sword in my bag that I don't have the proficiency to use, but Outfitter is trying to use it. Whenever I switch outfits, the game keeps yelling at me that I can't use it.
Shouldn't it be ignoring stats on items that I can't use. I am assuming that because of the stats on the sword, the rest of the stats on the outfit are now distorted and inaccurate.
- Reply
- #21
shahar Dec 17, 2011 at 07:59 UTC - 0 likessmall bug in the battleground script.
in twin peaks BG, the BG auto-outfit only works when you are outside the stronghold (alliance or horde) but when you go inside, it auto cancel the BG outfit back to nomal outfit.
thanks, and great addon :)
- Reply
- #20
JoeJitsu7 Dec 12, 2011 at 16:51 UTC - 0 likesID 2943 - LUA error
- Reply
- #19
elgustav May 26, 2011 at 16:31 UTC - 0 likesThere seems to be a problem with the way outfitter changes titles. I have set my PVP gear outfit to switch to my PVP title but my title doesn't seem to change even when I manually switch outfits. Typing the script into the chat frame works as expected e.g.
but for some reason although I see the code tries to call this command, outfitter isn't able to do so?
- Reply
- #18
baldedp Apr 27, 2011 at 00:08 UTC - 0 likesLatest Release 5.2.1 does not work at all. I cant even get it to open the options menu. I have 11 errors in bugrabber.
1x <string>:"OutfitterChooseIconDialog:OnLoad":1: attempt to call field 'InitializeFrame' (a nil value)
1x <string>:"OutfitterChooseIconDialogFilterEditBox:OnLoad":1: attempt to call method 'FrameEditBox' (a nil value)
1x Outfitter-Outfitter 5.2.1\OutfitterBar.lua:675: attempt to call method 'DropDownMenu_Initialize' (a nil value) <string>:"*:OnLoad":1: in function <[string "*:OnLoad"]:1>
1x <string>:"OutfitterEditScriptDialog:OnLoad":1: attempt to call method 'ConstructFrame' (a nil value)
1x <string>:"OutfitterEditScriptDialogSourceScriptEditBox:OnLoad":4: attempt to call field 'InputBox_OnLoad' (a nil value)
1x <string>:"OutfitterEditScriptDialogPresetScript:OnLoad":1: attempt to call field 'PresetScriptDropDown_OnLoad' (a nil value)
1x <string>:"OutfitterFrame:OnLoad":1: attempt to call method 'OnLoad' (a nil value)
1x Outfitter-Outfitter 5.2.1\OutfitterLDB.lua:17: attempt to call field 'MinimapDropDown_OnLoad' (a nil value) Outfitter-Outfitter 5.2.1\OutfitterLDB.lua:53: in main chunk
1x Outfitter-Outfitter 5.2.1\OutfitterBar.lua:1339: attempt to call method 'RegisterOutfitEvent' (a nil value)
1x Outfitter-Outfitter 5.2.1\OutfitterQuickSlots.lua:317: attempt to call method 'RegisterOutfitEvent' (a nil value)
1x Outfitter-5.2.1\OutfitterEquipment.lua:1018: attempt to index field 'OutfitStack' (a nil value)
1x Outfitter-5.2.1\Outfitter.lua:8549: 'end' expected (to close 'function' at line 5088) near '<eof>'
- Reply
- #17
jetah Mar 31, 2011 at 07:04 UTC - 0 likesNot sure if it is working as intended or a bug. For my Feral Druid having a cat outfit and BG outfit the cat gear is always used while I'm inside a BG. I've changed the BG to equip while Flagged, however this isn't fixing the issue.
The Cat outfit is full set and the BG is partial (just started working on it.) not sure if this will make a difference.
also, how do I setup my paladin crusader aura for my Mount outfit?
- Reply
- #16
Josral Feb 20, 2011 at 06:21 UTC - 0 likesSlight bug- the 'Around Town' script and 'Resting' script seem to collide. Could a conditional 'else if' be put in 'Around Town' so that it would work in inns away from major cities or a conditional in the 'resting' script so that it won't upset 'Around Town'?
Umm.... after a bit more playing I see that (functionally) 'resting' script includes 'around town' and when entering a main city 'around town' kicks in first then 'resting' will kick in just after it so that your wearing the 'resting' outfit rather than the 'arount town' outfit.