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All rogue specs in 4.3 (from SimulationCraft)

    #21 Apr 14, 2012 at 18:33 UTC - 0 likes

    nevermind

    Last edited Apr 17, 2012 by coachwald
    #22 Apr 20, 2012 at 20:59 UTC - 0 likes

    I've been using this script while I am trying to learn subtlety. And the most confusing thing is, there could be 5 sec on recoup, 6 sec on SnD, and over 10 sec on rupture. And at 5 CP, evisc. seems to come up all the time. So rupture gets refreshed, but SnD and recoup fall off. Shouldn't the one about to fall off first get refreshed first?

    Last edited Apr 20, 2012 by Andanas
    #23 Apr 25, 2012 at 18:43 UTC - 0 likes

    @jason2: Go

    I agree with EJ on this. I've been timing my use of both AR in my actual play so that I have at least the yellow version of Bandit's Guile (Moderate Insight). I will add an option called "Bandit's Guile" to the combat spec that toggles syncing AR and KS to certain levels of Insight.

    #24 Apr 25, 2012 at 18:51 UTC - 0 likes
    Quote from cameljon: Go

    Not sure if this is just over looked or left out for other reasons, BUT I don't see why hemorrhage needs to be cast by sub rogues if there is already a 30% bleed effect active. On my druid it doesn't suggest mangle when I'm with other bleed classes, so I looked in the script for druids and noticed the

    TargetDebuffExpires(bleed 0)
    
     is the equivalent to sub rogues 
    TargetDebuffExpires(HEMORRHAGEDOT 4 mine=1)
    

    I changed the default rogue script to the "bleed 0" args. I like the check box option but this way lets me know if it is up or not. If I'm missing something please let me know.

    Thanks!

    Subtlety rogues will use Hemorrhage regardless of whether the "bleed" debuff (that increases damage from bleeds) is on the target as long as they are using the Glyph of Hemorrhage because with the glyph, Hemorrhage leaves a bleed DoT on the target as well. Without the glyph, there is no reason to use Hemorrhage at all other than to provide the bleed debuff for other classes.

    #25 Apr 25, 2012 at 19:32 UTC - 0 likes

    @Andanas: Go

    Quote from Andanas: Go

    I've been using this script while I am trying to learn subtlety. And the most confusing thing is, there could be 5 sec on recoup, 6 sec on SnD, and over 10 sec on rupture. And at 5 CP, evisc. seems to come up all the time. So rupture gets refreshed, but SnD and recoup fall off. Shouldn't the one about to fall off first get refreshed first?

    Subtlety rogues have a talent Honor Among Thieves that causes them to gain CPs very quickly. The tolerances in the rogue script are for the buffs to be down to 3 seconds before they are refreshed. In a typical 5s window, a rogue can attack at least three times and HaT can proc twice to generate 5 CPs again. Using Eviscerate in your example allows for spending CPs on a high damage move instead of merely refreshing a buff early.

    The script assumes that you are in a raid group that can proc HaT. If you are solo attacking a target dummy, then your CP generation rate will not be high enough to meet the script's assumptions and you should naturally refresh your buffs as needed instead of using Eviscerate.

    #26 May 15, 2012 at 20:36 UTC - 0 likes

    For anyone still following this thread, the rogue script has been updated to 4.3.22:

    4.3.22 (2012/05/14)

    • Default to letting HaT proc the 5th combo point for Subtlety spec. This is better for human play as opposed to SimulationCraft where the simulation can instantly react to 5CPs.
    • ElitistJerks says that Rupture is only worthwhile for Subtlety spec if it ticks for at least 20s.
    • Feint requires that the rogue be in melee range of the target.
    • Add a checkbox for "EJ Combat CD Usage" to follow the ElitistJerks Combat spec recommendations for waiting on certain levels of Bandit's Guile before suggesting Adrenaline Rush and Killing Spree.
    #27 May 29, 2012 at 21:03 UTC - 0 likes

    Any plans for adding specific coding for the Tendon Burn on Heroic Spine?

    Subtlety rogues are supposedly one of the best burst classes for this particular fight so there will be a lot of interest in this.

    Thanks for all your hard work thus far!

    #28 Aug 10, 2012 at 15:25 UTC - 0 likes

    I've moved development and maintenance of my class scripts to a new addon, as described on the
    Nerien's Ovale Scripts forum thread.

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