What version of Ovale are you using? 5.2.29
What class and specialization were you playing when the problem occurred? Occurs on all.
Which script were you using when the problem occurred? If possible, please provide the smallest script that demonstrates the problem. Default DK script but not really applicable.
What steps will reproduce the problem? Turn on CPU profiling and any mod that displays mod cpu usage.
Do you have an error log of what happened? Not applicable.
Please provide any additional information below.
I have watched the correction of the memory leak closely, and was pleased to see optimization being a high concern. I was hoping the extremely high Ovale cpu usage was in some way tied to the memory problems, all that variable construction and garbage collection had to be eating up cycles.
However, Ovale still settles around 25% or so CPU usage, over 25 times higher than any other mod out of combat, that I'm running, and over 10x as much in combat over all the other mods that are already considered very CPU heavy such as Recount and Pitbull. While I appreciate the focus on the memory optimization... a couple megabytes of memory has totally negligible consequences compared to the rampant cpu usage..
I think an option for a dormant mode outside of combat would be a good first step. Beyond that, I just hope there are serious cpu optimizations that can be found as well. While of course, Ovale will never be -low- cpu usage, I can't imagine it should require a full order of magnitude higher cpu usage than all the other combat intensive addons.
- 4 comments
- Last updated
- Jul 20, 2013
- Apr 01, 2013
- Fixed - Developer made requested changes. QA should verify.
- Enhancement - A change which is intended to better the project in some way
- Medium - Normal priority.