1 - request for features
* Add an (optional) list of friendly players, very much like/identical to the list of hostile players.
Reasons: Sometimes you detect presence of some player (by dead mobs etc), it is nice to know if there was likely a friendly or hostile player around. Also, it is usefull to see what other friendly players are questing/grinding in the area (to team up/chat/etc).
For healing classes, this is also usefull, as they could more easily identify and/or target someone to throw a heal, whenever an encounter happens.
* When out of combat, paranoia should add the target-on-click ability to a detected player, so that it will work in-combat as well. Healing mods etc can do it, so most likely it is possible, no idea about the amount of work involved to realize though.
- 1 comment
- 1 comment
Facts
- Last updated on
- 15 Sep 2008
- Reported on
- 30 Jul 2008
- Status
- Started - Work on this issue has begun.
- Type
- Enhancement - A change which is intended to better the project in some way
- Priority
- Medium - Normal priority.
- #1
lifetapt Sun, 14 Sep 2008 05:38:241) I doubt I will implement something like this, as it kinda strays from what Paranoia is used for, sorry. If it would be added, it would be pretty far down on the To-Do list.
2) Paranoia is locked down when in combat, I can't hide or show buttons in the Paranoia window or even resize the Paranoia window while in combat. I believe the way that healing mods/unit frame mods do this is via SecureStateHeaders, which I don't really want to deal with, and they are also being obsoleted in patch 3.0. I will see if whatever is replacing them in Patch 3.0 is less of a pain to deal with, and I'll try to get in-combat targeting to work, though it might be beyond my level.
Thanks for the suggestions.