Power Auras Classic

205 - More Debuffs not classified correctly

Thanks for your assistance with the throwdown issue I previously reported.

Here are two more spells that do not proc with either a stun aura or similar ones (root, cc, snare, etc.).

-- Seal of Justice (debuff from paladins) is classified as a stun.  In fact, it's a form of snare that limits people to 100% run speed (even if mounted, sprinting, etc.).  Perhaps it was confused with Hammer of Justice which is indeed a stun.

-- Ring of Frost (debuff from mages) is not correctly being displayed as a root, cc, snare, etc.  The debuff says "frozen", but in fact it's a stun.  (The frozen only matters as certain frost mage abilities are increased damage on frozen targets.)  I have tested this with the priest glyph of desperation which allows me to cast the spell while stunned.  It does allow me to cast it on my self when Ring of Frost'ed, so Blizz is considering it internally as both a stun and frozen target.

Let me know if you'd like me to post the actual auras that I'm using.  Basically, they're "debuff type" auras to alert me when I have been stunned, cc'ed, snared, etc.  These occur in the 4.14 version of power auras.

User When Change
dyates92 Sep 16, 2011 at 23:51 UTC Changed status from Accepted to Fixed
dyates92 Feb 24, 2011 at 04:59 UTC Changed status from New to Accepted
Vaugn2 Feb 24, 2011 at 04:53 UTC Create

You must login to post a comment. Don't have an account? Register to get one!

  • Avatar of Vaugn2 Vaugn2 Nov 13, 2011 at 09:37 UTC - 0 likes

    Two more for you.

    These are priest debuffs.

    [87193] = PowaAuras.DebuffCatType.Root, -- Paralysis I
    [87194] = PowaAuras.DebuffCatType.Root, -- Paralysis II

    Last edited Nov 13, 2011 by Vaugn2: Display issues
  • Avatar of dyates92 dyates92 Sep 25, 2011 at 15:12 UTC - 0 likes

    I've put those in 4.23, thanks again :)

  • Avatar of Vaugn2 Vaugn2 Sep 24, 2011 at 23:52 UTC - 0 likes

    Found another one.

    [22703] = PowaAuras.DebuffCatType.Stun, -- Infernal Awakening

    This is a warlock stun that occurs when an infernal pet is summoned. The infernal plummets down as a meteor and stuns everyone in range for 2 seconds.

  • Avatar of dyates92 dyates92 Sep 19, 2011 at 03:11 UTC - 0 likes

    Noticed it on the dev branch (don't ask how), fixed it there. I'll port it back to 4.23 sometime soon.

    As for duplicate effects, I'll take a look into a solution soon*.

    Last edited Sep 19, 2011 by dyates92
  • Avatar of Vaugn2 Vaugn2 Sep 19, 2011 at 03:10 UTC - 0 likes

    Found an issue with one of the codes I gave you months ago. I reversed two numbers.

    [19679] = PowaAuras.DebuffCatType.Root, -- Feral Charge Effect Bear. Immobilize.

    should actually be

    [16979] = PowaAuras.DebuffCatType.Root, -- Feral Charge Effect Bear. Immobilize.

    Making that typo got me killed in Tol Barad today. Oops!

    Also, did you ever solve the issue with two effects sharing the same name? We have three duplicates now.

    -- Psychic Horror (priest) causes identically named horror and disarm effects.
    -- Feral Charge (feral druid) causes identically named snare and root effects
    -- Aftermath (warlock) can cause identically named stun and and snare effects

    Psychic horror will apply both at the same time. The others vary which debuff is applied depending on the situation.

    Last edited Sep 19, 2011 by Vaugn2
  • Avatar of dyates92 dyates92 Apr 12, 2011 at 17:06 UTC - 0 likes

    I think the better solution would be to uncomment both and figure out why two effects can't share the same name.

  • Avatar of Vaugn2 Vaugn2 Apr 10, 2011 at 01:50 UTC - 0 likes

    That would be an interesting feature. Would be useful if you wanted to be VERY specific in what you are displaying. Definitely an advanced feature though.

    Found one more issue. For warlocks, we currently have two effects for their aftermath talent. One is a 5-second snare, the other is a 5-second stun. Unfortunately, both share the name "Aftermath", which your program cannot currently handle (a la Psychic Horror).

    Since one needs to be --'ed out, I suggest commenting out the 2-second stun. It comes from rain of fire and is far less commonly used in a pvp situation, where most people would be identifying debuff types.

  • Avatar of dyates92 dyates92 Apr 04, 2011 at 23:56 UTC - 0 likes

    I was thinking of adding a feature into the UI to specify your own custom debuff ID's and their corresponding types. Not sure if I'll go ahead with it, but it might be useful.

  • Avatar of Vaugn2 Vaugn2 Apr 04, 2011 at 06:42 UTC - 0 likes

    Found one more that I missed on my previous list.

    [51696] = PowaAuras.DebuffCatType.Snare, -- Waylay

    This is a rogue ability.

    Last edited Apr 04, 2011 by Vaugn2: Trying to get it to display nicely.
  • Avatar of dyates92 dyates92 Apr 02, 2011 at 14:39 UTC - 0 likes

    Will fix soon*.

    (I'll do it now, but the update will be in 4.17 which is planned for 4.1)

Facts

Last updated
Sep 16, 2011
Reported
Feb 24, 2011
Status
Fixed - Developer made requested changes. QA should verify.
Type
Defect - A shortcoming, fault, or imperfection
Priority
Medium - Normal priority.
Votes
0

Reported by

Possible assignees