30 - "Purgeable" and "*" not working properly
What steps will reproduce the problem?
If you select the "purgable" option and "*" to create an aura that tells you that you can purge a spell on a target then that aura always procs, even if no purgable buff is on that target.
What is the expected output? What do you see instead?
Would expect the aura only to proc when a buff is purgable.
What version of the product are you using?
3.0.0E-30300
Do you have an error log of what happened?
Please provide any additional information below.
The spellsteal works by the way, so it is only purgable that seems to be bugged.
| User | When | Change |
|---|---|---|
| Smacker564 | Oct 21, 2010 at 20:13 UTC | Changed status from Waiting to Fixed |
| Smacker564 | Aug 18, 2010 at 09:59 UTC | Changed status from Accepted to Waiting |
| Smacker564 | Aug 18, 2010 at 08:51 UTC | Changed status from New to Accepted |
| Smacker564 | May 21, 2010 at 15:57 UTC | Changed assigned to from Dridzt to Smacker564 |
| Highlander1694 | Jan 31, 2010 at 12:25 UTC | Create |
- 5 comments
- 5 comments
Facts
- Last updated
- Mar 30, 2012
- Reported
- Jan 31, 2010
- Status
- Fixed - Developer made requested changes. QA should verify.
- Type
- Defect - A shortcoming, fault, or imperfection
- Priority
- Medium - Normal priority.
- Votes
- 3
- Reply
- #5
rakkarage Nov 12, 2010 at 17:57 UTC - 0 likeswell the target dummies have a flag debuff that * thinks is purgable...
doesn't seem fixed
thanks
- Reply
- #4
Smacker564 Aug 18, 2010 at 09:59 UTC - 0 likesI cannot test this without access to the beta as I need a toon that can steal/purge. You could help me by finding a non instanced way of testing this (e.g. mobs with purgable/stealable spells that are easy to find etc)
- Reply
- #3
Hirsute Jun 26, 2010 at 21:09 UTC - 0 likesThat same seems to be true for "Stealable" checking. I see one place in your code where you capture the isStealable return from UnitAura(), but no where that you make any decisions based on that value. I'm not an expert here, in Lua or in your code, but it is definitely broken.
- Reply
- #2
yiNXs Feb 25, 2010 at 22:17 UTC - 0 likesSame problem here. It's very unreliable. On regular world mobs it seems to work as expected. But especially in instances it constantly gives false hits. Even the lvl1 snakes at the start of Gundrak trigger it, and the boss there doesn't, while neither have any buff. In combat it often tends to turns on and off while the targeted mob doesn't have, or gains any buffs at all. When I run around in Dalaran and target the opposite faction, it always goes of on any buff or aura, even just that of their mount.
- Reply
- #1
oxnan Feb 20, 2010 at 11:12 UTC - 0 likesSame for me.
If the target has no buffs at all, the aura does not activate. if the target has *ANY* buffs (including non-magic) the aura will activate.