MobMitigation

This project is abandoned.

Whether this project is out of date or its author marked it as abandoned, this project is no longer maintained.

If you wish to take this project over, please report it and state your intentions.

MobMitigation is an Ace2 mod that calculates and displays enemy resistances and armor.

MobMitigation analyzes the amount of damage that lands from certain spells and abilities, and turns that information into either a percentage or an estimate of a resistance or armor value. This is a handy guess, but it is just that; a guess. It will not attempt to scan your gear, your buffs, or your enemy buffs in order to attempt to extract an exact value. It does not account for your spell hit or your level compared to the enemy. It is very much a rough estimate. This is intentional, and not just because I'm lazy -- buff, debuff, and gear scanning can have a major impact on performance. That said, MobMitigation will often come up with a pretty accurate value.

Options

  • /mobmitigation savedata - Toggles saving data between sessions.
  • /mobmitigation layout - Toggles between horizontal and vertical layout.
  • /mobmitigation lock - Locks and Unlocks the data display frame.
  • /mobmitigation percentage - Toggles display of mitigation as a percentage or as an estimated armor/resistance value.
  • /mobmitigation tooltip - Toggles display of tooltips (and consequently, the right-click options menu).

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Facts

Date created
05 Dec 2006
Category
Last update
23 Oct 2007
Development stage
Abandoned
License
All Rights Reserved
Recent files
  • R: 51954 for 2.2.3 on 23 Oct 2007
  • R: 36081 for 2.1.0 on 22 May 2007
  • R: 29728 for 2.0.6 on 19 Mar 2007
  • R: 28474 for 2.0.6 on 21 Feb 2007
  • B: 24040 for 2.0.3 on 13 Jan 2007

Authors