EquipEval

Change log

Version 0.9.1 --Warrior strikes are now chosen based on the Spell Selection Criteria slider in the options menu.

--The length of the global cooldown for warriors is now affected by the CastTimePadding variable.

--Fixed a bug where talents in the warriors fury tree were being read out of order.

--Fixed a bug where warrior Mace Specialization was always assumed to be 5/5.

--Default Spell Selection Criteria value changed to 0.1

--Capped Flurry uptime for a warrior at 100%

--Fixed a bug where whirlwind was not counting off hand hits toward sword spec, flurry, and deep wounds calculations.

--Fixed a bug in the display of negative values in the tooltip.

--Parry and dodge chances for warrior and rogue attacks limited to values from 0% to 100%.

--Rogue attacks from behind now ignore parry chance.

--Recoded shaman melee dps calculations to include flametongue and rockbiter weapon enchants.

--Split functions into seperate files for each class.

--Added weapon comparisons for shaman, warrior, rogue, paladin, and hunter.

--Made changes to paladin talents for 2.3

--Made changes to Circle of Healing for 2.3

--Updated Interface Version for 2.3

--Added an option to compare items to current gear. Enabled by default.

Facts

Uploaded on
14 Nov 2007
Game version
  • 2.3.0
Filename
EquipEval.zip
Size
185.1 KiB
MD5
a0c3d66248c20fa37a668ff91e347522
Type
Beta
Status
Normal

Authors