EquipEval

Change log

Version 0.9.9

--Improved the modeling of the priest talent Spirit Tap in conjunction with DPS calculations.

--Added measures to help alleviate the need to reload UI when game versions change.

--Fixed a bug in longevity calculations for priest DPS.

--Fixed a bug that shorted shaman bonus spell damage from attack power that was assigned in the EquipEval options panel for both DPS and Healing calculations.

--Fixed a bug in shaman melee DPS calculations where the bonus AP granted on a windfury attack was not being multiplied by the BonusAPPercent variable in the options panel.

--Added modeling for the shaman talent Elemental Devastation.

--Improved the modeling of rogue DPS. Including the talents Sword Specialization and Combat Potency.

--Added modeling for Windfury Totem in warrior, rogue, and paladin DPS calculations.

--Added mitigation calculations for rogues.

--Added some patterns and handling to allow calculation for effects activated upon item use. (Trinkets)

--Fixed a bug that prevented the proper evaluation of some pieces of gear for paladin DPS.

--Fixed a bug that prevented the Relentless Earthstorm Diamond from being recognized when socketed in an item.

--Added a pattern for Chaotic Skyfire Diamond

--Added a feature that allows EquipEval to assume an empty gem slot has a gem in it. Set what gems are to be assumed in the Options Panel.

Facts

Uploaded on
18 Jan 2008
Game version
  • 2.3.2
Filename
EquipEval.zip
Size
207.5 KiB
MD5
79b96d0cf9840350e414865f08eef7e8
Type
Beta
Status
Normal

Authors