Mmko

Change log

Mmko 3.3.7

  • Kill symbols are now listed first in the window, in kill order.
  • Add some debug options to help see what the add-on is doing.
  • Various improvements to the code (removal of unnecessary nested frames, use of standard tank symbol icons).

Mmko 3.3.6

  • The automatic transmission to other MMKO users has been disabled.
  • There is a Annc button in the main window which will send current information to party/raid chat and to all MMKO users.
  • I'm not sure if it's been documented, but clicking on one of the individual target marks in the main assignment window will generate a raid warning "Attack the <symbol>".
  • There are now also multiple profiles available so that you can create your own separate party, 10-man, 25-man, or whatever, profiles for the target assignments (courtesy of the AceDB library) - target assignments are saved in the profile (which are common across all your characters), but window positions and visibility are saved on a per-character basis.

Mmko 3.3.5

  • The minimap button position should now be saved correctly.
  • Added an option to not automatically send information to other MMKO in the same party/raid on every change made in the window, instead providing a send button in the main MMKO window. (Note that comms will not work between different versions.)

Mmko 3.3.4

  • It looks like some things didn't quite work properly in 3.3.3, so here are the fixes.

Mmko 3.3.3

  • The current state of the windows and minimap button position are now saved on logout and across instance boundaries.

Mmko 3.3.2

  • tags updated to make it match the current client version (3.2)

Mmko 3.3.1

  • update provided by dearthmaul... many thanks! he will be added to the maintainers on this project
  • Added hex
  • Minimap button is working
  • Communication between raid members is improved.

Mmko 3.2

  • Added seduce for locks
  • Added a pull button
  • May not be compatible
  • here's the way to get around it if you do not want to upgrade
  • In the next major release I will be changing the db so we don't have to do this...
  • In the localization.enus.lua file, anywhere after the line
MmkoLOC = {}
  • you can add the following line
MmkoLOC["seduce"] = "Seduce"
  • also in the Mmko.lua, following the line
j["ind"] = MmkoLOC["ind"]
  • add the following line
j["seduce"] = MmkoLOC["seduce"]

easier to upgrade in my opinion MmAddition

Known caveats

Mmko 3.3.1 update provided by dearthmaul... many thanks! he will be added to the maintainers on this project

Facts

Uploaded on
28 Aug 2009
Game version
  • 3.2.0
Filename
Mmko-3.3.7.zip
Size
124.3 KiB
MD5
522033e1ff9fdb74cbbbf7825dd67c1c
Type
Release
Status
Normal

Authors