Prospect

News

  • I have made a new addon that separates the overlays from the item buttons. It seems more reliable and the bags don't need to be open.

Description

  • Right click on certain items to perform the proper task.
    • Works for locked boxes (Rogue - Lock Picking)
    • ... Ore (Jewelcrafting - Prospecting)
    • ... Herbs (Inscription - Milling)
    • ... Green or better weapons and armor (Enchanting - Disenchant) (default: shift + right-click required)

Slash Command

/prospect
mod <modifier key>
change the modifier key (shift, ctrl, alt, lshift, lctrl, lalt, rshift, rctrl, or ralt). Multiple mods separated by a dash (-) are acceptable.
btn <button number>
change the clicker (Disenchanting does not require a modifier if this is set to 3, 4, or 5 unless usemod is true)
usemod
toggle "always use modifier" mode (if btn is 2, Disenchanting requires a modifier key regardless of this setting)
tooltip details [off|on]
toggle "show detailed loot info" mode. "on" or "off" will force that state and is optional.
tooltip verbose [off|on]
toggle "show help on the tooltip" mode. "on" or "off" will force that state and is optional.
tooltip all <off|on>
sets both "details" and "verbose" to off|on. "on" or "off" forces that state for "verbose" and "details" and is required.
autoloot
toggles auto looting.
precision (or presicion - for those of us who can't spell) <number>
change the number of decimal places to show on the tooltip for amount per loot.
reset
clears all loot tables and reloads the UI.

Notes

  • If you set a binding to the binding to one of these: CHATLINK, DRESSUP, SOCKETITEM (and have Enchanting), SPLITSTACK, or COMPAREITEMS, you will receive an error message in the ChatFrame when mousing an item and you will not be able to use that binding on that item. You will only see this error message once per session.
  • Certain item frames will be ignored when mousing over them. I have to hack them in.

Having Issues or have a Suggestion?

  • Please don't use the comments to post trouble tickets or suggestions. Instead post a ticket on CurseForge. Thanks.
    • Any comments containing bug reports or feature requests will be deleted on sight and any comments asking where or why (referring to said comments) will also be deleted on sight.

Known Issues

  • Equippable items that are Green or better get the macro overlay button regardless of whether they are really disenchantable.
  • The overlay button sometimes stays visible after the mouse leaves (OnLeave); it's not supposed to, I can't figure out why it does.
  • The overlay doesn't activate on disenchantable items after equipping an item. This makes no sense whatsoever.

Fixed

v200902152103

  • Only works on the enUS or (maybe) enGB client.
    • Using variables from FrameXML\GlobalStrings.lua - Now works on all client locales; although, the tooltip text is still in English.

v200903270146

  • Bizarre issue when using the default bag frames: open any bag before opening the backpack, mouse over any item that is Millable, Prospectable, etc., then open the backpack, close and reopen the backpack. Now all the items in the backpack are shifted down unless the backpack frame is opened after another bag is opened first. Doesn't make any sense to me, either.
  • Items in the default backpack get the macro overlay as they are supposed to, but the macro doesn't work. This is because the buttons in the backpack are different (the best reason I can come up with after spending several hours trying to make it work). If I hook the OnClick script (:HookScript("OnClick", print)), nothing prints for any buttons on the backpack frame, yet the buttons work as expected. Bizarre!!
    • Ugly fix

v200912160006

  • Can't open or close the default bags while in combat. As of now, I cannot see a way to fix this.
    • Thanks to Adirelle for the help on this matter.
    • Drawback. Cannot use Prospect while in combat.

v201008212008

  • Can't drag affected (items that trigger the overlay to show) items between bag slots.
    • Hacky but, functional.

Disclaimers

  • Fixed for Wrath and Reposted
  • Original author, MSeverns, removed as author per his request.
  • This does not share a database with ProspectBar.

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  • 8 comments
  • Avatar of egingell egingell Jun 21, 2013 at 04:54 UTC - 0 likes

    @JimmyJoeBob: Go

    Assuming the event names and event system have not changed, that happens automatically whenever the Bank, Mail, Guild Bank, Trade, or Merchant frame is open.

  • Avatar of JimmyJoeBob JimmyJoeBob Jun 19, 2013 at 13:02 UTC - 0 likes

    Is there a default "Modifier" that defeats "Prospect" so that I can send herbs, ore or gear in the mail using "right-click"?

  • Avatar of egingell egingell Sep 04, 2012 at 12:49 UTC - 0 likes

    Post a ticket telling me what's wrong with it and I'll fix it. I'm not going to just push a needless update if it works with "Load out of date addons" enabled.

  • Avatar of arapis88 arapis88 Sep 04, 2012 at 12:45 UTC - 0 likes

    Please update for 5.04!

  • Avatar of egingell egingell Mar 15, 2012 at 17:41 UTC - 0 likes

    @Rhazzledazle: Go

    That is a description of a different addon called ProspectBar, also written by me, which creates buttons independent of the bag buttons and, therefore, doesn't require the bags to be open; however, this addon, Prospect, does require the bag/s to be open for it to work.

    BTN = mouse button (1 = left, 2 = right, 3 = middle, 4 = the fourth button on a >3 button mouse).

    Disenchant works the same as any other item except it *require* a modified click if you're using right-click (BTN2).

    The action buttons are not linked in any way to this or any of my addons.

    In summary: This addon *only* works with the bag/s open and you right/middle click on the bag slot where the item currently resides.

    Last edited Mar 15, 2012 by egingell
  • Avatar of Rhazzledazle Rhazzledazle Mar 13, 2012 at 13:07 UTC - 0 likes

    I know I've missed something but, you say 'the bags don't need to be open', how do I do it with bags closed? I use Tbags if that helps. Also how does it work for Disenchanting? Do we need to assign a key? What does BTN 2, BTN 3 mean? key 2 or 3? I tried shift right click, didn;t work.

    Edit to add: I put the Ore in the action bars but that didn't work.

    Last edited Mar 13, 2012 by Rhazzledazle
  • Avatar of egingell egingell Dec 28, 2011 at 16:19 UTC - 0 likes

    It's not written for any locales. If it doesn't work or you would like locale info added, submit a ticket with complete translation(s).

  • Avatar of maharion maharion Dec 26, 2011 at 12:48 UTC - 0 likes

    This addon is amazing, but need to be fixed to work in new pt_br language! Please, can you?

  • 8 comments

Facts

Date created
Feb 14, 2009
Categories
Last update
Oct 25, 2012
Development stage
Release
License
Written or Edited by Eric Gingell
Curse link
Prospect
Downloads
278,310
Recent files

Authors