Oh noes!
I'm not working on QH2 at the moment, and probably won't be again until sometime after May. Sorry for the inconvenience.
About
If you would like to leave a comment (not report a bug or request a feature), please do so at the CurseForge project page. Of course, I'll personally be demonstrating what not to do by filling the comments page with inane banter, but I expect more from you.
Bug reports and feature requests should be posted to the CurseForge Tickets page.
Mostly working features
- Replacement Quest Tracker
- Sorts quests and objectives to match the route.
- Buttons for quest items.
- The topmost button can be assigned a hot key, so you can press a button instead of clicking it.
- AutoQuest buttons.
- Displays flight times.
- Little embedded maps for the objective tooltips.
- Manually assigned objective priorities are saved between game sessions now.
- Can display dig sites for the archeology profession.
- A configuration screen.
- Objective Arrow
- Paths and objectives on the world map.
- Routing
- Quest Database.
- The Database is optional and can be disabled to save memory, in which case QH2 will only use data from QuestHelper2_Collection and Blizzard's POIs.
Broken/Missing Features
- Path Finding (Currently calculates straight-line paths so that the routing can work.)
- Flight paths aren't considered in path finding.
- Sharing quests and objectives with other players.
- Objectives can't yet be modified or manually sorted.
Useful pages
| Tasks | Stuff I've got to do (but in all likeliness won't). |
| API | How to interface with QuestHelper2. |
| Translations | I can only speak a lost and broken dialect of azerothian murloc. |
| Data Submission | Submit the data that you can't possibly have on account of nothing working yet. |
| Repository Mirror | Not always up-to-date, but is good for browsing changes online. |
Facts
- Date created
- Oct 13, 2010
- Categories
- Last update
- Jul 24, 2011
- Development stage
- Beta
- Language
- deDE
- enUS
- frFR
- koKR
- ruRU
- zhTW
- License
- GNU General Public License version 3 (GPLv3)
- Curse link
- QuestHelper2
- Downloads
- 314,617
- Recent files
- B: 0.19 for 4.2 Jul 24, 2011
- B: 0.18 for 4.2 Jul 14, 2011
- B: 0.17 for 4.0.6 Apr 23, 2011
- B: 0.16 for 4.0.6 Mar 07, 2011
- A: 0.15-2-g7a2c8b8 for 4.0.3a Jan 28, 2011
Authors
Relationships
- Embedded library
- CallbackHandler-1.0
- LibDataBroker-1.1
- LibStub
- Reply
- #550
gOOvER Apr 26, 2012 at 05:52 UTC - 0 likesI Thin QH2 is also dead. Bad :(
- Reply
- #549
reaper666735 Mar 19, 2012 at 13:03 UTC - 0 likes@Silvery_Corgan: Go
indeed , but Smariot hassent been showing much signs of life for awhile now , on QH 2 front anyway , i saw him update the QH 1 a phew times since apparently the one who took it over is having trouble LOL , anyway if somebody can help him by testing / Lua Software / debugging / .... feel free to tell him and help since we lost jollyrigger to real life situations
- Reply
- #548
Silvery_Corgan Feb 09, 2012 at 15:22 UTC - 0 likesAny chance this would be updated? It's a very ambitious project and it has a lot more potential than QuestHelper 1
- Reply
- #547
reaper666735 Nov 07, 2011 at 16:36 UTC - 0 likes@Jollyrigger: Go
sad news indeed , i think i speak for all user's and maybe even some author's here that you will be surely missed , and should you ever find time again ( or even 5 mins with your busy schedule ) it would be very appreciated :) , GL and HF ^^
- Reply
- #546
Jollyrigger Oct 31, 2011 at 03:32 UTC - 0 likesSorry Folks, I am no longer working on this project. A number of events took place after GamesCom back in August that led me to a new job which is taking up all of my time currently.
A lot of what has happened I have not been able to transfer my data from work on QH2 as finding free time to do so has been very trying.
I did a make a lot of head way on QH2 and fixing several bugs and tuning the Quest Tracker system but I did not get around to getting the data where it needed to be to push a Alpha or Beta update.
With deep regrets I hope someone is able to take the helm on this great add on that Smariot started on. QH2 has a lot of promise and needs a lot of work.
Sincerely,
Jollyrigger
- Reply
- #545
reaper666735 Sep 30, 2011 at 14:44 UTC - 0 likeshello there smariot , as always great work your doing :p , say i get the impression from comments and such your maybe trying todo allot @ the same time and being a bit swamped lol , just wanna suggest that it be better if you simply take 1 problem focus on that and leave the rest till its done or youl be doing 10 upgrade / missing features while trying to fix the usual quest collection and addon bugs lol :p , and btw while helping groover with testing his addon's i don't mind doing the same for QH 2 in case you need my services ^^
- Reply
- #544
Nimhfree Sep 26, 2011 at 13:53 UTC - 0 likesGrail keeps part of that information - where acquired and turned in. It does not have the objectives, nor where those objectives can be satisfied. Grail actually has most of the quest and NPC information localized. The quest names can be gotten from the client, but I have not been able to successfully get the NPC names from the client with any consistency.
Grail has prerequisite information so an analysis of its quest DAG could help in a limited sense. It would not help with regard to the actual objectives of the quest so knowing where to go using that information is not possibly currently with Grail.
Of course as Grail is relatively young, it is still being updated to get the most accurate information possible.
- Reply
- #543
smariot Sep 26, 2011 at 00:56 UTC - 0 likesIt also records the order quests are completed in; the plan was to try to derive a dependency tree from that information; but I never got around to it.
- Reply
- #542
smariot Sep 26, 2011 at 00:55 UTC - 0 likesIt records where a quest is acquired, completed, turned in, and where progress is made for each of its objectives. The quests are tracked by ID, and the objectives are tracked by their index. The database doesn't contain any quest text; it asks the client for that information as needed so that it can match the client's locale.
- Reply
- #541
Nimhfree Sep 26, 2011 at 00:47 UTC - 0 likesI am not familiar with your addon, but I was wondering what type of information you maintain for your quest database. I ask because I have been doing the Grail project whose goal is to create a single database of quest information that can be used by multiple addons. I know there are a couple of addons out there that have some information that Grail does not currently support, but Grail could easily be extended to handle those data. However, I would like to know if there is interest in having your addon be able to use Grail as its primary database backend (most likely augmented by whatever extra data you use that Grail currently does not support).