QuestHelper2

56 - Implement a delay in post-combat processing

After exiting combat, QH2 will begin processing achievements and stuff resulting in a loss of system performance.

During combat, various forms of crowd control may be used, such as mind control.  When all non-mind controlled mobs are slain, combat will be exited, however there is still one more mob to kill.  The resulting hitches caused by QH2's resumption of processing can interfere with fluid combat when the final mob is engaged.

This could be rectified by implementing a delay of some few seconds (user-configurable?) to allow the final mob(s) to be dealt with.

User When Change
theondry Jan 29, 2011 at 02:37 UTC Create

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  • 1 comment
  • Avatar of theondry theondry Feb 17, 2011 at 06:26 UTC - 0 likes

    The component that seems to be the most egregious slow-down-inator is the collection addon. If I disable QH2, the collector addon continues to run, and I continue to get post-combat slowdowns.

    Additionally, I've noticed that the drake run in Grim Batol is all-but-unplayable while this is running.

  • 1 comment

Facts

Last updated
Mar 30, 2012
Reported
Jan 29, 2011
Status
New - Issue has not had initial review yet.
Type
Defect - A shortcoming, fault, or imperfection
Priority
Medium - Normal priority.
Votes
2

Reported by

Possible assignees