Quick Auctions is for people who want to automate auction posting and cancelling and don't want to deal with checking 50 auctions, seeing if they were undercut, cancelling and repeating. While this is primarily meant for automating large quantities of auctions it works fine for a few auctions too. This does require a little bit of tweaking for yourself, but the latest version provides a GUI configuration and is much easier to setup and manage. Also includes a summary window that lets you quickly see the status of a group of items on the auction house and queue items for the craft queue to make it easier to see the status of an entire segment of the Auction House market.
This is still a work in progress, while it should be stable and not have any major issues I make no promises etc etc.
Slash command: /qa (/quickauctions)
Upgrading to Quick Auctions 2 will reset all your settings in Quick Auctions 1.
Groups
Unlike the original Quick Auctions, you now set everything up through grouping, you still set default item options but you can then set if you want to override them on a per group bases letting you get more complex configuration without having to duplicate the same settings over and over. Items are set to be managed by Quick Auctions by adding them into a group, there is no limit to how many groups you can create and it is easy to add items to them, see the configuration with /qa config to setup groups.
General options
- Smart undercutting - Instead of always using the undercut value, it will round it to the nearest gold piece if possible (10g99s -> 10g, 5g -> 5g - undercut price)
- Smart cancel - Cancels auctions a bit smarter than usual, will cancel an item if you can re list it at a higher price and won't cancel it if items are below the threshold
- Cancel with bid - Lets you choose if you want to cancel auctions with bids on them
Item options
- Post cap - How many of an item can be up at any one time (If you are undercut this number is reset)
- Post time - How long to post an auction
- Undercut - How much to undercut by
- Bid percent - How much bid should be set to as a percentage of buyout
- Threshold - Cap on how low an auction can go, if it'll be posted below the threshold price it won't be posted
- Per auction - How many items to post per an auction
- Fallback - If no other auctions are up, how much should it list an item for
- Fallback cap - How high above the fallback an item can go, helps prevent posting a single Frostweave Cloth at 100g if someone sets it at an extraordinary price
Whats different between Quick Auctions 1 and 2?
Short answer is a lot, the internal for everything except craft queue window and summaries was recoded for both speed and reliability, while I'm not positive most issues that were in 1 should be fixed in 2.
Scanning was should be a lot faster now, the first scan of 70 auctions takes about 1.7 seconds per page and scans after that take <1 second per page. Posting as well is faster, instead of splitting -> posting -> repeat it will now split and post at the same time as items become available, this should speed up posting items such as Glyphs and splitting items with little inventory space available.
In order to make the system easier to manage however, you can no longer manage entire sets of items automatically. If you want to post all gems or glyphs you need to add them to a single group, this is easy enough to do through the configuration thought.
Slash command configuration is gone, everything is configured through /qa config now.
Localization! Should now be able to localize and have Quick Auctions actually work for non-US localizations.
Settings are managed a bit better, white list, craft list and craft queue are all saved per realm/faction and the alts list is managed automatically per realm/faction based off you logging into the characters
Facts
- Date created
- 04 May 2009
- Category
- Last update
- 24 Oct 2009
- Development stage
- Release
- Language
- enUS
- License
- All Rights Reserved
- Curse link
- Quick Auctions 2
- Recent files