104 - Boss Buffs
- What is the enhancement in mind? How should it look and feel?
A new filter so that bars only show special buffs casted by the boss engaged.
- Please provide any additional information below.
Raven currently has a filter for Boss Debuffs, but not buffs.
- 4 comments
- 4 comments
- Reply
- #4
Tomber May 19, 2011 at 21:24 UTC - 0 likesCheck r162 alpha. It recognizes caster set to nil and changes it to "unknown". On my Horde characters I now see the equivalent "Banner of the Alliance" on the test dummies in Orgimmar. Note that I am also changing the default setting for new auto and custom bar groups to enable Show If Unlimited Duration since that is a constant source of problems for people new to configuring Raven's bar groups.
- Reply
- #3
Tomber May 18, 2011 at 05:38 UTC - 0 likesSo, caster is nil on those buffs... That is a very nice bit of detective work and maybe just the clue needed to track down this problem. Thanks so much!
- Reply
- #2
virginc May 18, 2011 at 00:27 UTC - 0 likesI would like to add something that is/could be related. There's a set of buffs (and I am guessing debuffs as well) that currently Raven doesn't show. Specifically, I can name two, 'Double Strike' from Chimearon, and 'Banner of the Horde' from the Training Dummies in Stormwind.
I have tinkered with Raven for a very long time trying to get those buffs to show, and I can't. I used a WoW API command line function to get the information of the 'Banner of the Horde' one. Turns out, Raven isn't showing them because the caster of those buffs is 'nil'.
If you go to a training dummy and type: /run print(UnitAura("target", 1)) it should return the info for 'Banner of the Horde'.
Might want to tweak the Cast By settings if it's the case.
- Reply
- #1
Tomber May 10, 2011 at 23:43 UTC - 0 likesThe boss field supplied in the aura function is pretty limited, I suspect, just as the boss classification supplied by Blizzard wasn't inclusive enough (it pretty much was only for detecting end-game raid bosses). Now that I am including the special library to enhance boss detection for target/focus classification (so it now also detect all 5-man dungeon bosses), I should see if I can use it to enhance boss detection for both buffs and debuffs, too.